mirror of
https://github.com/lightsoutgames/godot-tts
synced 2024-12-22 10:05:57 +00:00
Bump GDNative dependency and refactor.
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parent
f364001480
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735c7ebfa6
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@ -8,5 +8,5 @@ edition = "2018"
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crate-type = ["cdylib"]
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[dependencies]
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gdnative = "0.7"
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gdnative = "0.8"
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tts = "0.2"
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78
src/lib.rs
78
src/lib.rs
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@ -1,56 +1,14 @@
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use std::u8;
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use gdnative::*;
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use gdnative::init::*;
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use gdnative::*;
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use tts::{Features, TTS as Tts};
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#[derive(NativeClass)]
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#[inherit(Node)]
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#[register_with(Self::register_properties)]
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struct TTS(Tts);
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impl NativeClass for TTS {
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type Base = Node;
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type UserData = user_data::MutexData<TTS>;
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fn class_name() -> &'static str {
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"TTS"
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}
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fn init(owner: Self::Base) -> Self {
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Self::_init(owner)
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}
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fn register_properties(builder: &ClassBuilder<Self>) {
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builder.add_property(Property {
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name: "rate",
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default: 50,
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hint: PropertyHint::Range {
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range: 0.0..100.0,
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step: 1.,
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slider: true,
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},
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getter: |this: &TTS| {
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match this.0.get_rate() {
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Ok(rate) => rate / u8::MAX * 100,
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_ => 0,
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}
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},
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setter: |this: &mut TTS, mut v: u8| {
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if v > 100 {
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v = 100;
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}
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let mut v = v as f32;
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v = v * u8::MAX as f32 / 100.;
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let Features {
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rate: rate_supported, ..
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} = this.0.supported_features();
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if rate_supported {
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this.0.set_rate(v as u8).unwrap();
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}
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},
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usage: PropertyUsage::DEFAULT,
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});
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}
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}
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#[methods]
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impl TTS {
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fn _init(_owner: gdnative::Node) -> Self {
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@ -58,6 +16,31 @@ impl TTS {
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Self(tts)
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}
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fn register_properties(builder: &ClassBuilder<Self>) {
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builder
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.add_property::<u8>("rate")
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.with_default(50)
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.with_getter(|this: &TTS, _| match this.0.get_rate() {
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Ok(rate) => rate / u8::MAX * 100,
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_ => 0,
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})
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.with_setter(|this: &mut TTS, _, mut v: u8| {
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if v > 100 {
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v = 100;
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}
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let mut v = v as f32;
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v = v * u8::MAX as f32 / 100.;
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let Features {
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rate: rate_supported,
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..
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} = this.0.supported_features();
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if rate_supported {
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this.0.set_rate(v as u8).unwrap();
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}
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})
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.done()
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}
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#[export]
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fn speak(&mut self, _owner: Node, message: GodotString, interrupt: bool) {
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let message = message.to_string();
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@ -72,7 +55,8 @@ impl TTS {
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#[export]
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fn is_rate_supported(&mut self, _owner: Node) -> bool {
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let Features {
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rate: rate_supported, ..
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rate: rate_supported,
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..
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} = self.0.supported_features();
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rate_supported
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}
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