Commit Graph

14 Commits

Author SHA1 Message Date
Ricardo Subtil
1d963924ce Add 32 bits builds in CI 2023-03-18 15:43:44 +00:00
f7a2ac7760 Reference separate UWP DLL. 2020-10-08 20:31:56 -05:00
c5f8e28028 Add iOS libraries to Godot configuration. 2020-08-18 16:51:49 -05:00
8c26502f25 Add OSX library to gdnlib files. 2020-08-12 18:59:03 -05:00
a7e457da71 Revert "Use UWP rather than UWP.64 to specify the library to load."
I'd selected a 32-bit target, which explains why this wasn't working.

This reverts commit 88b20ad586.
2020-06-14 18:10:11 -05:00
88b20ad586 Use UWP rather than UWP.64 to specify the library to load. 2020-06-14 17:49:46 -05:00
d115470c0d Try adding current Windows DLL as a UWP dependency as well. 2020-06-10 20:59:31 -05:00
eb7093ab4e Fix incorrect path to debug build in release definition. 2020-04-17 08:27:01 -05:00
8d373391f3 Set a library for the Server platform even though we don't use it, eliminating a warning. 2020-01-14 19:55:51 -06:00
a7b8ecb775 Don't initialize TTS in server builds after all. 2020-01-10 15:06:13 -06:00
934a40e273 Add Server dependency to eliminate error during export. 2020-01-09 20:50:05 -06:00
6d4cbb1b9d Make non-reloadable to resolve crash. 2019-12-22 15:04:14 -06:00
21d8da6a84 Add DLL dependencies to .gdnlib. 2019-12-20 22:40:49 -06:00
70fc7e9d43 Add release gdnlib with correct build paths. 2019-09-13 10:52:19 -05:00