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https://github.com/lightsoutgames/godot-tts
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Refactor to tolk feature.
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2
.github/workflows/release.yml
vendored
2
.github/workflows/release.yml
vendored
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@ -32,7 +32,7 @@ jobs:
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- uses: Swatinem/rust-cache@v1
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- run: |
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choco install -qy llvm
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cargo build --all-features --release
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cargo build --features tolk --features tts/tolk --release
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move target windows
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- uses: actions/upload-artifact@v1
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with:
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@ -7,14 +7,10 @@ edition = "2018"
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[lib]
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crate-type = ["staticlib", "cdylib"]
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[features]
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use_tolk = ["tolk", "tts/use_tolk"]
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[dependencies]
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env_logger = "0.8"
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gdnative = "0.9"
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tts = "0.13"
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tts = "0.14"
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[target.'cfg(windows)'.dependencies]
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tolk = { version = "0.3", optional = true }
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@ -127,13 +127,13 @@ impl TTS {
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.done();
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builder
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.add_property("can_detect_screen_reader")
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.with_getter(|_: &TTS, _| cfg!(all(windows, features = "use_tolk")))
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.with_getter(|_: &TTS, _| cfg!(all(windows, features = "tolk")))
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.done();
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#[allow(unreachable_code)]
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builder
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.add_property("has_screen_reader")
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.with_getter(|_: &TTS, _| {
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#[cfg(all(windows, features = "use_tolk"))]
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#[cfg(all(windows, features = "tolk"))]
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{
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let tolk = tolk::Tolk::new();
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return tolk.detect_screen_reader().is_some();
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