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https://github.com/lightsoutgames/godot-tts
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Update release build to include MacOS, and to package README.md.
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135
.github/workflows/release.yml
vendored
135
.github/workflows/release.yml
vendored
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@ -3,78 +3,95 @@ name: Release
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on:
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on:
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push:
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push:
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tags:
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tags:
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- 'v*'
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- "v*"
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jobs:
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jobs:
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build_linux:
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build_linux:
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name: Build Linux
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name: Build Linux
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runs-on: ubuntu-latest
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runs-on: ubuntu-latest
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steps:
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steps:
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- uses: actions/checkout@v2
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- uses: actions/checkout@v2
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- run: |
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- run: |
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sudo apt-get update
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sudo apt-get update
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sudo apt-get install -y libspeechd-dev
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sudo apt-get install -y libspeechd-dev
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cargo build --release --verbose
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cargo build --release --verbose
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mv target linux
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mv target linux
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- uses: actions/upload-artifact@v1
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- uses: actions/upload-artifact@v1
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with:
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with:
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name: linux
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name: linux
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path: linux
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path: linux
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build_windows:
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build_windows:
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name: Build Windows
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name: Build Windows
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runs-on: windows-latest
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runs-on: windows-latest
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steps:
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steps:
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- uses: actions/checkout@v2
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- uses: actions/checkout@v2
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- run: |
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- run: |
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choco install -y llvm
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choco install -y llvm
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cargo build --release --verbose
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cargo build --release --verbose
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move target windows
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move target windows
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- uses: actions/upload-artifact@v1
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- uses: actions/upload-artifact@v1
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with:
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with:
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name: windows
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name: windows
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path: windows
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path: windows
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build_macos:
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name: Build MacOS
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runs-on: macos-latest
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steps:
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- uses: actions/checkout@v2
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- run: |
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cargo build --release
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mv target macos
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- uses: actions/upload-artifact@v1
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with:
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name: macos
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path: macos
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package:
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package:
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name: Package
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name: Package
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runs-on: ubuntu-latest
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runs-on: ubuntu-latest
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needs: [build_linux, build_windows]
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needs: [build_linux, build_windows, build_macos]
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steps:
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steps:
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- uses: actions/checkout@v2
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- uses: actions/checkout@v2
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- uses: actions/download-artifact@v1
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- uses: actions/download-artifact@v1
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with:
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with:
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name: linux
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name: linux
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- uses: actions/download-artifact@v1
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- uses: actions/download-artifact@v1
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with:
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with:
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name: windows
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name: windows
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- run: |
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- uses: actions/download-artifact@v1
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mkdir godot-tts
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with:
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cp godot-tts.gdnlib.release godot-tts/godot-tts.gdnlib
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name: macos
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mkdir -p godot-tts/target/release
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- run: |
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cp linux/release/*.so godot-tts/target/release
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mkdir godot-tts
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cp windows/release/*.dll godot-tts/target/release
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cp godot-tts.gdnlib.release godot-tts/godot-tts.gdnlib
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cp LICENSE godot-tts
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mkdir -p godot-tts/target/release
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cp TTS.gd godot-tts.g* godot-tts
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cp linux/release/*.so godot-tts/target/release
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cp godot-tts.gdnlib.release godot-tts/godot-tts.gdnlib
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cp windows/release/*.dll godot-tts/target/release
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rm godot-tts/*.release
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cp macos/release/*.dylib godot-tts/target/release
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cp -R android godot-tts
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cp LICENSE godot-tts
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zip -r9 godot-tts godot-tts
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cp README.md godot-tts
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- uses: actions/create-release@v1
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cp TTS.gd godot-tts.g* godot-tts
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id: create_release
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cp godot-tts.gdnlib.release godot-tts/godot-tts.gdnlib
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env:
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rm godot-tts/*.release
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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cp -R android godot-tts
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with:
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zip -r9 godot-tts godot-tts
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tag_name: ${{ github.ref }}
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- uses: actions/create-release@v1
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release_name: Release ${{ github.ref }}
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id: create_release
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draft: false
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env:
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prerelease: false
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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- uses: actions/upload-release-asset@v1
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with:
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id: upload-release-asset
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tag_name: ${{ github.ref }}
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env:
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release_name: Release ${{ github.ref }}
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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draft: false
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with:
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prerelease: false
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upload_url: ${{ steps.create_release.outputs.upload_url }}
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- uses: actions/upload-release-asset@v1
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asset_path: ./godot-tts.zip
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id: upload-release-asset
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asset_name: godot-tts.zip
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env:
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asset_content_type: application/zip
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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upload_url: ${{ steps.create_release.outputs.upload_url }}
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asset_path: ./godot-tts.zip
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asset_name: godot-tts.zip
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asset_content_type: application/zip
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