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https://github.com/lightsoutgames/godot-tts
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Initial test of adding volume, javascript only for now
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78
TTS.gd
78
TTS.gd
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@ -36,6 +36,71 @@ func _ready():
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pause_mode = Node.PAUSE_MODE_PROCESS
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func _get_min_volume():
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if OS.has_feature('JavaScript'):
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return 0
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else:
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return 0
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var min_volume setget , _get_min_volume
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func _get_max_volume():
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if OS.has_feature('JavaScript'):
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return 1.0
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else:
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return 0
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var max_volume setget , _get_max_volume
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func _get_normal_volume():
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if OS.has_feature('JavaScript'):
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return 1.0
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else:
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return 0
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var normal_volume setget , _get_normal_volume
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var javascript_volume = self.normal_volume
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func _set_volume(volume):
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if volume < self.min_volume:
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volume = self.min_volume
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elif volume > self.max_volume:
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volume = self.max_volume
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if OS.has_feature('JavaScript'):
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javascript_volume = volume
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func _get_volume():
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if OS.has_feature('JavaScript'):
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return javascript_volume
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else:
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return 0
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var volume setget _set_volume, _get_volume
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func _get_volume_percentage():
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return range_lerp(self.volume, self.min_volume, self.max_volume, 0, 100)
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func _set_volume_percentage(v):
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self.rate = range_lerp(v, 0, 100, self.min_volume, self.max_volume)
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var volume_percentage setget _set_volume_percentage, _get_volume_percentage
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func _get_normal_volume_percentage():
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return range_lerp(self.normal_volume, self.min_volume, self.max_volume, 0, 100)
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var normal_volume_percentage setget , _get_normal_volume_percentage
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func _get_min_rate():
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if OS.has_feature('JavaScript'):
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return 0.1
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@ -132,15 +197,16 @@ func speak(text, interrupt := true):
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elif OS.has_feature('JavaScript'):
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var code = (
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"""
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let utterance = new SpeechSynthesisUtterance("%s")
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utterance.rate = %s
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"""
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% [text.replace("\n", " "), javascript_rate]
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let utterance = new SpeechSynthesisUtterance("%s")
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utterance.rate = %s
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utterance.volume = %s
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"""
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% [text.replace("\n", " "), javascript_rate, javascript_volume]
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)
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if interrupt:
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code += """
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window.speechSynthesis.cancel()
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"""
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window.speechSynthesis.cancel()
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"""
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code += "window.speechSynthesis.speak(utterance)"
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JavaScript.eval(code)
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else:
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