mirror of
https://github.com/lightsoutgames/godot-tts
synced 2024-12-04 08:55:57 +00:00
Merge branch 'master' into v0.6
This commit is contained in:
commit
705126ef2f
37
.github/workflows/build.yml
vendored
37
.github/workflows/build.yml
vendored
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@ -2,35 +2,42 @@ name: Build
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on:
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on:
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push:
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push:
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branches: [ master ]
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branches: [master]
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pull_request:
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pull_request:
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branches: [ master ]
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branches: [master]
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jobs:
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jobs:
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build_linux:
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build_linux:
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name: Build Linux
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name: Build Linux
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runs-on: ubuntu-latest
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runs-on: ubuntu-latest
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steps:
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steps:
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- uses: actions/checkout@v2
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- uses: actions/checkout@v2
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- run: |
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- run: |
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sudo apt-get update
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sudo apt-get update
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sudo apt-get install -y libspeechd-dev
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sudo apt-get install -y libspeechd-dev
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cargo build --release --verbose
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cargo build --release
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build_windows:
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build_windows:
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name: Build Windows
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name: Build Windows
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runs-on: windows-latest
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runs-on: windows-latest
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steps:
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steps:
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- uses: actions/checkout@v2
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- uses: actions/checkout@v2
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- run: |
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- run: |
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choco install -y llvm
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choco install -y llvm
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cargo build --release --verbose
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cargo build --release
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build_macos:
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name: Build MacOS
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runs-on: macos-latest
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steps:
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- uses: actions/checkout@v2
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- run: |
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cargo build --release
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build_android:
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build_android:
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name: Build Android
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name: Build Android
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runs-on: ubuntu-latest
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runs-on: ubuntu-latest
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steps:
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steps:
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- uses: actions/checkout@v2
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- uses: actions/checkout@v2
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- run: |
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- run: |
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./gradlew assemble
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./gradlew assemble
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135
.github/workflows/release.yml
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135
.github/workflows/release.yml
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@ -3,78 +3,95 @@ name: Release
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on:
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on:
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push:
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push:
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tags:
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tags:
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- 'v*'
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- "v*"
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jobs:
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jobs:
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build_linux:
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build_linux:
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name: Build Linux
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name: Build Linux
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runs-on: ubuntu-latest
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runs-on: ubuntu-latest
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steps:
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steps:
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- uses: actions/checkout@v2
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- uses: actions/checkout@v2
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- run: |
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- run: |
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sudo apt-get update
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sudo apt-get update
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sudo apt-get install -y libspeechd-dev
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sudo apt-get install -y libspeechd-dev
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cargo build --release --verbose
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cargo build --release --verbose
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mv target linux
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mv target linux
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- uses: actions/upload-artifact@v1
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- uses: actions/upload-artifact@v1
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with:
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with:
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name: linux
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name: linux
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path: linux
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path: linux
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build_windows:
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build_windows:
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name: Build Windows
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name: Build Windows
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runs-on: windows-latest
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runs-on: windows-latest
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steps:
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steps:
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- uses: actions/checkout@v2
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- uses: actions/checkout@v2
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- run: |
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- run: |
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choco install -y llvm
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choco install -y llvm
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cargo build --release --verbose
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cargo build --release --verbose
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move target windows
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move target windows
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- uses: actions/upload-artifact@v1
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- uses: actions/upload-artifact@v1
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with:
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with:
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name: windows
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name: windows
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path: windows
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path: windows
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build_macos:
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name: Build MacOS
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runs-on: macos-latest
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steps:
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- uses: actions/checkout@v2
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- run: |
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cargo build --release
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mv target macos
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- uses: actions/upload-artifact@v1
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with:
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name: macos
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path: macos
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package:
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package:
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name: Package
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name: Package
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runs-on: ubuntu-latest
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runs-on: ubuntu-latest
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needs: [build_linux, build_windows]
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needs: [build_linux, build_windows, build_macos]
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steps:
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steps:
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- uses: actions/checkout@v2
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- uses: actions/checkout@v2
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- uses: actions/download-artifact@v1
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- uses: actions/download-artifact@v1
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with:
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with:
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name: linux
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name: linux
