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https://github.com/lightsoutgames/godot-tts
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#2: Cast rate setter value and u8::MAX
to f32
to prevent overflow/padding.
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@ -35,7 +35,8 @@ impl NativeClass for TTS {
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if v > 100 {
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v = 100;
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}
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let v = v / 100 * u8::MAX;
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let mut v = v as f32;
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v = v * u8::MAX as f32 / 100.;
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this.0.set_rate(v as u8).unwrap();
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},
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usage: PropertyUsage::DEFAULT,
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