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README.md
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README.md
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@ -15,10 +15,13 @@ Text-to-speech is complicated, and some features may not work everywhere. Most o
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## Features
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Note that not all features are supported on all synthesizers. Any feature that may not be supported has a boolean property that can be checked to determine whether it works on the current platform.
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* Speaking text, with interruption support on most platforms
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* Stopping speech in progress
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* Getting and setting speech rate in both native synthesizer units and percentages
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* Detecting whether a screen reader is active
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* Determining whether the synthesizer is speaking, and sending a signal on completion
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## API
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@ -27,3 +30,14 @@ The public-facing API is contained entirely within [TTS.GD](https://github.com/l
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## Download
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Download the [latest release](https://github.com/lightsoutgames/godot-tts/releases).
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## Notes on Universal Windows Platform
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Godot's UWP export is [currently broken](https://github.com/godotengine/godot/issues/30558). In order to use this addon in a UWP game, do the following:
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1. [Export to UWP](https://docs.godotengine.org/en/stable/getting_started/workflow/export/exporting_for_uwp.html).
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2. [Extract the newly-created .appx file with `makeappx unpack`](https://docs.microsoft.com/en-us/windows/msix/package/create-app-package-with-makeappx-tool).
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3. If you've extracted the .appx file to a directory like _mygame\_, copy _addons\godot-tts\target\release\godot_tts.dll_ to _mygame\game\addons\godot-tts\target\release\godot_tts.dll_, creating the directory if it doesn't exist.
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4. Repack the appx using _makeappx_.
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It should then be ready to sign and install. Hopefully Godot's UWP export will eventually copy GDNative DLLs correctly so this procedure isn't necessary.
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