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https://github.com/lightsoutgames/godot-tts
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Don't initialize TTS in server builds after all.
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parent
e2f81c32dc
commit
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2
TTS.gd
2
TTS.gd
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@ -6,7 +6,7 @@ var TTS
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var tts = null
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func _ready():
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if OS.has_feature("JavaScript"):
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if OS.get_name() == "Server" or OS.has_feature("JavaScript"):
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return
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elif Engine.has_singleton("AndroidTTS"):
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tts = Engine.get_singleton("AndroidTTS")
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@ -1,6 +1,5 @@
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[entry]
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Server.64="res://addons/godot-tts/target/debug/libgodot_tts.so"
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Windows.64="res://addons/godot-tts/target/debug/godot_tts.dll"
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X11.64="res://addons/godot-tts/target/debug/libgodot_tts.so"
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@ -1,6 +1,5 @@
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[entry]
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Server.64="res://addons/godot-tts/target/release/libgodot_tts.so"
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Windows.64="res://addons/godot-tts/target/release/godot_tts.dll"
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X11.64="res://addons/godot-tts/target/release/libgodot_tts.so"
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