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f7a2ac7760
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Reference separate UWP DLL.
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2020-10-08 20:31:56 -05:00 |
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c5f8e28028
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Add iOS libraries to Godot configuration.
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2020-08-18 16:51:49 -05:00 |
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8c26502f25
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Add OSX library to gdnlib files.
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2020-08-12 18:59:03 -05:00 |
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a7e457da71
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Revert "Use UWP rather than UWP.64 to specify the library to load."
I'd selected a 32-bit target, which explains why this wasn't working.
This reverts commit 88b20ad586 .
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2020-06-14 18:10:11 -05:00 |
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88b20ad586
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Use UWP rather than UWP.64 to specify the library to load.
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2020-06-14 17:49:46 -05:00 |
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d115470c0d
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Try adding current Windows DLL as a UWP dependency as well.
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2020-06-10 20:59:31 -05:00 |
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eb7093ab4e
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Fix incorrect path to debug build in release definition.
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2020-04-17 08:27:01 -05:00 |
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8d373391f3
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Set a library for the Server platform even though we don't use it, eliminating a warning.
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2020-01-14 19:55:51 -06:00 |
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a7b8ecb775
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Don't initialize TTS in server builds after all.
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2020-01-10 15:06:13 -06:00 |
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934a40e273
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Add Server dependency to eliminate error during export.
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2020-01-09 20:50:05 -06:00 |
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6d4cbb1b9d
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Make non-reloadable to resolve crash.
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2019-12-22 15:04:14 -06:00 |
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21d8da6a84
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Add DLL dependencies to .gdnlib.
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2019-12-20 22:40:49 -06:00 |
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70fc7e9d43
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Add release gdnlib with correct build paths.
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2019-09-13 10:52:19 -05:00 |
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