Merge branch 'master' into v0.6

This commit is contained in:
Nolan Darilek 2020-08-18 10:34:08 -05:00
commit 705126ef2f
6 changed files with 107 additions and 81 deletions

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@ -2,35 +2,42 @@ name: Build
on: on:
push: push:
branches: [ master ] branches: [master]
pull_request: pull_request:
branches: [ master ] branches: [master]
jobs: jobs:
build_linux: build_linux:
name: Build Linux name: Build Linux
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- uses: actions/checkout@v2 - uses: actions/checkout@v2
- run: | - run: |
sudo apt-get update sudo apt-get update
sudo apt-get install -y libspeechd-dev sudo apt-get install -y libspeechd-dev
cargo build --release --verbose cargo build --release
build_windows: build_windows:
name: Build Windows name: Build Windows
runs-on: windows-latest runs-on: windows-latest
steps: steps:
- uses: actions/checkout@v2 - uses: actions/checkout@v2
- run: | - run: |
choco install -y llvm choco install -y llvm
cargo build --release --verbose cargo build --release
build_macos:
name: Build MacOS
runs-on: macos-latest
steps:
- uses: actions/checkout@v2
- run: |
cargo build --release
build_android: build_android:
name: Build Android name: Build Android
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- uses: actions/checkout@v2 - uses: actions/checkout@v2
- run: | - run: |
./gradlew assemble ./gradlew assemble

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@ -3,78 +3,95 @@ name: Release
on: on:
push: push:
tags: tags:
- 'v*' - "v*"
jobs: jobs:
build_linux: build_linux:
name: Build Linux name: Build Linux
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- uses: actions/checkout@v2 - uses: actions/checkout@v2
- run: | - run: |
sudo apt-get update sudo apt-get update
sudo apt-get install -y libspeechd-dev sudo apt-get install -y libspeechd-dev
cargo build --release --verbose cargo build --release --verbose
mv target linux mv target linux
- uses: actions/upload-artifact@v1 - uses: actions/upload-artifact@v1
with: with:
name: linux name: linux
path: linux path: linux
build_windows: build_windows:
name: Build Windows name: Build Windows
runs-on: windows-latest runs-on: windows-latest
steps: steps:
- uses: actions/checkout@v2 - uses: actions/checkout@v2
- run: | - run: |
choco install -y llvm choco install -y llvm
cargo build --release --verbose cargo build --release --verbose
move target windows move target windows
- uses: actions/upload-artifact@v1 - uses: actions/upload-artifact@v1
with: with:
name: windows name: windows
path: windows path: windows
build_macos:
name: Build MacOS
runs-on: macos-latest
steps:
- uses: actions/checkout@v2
- run: |
cargo build --release
mv target macos
- uses: actions/upload-artifact@v1
with:
name: macos
path: macos
package: package:
name: Package name: Package
runs-on: ubuntu-latest runs-on: ubuntu-latest
needs: [build_linux, build_windows] needs: [build_linux, build_windows, build_macos]
steps: steps:
- uses: actions/checkout@v2 - uses: actions/checkout@v2
- uses: actions/download-artifact@v1 - uses: actions/download-artifact@v1
with: with:
name: linux name: linux
- uses: actions/download-artifact@v1 - uses: actions/download-artifact@v1
with: with:
name: windows name: windows
- run: | - uses: actions/download-artifact@v1
mkdir godot-tts with:
cp godot-tts.gdnlib.release godot-tts/godot-tts.gdnlib name: macos
mkdir -p godot-tts/target/release - run: |
cp linux/release/*.so godot-tts/target/release mkdir godot-tts
cp windows/release/*.dll godot-tts/target/release cp godot-tts.gdnlib.release godot-tts/godot-tts.gdnlib
cp LICENSE godot-tts mkdir -p godot-tts/target/release
cp TTS.gd godot-tts.g* godot-tts cp linux/release/*.so godot-tts/target/release
cp godot-tts.gdnlib.release godot-tts/godot-tts.gdnlib cp windows/release/*.dll godot-tts/target/release
rm godot-tts/*.release cp macos/release/*.dylib godot-tts/target/release
cp -R android godot-tts cp LICENSE godot-tts
zip -r9 godot-tts godot-tts cp README.md godot-tts
- uses: actions/create-release@v1 cp TTS.gd godot-tts.g* godot-tts
id: create_release cp godot-tts.gdnlib.release godot-tts/godot-tts.gdnlib
env: rm godot-tts/*.release
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} cp -R android godot-tts
with: zip -r9 godot-tts godot-tts
tag_name: ${{ github.ref }} - uses: actions/create-release@v1
release_name: Release ${{ github.ref }} id: create_release
draft: false env:
prerelease: false GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- uses: actions/upload-release-asset@v1 with:
id: upload-release-asset tag_name: ${{ github.ref }}
env: release_name: Release ${{ github.ref }}
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} draft: false
with: prerelease: false
upload_url: ${{ steps.create_release.outputs.upload_url }} - uses: actions/upload-release-asset@v1
asset_path: ./godot-tts.zip id: upload-release-asset
asset_name: godot-tts.zip env:
asset_content_type: application/zip GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ./godot-tts.zip
asset_name: godot-tts.zip
asset_content_type: application/zip