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- uses: actions/download-artifact@v1
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- uses: actions/download-artifact@v1
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with:
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with:
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name: windows
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name: windows
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- run: |
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- uses: actions/download-artifact@v1
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mkdir godot-tts
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with:
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cp godot-tts.gdnlib.release godot-tts/godot-tts.gdnlib
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name: macos
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mkdir -p godot-tts/target/release
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- run: |
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cp linux/release/*.so godot-tts/target/release
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mkdir godot-tts
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cp windows/release/*.dll godot-tts/target/release
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cp godot-tts.gdnlib.release godot-tts/godot-tts.gdnlib
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cp LICENSE godot-tts
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mkdir -p godot-tts/target/release
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cp TTS.gd godot-tts.g* godot-tts
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cp linux/release/*.so godot-tts/target/release
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cp godot-tts.gdnlib.release godot-tts/godot-tts.gdnlib
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cp windows/release/*.dll godot-tts/target/release
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rm godot-tts/*.release
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cp macos/release/*.dylib godot-tts/target/release
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cp -R android godot-tts
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cp LICENSE godot-tts
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zip -r9 godot-tts godot-tts
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cp README.md godot-tts
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- uses: actions/create-release@v1
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cp TTS.gd godot-tts.g* godot-tts
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id: create_release
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cp godot-tts.gdnlib.release godot-tts/godot-tts.gdnlib
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env:
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rm godot-tts/*.release
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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cp -R android godot-tts
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with:
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zip -r9 godot-tts godot-tts
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tag_name: ${{ github.ref }}
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- uses: actions/create-release@v1
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release_name: Release ${{ github.ref }}
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id: create_release
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draft: false
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env:
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prerelease: false
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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- uses: actions/upload-release-asset@v1
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with:
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id: upload-release-asset
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tag_name: ${{ github.ref }}
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env:
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release_name: Release ${{ github.ref }}
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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draft: false
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with:
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prerelease: false
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upload_url: ${{ steps.create_release.outputs.upload_url }}
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- uses: actions/upload-release-asset@v1
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asset_path: ./godot-tts.zip
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id: upload-release-asset
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asset_name: godot-tts.zip
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env:
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asset_content_type: application/zip
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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upload_url: ${{ steps.create_release.outputs.upload_url }}
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asset_path: ./godot-tts.zip
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asset_name: godot-tts.zip
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asset_content_type: application/zip
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@ -10,7 +10,7 @@ crate-type = ["cdylib"]
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[dependencies]
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[dependencies]
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env_logger = "0.7"
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env_logger = "0.7"
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gdnative = "0.8"
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gdnative = "0.8"
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tts = "0.3"
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tts = "0.5"
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[target.'cfg(windows)'.dependencies]
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[target.'cfg(windows)'.dependencies]
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tolk = "0.2"
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tolk = "0.2"
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10
TTS.gd
10
TTS.gd
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@ -7,9 +7,7 @@ var tts
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signal done
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signal done
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func _init():
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func _ready():
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pause_mode = Node.PAUSE_MODE_PROCESS
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if OS.get_name() == "Server" or OS.has_feature("JavaScript"):
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if OS.get_name() == "Server" or OS.has_feature("JavaScript"):
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return
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return
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elif Engine.has_singleton("AndroidTTS"):
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elif Engine.has_singleton("AndroidTTS"):
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@ -22,6 +20,10 @@ func _ready():
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print_debug("TTS not available!")
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print_debug("TTS not available!")
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func _ready():
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pause_mode = Node.PAUSE_MODE_PROCESS
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func _get_min_rate():
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func _get_min_rate():
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if OS.has_feature('JavaScript'):
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if OS.has_feature('JavaScript'):
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return 0.1
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return 0.1
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@ -217,10 +219,8 @@ var _was_speaking = false
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func _process(delta):
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func _process(delta):
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if self.is_speaking:
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if self.is_speaking:
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print("xxx Speaking")
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_was_speaking = true
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_was_speaking = true
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elif _was_speaking:
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elif _was_speaking:
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print("xxx Done")
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emit_signal("done")
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emit_signal("done")
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_was_speaking = false
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_was_speaking = false
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@ -4,6 +4,7 @@ Server.64="res://addons/godot-tts/target/debug/libgodot_tts.so"
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Windows.64="res://addons/godot-tts/target/debug/godot_tts.dll"
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Windows.64="res://addons/godot-tts/target/debug/godot_tts.dll"
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UWP.64="res://addons/godot-tts/target/debug/godot_tts.dll"
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UWP.64="res://addons/godot-tts/target/debug/godot_tts.dll"
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X11.64="res://addons/godot-tts/target/debug/libgodot_tts.so"
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X11.64="res://addons/godot-tts/target/debug/libgodot_tts.so"
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OSX.64="res://addons/godot-tts/target/debug/libgodot_tts.dylib"
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[dependencies]
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[dependencies]
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|
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@ -4,6 +4,7 @@ Server.64="res://addons/godot-tts/target/release/libgodot_tts.so"
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Windows.64="res://addons/godot-tts/target/release/godot_tts.dll"
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Windows.64="res://addons/godot-tts/target/release/godot_tts.dll"
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UWP.64="res://addons/godot-tts/target/release/godot_tts.dll"
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UWP.64="res://addons/godot-tts/target/release/godot_tts.dll"
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X11.64="res://addons/godot-tts/target/release/libgodot_tts.so"
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X11.64="res://addons/godot-tts/target/release/libgodot_tts.so"
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OSX.64="res://addons/godot-tts/target/release/libgodot_tts.dylib"
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[dependencies]
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[dependencies]
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|
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||||||
|
|
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