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https://github.com/lightsoutgames/godot-tts
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Add support for separating Tolk dependency for use on UWP.
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@ -7,10 +7,14 @@ edition = "2018"
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[lib]
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crate-type = ["staticlib", "cdylib"]
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[features]
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use_tolk = ["tolk", "tts/use_tolk"]
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[dependencies]
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env_logger = "0.7"
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gdnative = "0.9"
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tts = "0.9"
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tts = "0.10"
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[target.'cfg(windows)'.dependencies]
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tolk = ">= 0.2.1"
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tolk = { version = ">= 0.2.1", optional = true }
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@ -7,7 +7,7 @@ This addon was primarily developed for the [Godot Accessibility addon](https://g
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Text-to-speech is complicated, and some features may not work everywhere. Most optional features have an associated boolean property used to determine if the feature is available. Further, while I do attempt to ensure that this addon works as well as possible on all platforms, there may be bugs, and pull requests are welcome. Known supported platforms include:
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* Windows
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* Screen readers/SAPI via Tolk
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* Screen readers/SAPI via Tolk (requires `use_tolk` Cargo feature)
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* WinRT
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* Linux via [Speech Dispatcher](https://freebsoft.org/speechd)
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* MacOS
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10
src/lib.rs
10
src/lib.rs
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@ -121,13 +121,19 @@ impl TTS {
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.done();
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builder
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.add_property("can_detect_screen_reader")
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.with_getter(|_: &TTS, _| if cfg!(windows) { true } else { false })
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.with_getter(|_: &TTS, _| {
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if cfg!(all(windows, features = "use_tolk")) {
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true
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} else {
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false
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}
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})
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.done();
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#[allow(unreachable_code)]
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builder
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.add_property("has_screen_reader")
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.with_getter(|_: &TTS, _| {
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#[cfg(windows)]
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#[cfg(all(windows, features = "use_tolk"))]
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{
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let tolk = tolk::Tolk::new();
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return tolk.detect_screen_reader().is_some();
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