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@ -10,7 +10,7 @@ crate-type = ["cdylib"]
[dependencies] [dependencies]
env_logger = "0.7" env_logger = "0.7"
gdnative = "0.8" gdnative = "0.8"
tts = "0.3" tts = "0.5"
[target.'cfg(windows)'.dependencies] [target.'cfg(windows)'.dependencies]
tolk = "0.2" tolk = "0.2"

10
TTS.gd
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@ -7,9 +7,7 @@ var tts
signal done signal done
func _init():
func _ready():
pause_mode = Node.PAUSE_MODE_PROCESS
if OS.get_name() == "Server" or OS.has_feature("JavaScript"): if OS.get_name() == "Server" or OS.has_feature("JavaScript"):
return return
elif Engine.has_singleton("AndroidTTS"): elif Engine.has_singleton("AndroidTTS"):
@ -22,6 +20,10 @@ func _ready():
print_debug("TTS not available!") print_debug("TTS not available!")
func _ready():
pause_mode = Node.PAUSE_MODE_PROCESS
func _get_min_rate(): func _get_min_rate():
if OS.has_feature('JavaScript'): if OS.has_feature('JavaScript'):
return 0.1 return 0.1
@ -217,10 +219,8 @@ var _was_speaking = false
func _process(delta): func _process(delta):
if self.is_speaking: if self.is_speaking:
print("xxx Speaking")
_was_speaking = true _was_speaking = true
elif _was_speaking: elif _was_speaking:
print("xxx Done")
emit_signal("done") emit_signal("done")
_was_speaking = false _was_speaking = false

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@ -4,6 +4,7 @@ Server.64="res://addons/godot-tts/target/debug/libgodot_tts.so"
Windows.64="res://addons/godot-tts/target/debug/godot_tts.dll" Windows.64="res://addons/godot-tts/target/debug/godot_tts.dll"
UWP.64="res://addons/godot-tts/target/debug/godot_tts.dll" UWP.64="res://addons/godot-tts/target/debug/godot_tts.dll"
X11.64="res://addons/godot-tts/target/debug/libgodot_tts.so" X11.64="res://addons/godot-tts/target/debug/libgodot_tts.so"
OSX.64="res://addons/godot-tts/target/debug/libgodot_tts.dylib"
[dependencies] [dependencies]

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@ -4,6 +4,7 @@ Server.64="res://addons/godot-tts/target/release/libgodot_tts.so"
Windows.64="res://addons/godot-tts/target/release/godot_tts.dll" Windows.64="res://addons/godot-tts/target/release/godot_tts.dll"
UWP.64="res://addons/godot-tts/target/release/godot_tts.dll" UWP.64="res://addons/godot-tts/target/release/godot_tts.dll"
X11.64="res://addons/godot-tts/target/release/libgodot_tts.so" X11.64="res://addons/godot-tts/target/release/libgodot_tts.so"
OSX.64="res://addons/godot-tts/target/release/libgodot_tts.dylib"
[dependencies] [dependencies]