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https://github.com/lightsoutgames/godot-tts
synced 2024-11-22 11:05:56 +00:00
Add property indicating whether utterance callbacks are supported.
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parent
795cc4790c
commit
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17
TTS.gd
17
TTS.gd
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@ -7,6 +7,7 @@ var tts
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signal done
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func _init():
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if OS.get_name() == "Server" or OS.has_feature("JavaScript"):
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return
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@ -20,10 +21,10 @@ func _init():
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print_debug("TTS not available!")
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func _ready():
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pause_mode = Node.PAUSE_MODE_PROCESS
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func _get_min_rate():
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if OS.has_feature('JavaScript'):
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return 0.1
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@ -155,6 +156,20 @@ func get_is_rate_supported():
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var is_rate_supported setget , get_is_rate_supported
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func _get_are_utterance_callbacks_supported():
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if Engine.has_singleton("GodotTTS"):
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return false
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elif OS.has_feature('JavaScript'):
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return false
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elif tts != null:
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return tts.are_utterance_callbacks_supported()
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else:
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return false
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var are_utterance_callbacks_supported setget , _get_are_utterance_callbacks_supported
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func _get_can_detect_is_speaking():
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if Engine.has_singleton("GodotTTS"):
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return true
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@ -165,6 +165,15 @@ impl TTS {
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rate_supported
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}
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#[export]
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fn are_utterance_callbacks_supported(&mut self, _owner: &Node) -> bool {
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let Features {
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utterance_callbacks: supported,
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..
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} = self.0.supported_features();
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supported
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}
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#[export]
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fn _process(&mut self, owner: &Node, _delta: f32) {
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if let Some(msg) = self.1.try_recv().ok() {
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