mirror of
https://github.com/lightsoutgames/godot-tts
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Add release step.
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name: Rust
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name: Build
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on:
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on:
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push:
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push:
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60
.github/workflows/release.yml
vendored
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60
.github/workflows/release.yml
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name: Build
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on:
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push:
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branches: [ master ]
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pull_request:
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branches: [ master ]
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jobs:
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build_linux:
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name: Build Linux
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v2
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- run: |
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sudo apt-get update
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sudo apt-get install -y libspeechd-dev
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cargo build --release --verbose
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mv target linux
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uses: actions/upload-artifact@v1
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with:
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name: linux
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path: linux
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build_windows:
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name: Build Windows
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runs-on: windows-latest
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steps:
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- uses: actions/checkout@v2
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- run: |
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choco install -y llvm
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cargo build --release --verbose
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move target windows
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uses: actions/upload-artifact@v1
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with:
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name: windows
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path: windows
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package:
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name: Package
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runs-on: ubuntu-latest
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needs: [build_linux, build_windows]
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steps:
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- uses: actions/checkout@v2
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- uses: actions/download-artifact@v1
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with:
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name: linux
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- uses: actions/download-artifact@v1
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with:
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name: windows
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- run: |
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mkdir godot-tts
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cp godot-tts.gdnlib.release godot-tts/godot-tts.gdnlib
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mkdir -p godot-tts/target/release
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cp linux/release/*.so godot-tts/target/release
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cp windows/release/*.dll godot-tts/target/release
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cp LICENSE godot-tts
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cp TTS.gd godot-tts.g* godot-tts
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cp godot-tts.gdnlib.release godot-tts/godot-tts.gdnlib
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rm godot-tts/*.release
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