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https://github.com/lightsoutgames/godot-tts
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Fix Android build errors.
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commit
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@ -1,10 +1,15 @@
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package games.lightsout.godot.tts;
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import java.util.List;
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import android.accessibilityservice.AccessibilityServiceInfo;
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import android.app.Activity;
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import android.content.Intent;
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import android.content.Context;
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import android.speech.tts.TextToSpeech;
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import android.util.Log;
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import android.view.accessibility.AccessibilityManager;
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import com.godot.game.R;
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import javax.microedition.khronos.opengles.GL10;
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import org.godotengine.godot.Godot;
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@ -18,6 +23,8 @@ public class TTS extends Godot.SingletonBase implements TextToSpeech.OnInitListe
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private TextToSpeech tts = null;
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private float rate = 1f;
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private Integer utteranceId = 0;
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public void speak(String text, boolean interrupt) {
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@ -33,13 +40,24 @@ public class TTS extends Godot.SingletonBase implements TextToSpeech.OnInitListe
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}
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public float get_rate() {
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return tts.getSpeechRate();
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return this.rate;
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}
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public void set_rate(Float rate) {
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this.rate = rate;
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tts.setSpeechRate(rate);
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}
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public boolean has_screen_reader() {
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AccessibilityManager accessibilityManager = (AccessibilityManager) appContext
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.getSystemService(Context.ACCESSIBILITY_SERVICE);
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if (accessibilityManager != null) {
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List<AccessibilityServiceInfo> screenReaders =accessibilityManager.getEnabledAccessibilityServiceList(AccessibilityServiceInfo.FEEDBACK_SPOKEN);
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return screenReaders.size() != 0;
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} else
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return false;
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}
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public void getInstanceId(int pInstanceId) {
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// You will need to call this method from Godot and pass in the
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// get_instance_id().
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