mirror of
https://github.com/lightsoutgames/godot-tts
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Initial Android support.
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parent
e02e1dd2b8
commit
ecfee60db5
6
TTS.gd
6
TTS.gd
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@ -10,6 +10,8 @@ func _ready():
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if TTS.can_instance() or Engine.editor_hint:
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if TTS.can_instance() or Engine.editor_hint:
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print_debug("Attempting to load TTS.")
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print_debug("Attempting to load TTS.")
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tts = TTS.new()
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tts = TTS.new()
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elif Engine.has_singleton("AndroidTTS"):
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tts = Engine.get_singleton("AndroidTTS")
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else:
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else:
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print_debug("TTS not available!")
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print_debug("TTS not available!")
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@ -35,7 +37,9 @@ func stop():
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tts.stop()
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tts.stop()
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func get_is_rate_supported():
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func get_is_rate_supported():
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if tts != null:
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if Engine.get_singleton("AndroidTTS"):
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return false
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elif tts != null:
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return tts.is_rate_supported()
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return tts.is_rate_supported()
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else:
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else:
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return false
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return false
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66
android/src/games/lightsout/godot/tts/TTS.java
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66
android/src/games/lightsout/godot/tts/TTS.java
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@ -0,0 +1,66 @@
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package games.lightsout.godot.tts;
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import android.app.Activity;
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import android.content.Intent;
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import android.content.Context;
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import android.speech.tts.TextToSpeech;
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import android.util.Log;
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import com.godot.game.R;
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import javax.microedition.khronos.opengles.GL10;
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import org.godotengine.godot.Godot;
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public class TTS extends Godot.SingletonBase implements TextToSpeech.OnInitListener {
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protected Activity appActivity;
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protected Context appContext;
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private Godot activity = null;
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private int instanceId = 0;
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private TextToSpeech tts = null;
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private Integer utteranceId = 0;
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public void speak(String text, boolean interrupt) {
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int mode = TextToSpeech.QUEUE_ADD;
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if (interrupt)
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mode = TextToSpeech.QUEUE_FLUSH;
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tts.speak(text, mode, null, this.utteranceId.toString());
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this.utteranceId++;
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}
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public void stop() {
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tts.stop();
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}
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public void getInstanceId(int pInstanceId) {
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// You will need to call this method from Godot and pass in the get_instance_id().
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instanceId = pInstanceId;
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}
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static public Godot.SingletonBase initialize(Activity p_activity) {
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return new TTS(p_activity);
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}
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public TTS(Activity p_activity) {
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this.activity = (Godot)p_activity;
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this.appActivity = p_activity;
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this.appContext = appActivity.getApplicationContext();
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this.tts = new TextToSpeech(this.appContext, this);
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// Register class name and functions to bind.
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registerClass("AndroidTTS", new String[]
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{
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"speak",
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"stop",
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"getInstanceId"
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});
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this.activity.runOnUiThread(new Runnable() {
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public void run() {
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}
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});
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}
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public void onInit(int status) {
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}
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}
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