mirror of
https://github.com/lightsoutgames/godot-tts
synced 2024-11-22 18:35:56 +00:00
Clean up TTS
initialization.
This commit is contained in:
parent
934a40e273
commit
e2f81c32dc
10
TTS.gd
10
TTS.gd
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@ -6,15 +6,13 @@ var TTS
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var tts = null
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var tts = null
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func _ready():
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func _ready():
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if not TTS:
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if OS.has_feature("JavaScript"):
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return
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return
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if not OS.has_feature('JavaScript') and not Engine.has_singleton("AndroidTTS"):
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TTS = preload("godot-tts.gdns")
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if OS.has_feature('JavaScript'):
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pass
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elif Engine.has_singleton("AndroidTTS"):
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elif Engine.has_singleton("AndroidTTS"):
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tts = Engine.get_singleton("AndroidTTS")
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tts = Engine.get_singleton("AndroidTTS")
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elif TTS.can_instance() or Engine.editor_hint:
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else:
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TTS = preload("godot-tts.gdns")
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if TTS and (TTS.can_instance() or Engine.editor_hint):
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tts = TTS.new()
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tts = TTS.new()
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else:
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else:
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print_debug("TTS not available!")
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print_debug("TTS not available!")
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