mirror of
https://github.com/lightsoutgames/godot-tts
synced 2024-11-27 05:15:57 +00:00
Initial commit.
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commit
7d9c3adc4c
4
.gitignore
vendored
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4
.gitignore
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/target
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**/*.rs.bk
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Cargo.lock
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16
Cargo.toml
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Cargo.toml
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[package]
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name = "godot-tts"
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version = "0.1.0"
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authors = ["Nolan Darilek <nolan@thewordnerd.info>"]
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[lib]
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crate-type = ["cdylib"]
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[dependencies]
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gdnative = {git = "https://github.com/GodotNativeTools/godot-rust"}
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[target.'cfg(unix)'.dependencies]
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speech-dispatcher = "0.2"
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[target.'cfg(windows)'.dependencies]
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tolk = "0.1"
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14
godot_tts.gdnlib
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godot_tts.gdnlib
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[entry]
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X11.64="res://target/debug/libgodot_tts.so"
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[dependencies]
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X11.64=[ ]
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[general]
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singleton=false
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load_once=true
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symbol_prefix="godot_"
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reloadable=true
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9
godot_tts.gdns
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9
godot_tts.gdns
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[gd_resource type="NativeScript" load_steps=2 format=2]
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[ext_resource path="res://godot_tts.gdnlib" type="GDNativeLibrary" id=1]
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[resource]
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resource_name = "godot_tts"
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class_name = "godot_tts"
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library = ExtResource( 1 )
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51
src/lib.rs
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51
src/lib.rs
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#[macro_use]
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extern crate gdnative as godot;
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#[cfg(unix)]
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extern crate speech_dispatcher;
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#[cfg(windows)]
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extern crate tolk;
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#[cfg(unix)]
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use speech_dispatcher::{Connection, Mode, Priority};
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#[cfg(windows)]
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use tolk::Tolk;
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godot_class! {
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class TTS: godot::Object {
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fields {
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#[cfg(unix)]
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connection: Connection,
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#[cfg(windows)]
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tolk: Tolk,
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}
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setup(_builder) {
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}
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constructor(header) {
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TTS {
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header,
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#[cfg(unix)]
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connection: Connection::open("godot", "godot", "godot", Mode::Single),
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#[cfg(windows)]
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tolk: Tolk::new(),
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}
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}
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export fn speak(&mut self) {
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#[cfg(unix)]
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{
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self.connection.say(Priority::Important, "Hello, world.".to_string());
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}
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}
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}
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}
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fn init(handle: godot::init::InitHandle) {
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TTS::register_class(handle);
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}
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godot_gdnative_init!();
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godot_nativescript_init!(init);
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godot_gdnative_terminate!();
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