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https://github.com/lightsoutgames/godot-tts
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Move TTS initiaization to _init
so script works either as a singleton or an instantiated object.
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dec1d2cc17
8
TTS.gd
8
TTS.gd
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@ -7,9 +7,7 @@ var tts
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signal done
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func _ready():
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pause_mode = Node.PAUSE_MODE_PROCESS
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func _init():
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if OS.get_name() == "Server" or OS.has_feature("JavaScript"):
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return
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elif Engine.has_singleton("AndroidTTS"):
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@ -22,6 +20,10 @@ func _ready():
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print_debug("TTS not available!")
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func _ready():
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pause_mode = Node.PAUSE_MODE_PROCESS
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func _get_min_rate():
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if OS.has_feature('JavaScript'):
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return 0.1
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