use gdnative::prelude::*; use tts::{Features, TTS as Tts}; #[derive(NativeClass)] #[inherit(Node)] #[register_with(Self::register_properties)] struct TTS(Tts); #[methods] impl TTS { fn new(_owner: &Node) -> Self { let tts = Tts::default().unwrap(); Self(tts) } fn register_properties(builder: &ClassBuilder) { builder .add_property("rate") .with_getter(|this: &TTS, _| match this.0.get_rate() { Ok(rate) => rate, _ => 0., }) .with_setter(|this: &mut TTS, _, v: f32| { let Features { rate: rate_supported, .. } = this.0.supported_features(); if rate_supported { let mut v = v; if v < this.0.min_rate() { v = this.0.min_rate(); } else if v > this.0.max_rate() { v = this.0.max_rate(); } this.0.set_rate(v).unwrap(); } }) .done(); builder .add_property("min_rate") .with_getter(|this: &TTS, _| { let Features { rate: rate_supported, .. } = this.0.supported_features(); if rate_supported { this.0.min_rate() } else { 0. } }) .done(); builder .add_property("max_rate") .with_getter(|this: &TTS, _| { let Features { rate: rate_supported, .. } = this.0.supported_features(); if rate_supported { this.0.max_rate() } else { 0. } }) .done(); builder .add_property("normal_rate") .with_getter(|this: &TTS, _| { let Features { rate: rate_supported, .. } = this.0.supported_features(); if rate_supported { this.0.normal_rate() } else { 0. } }) .done(); builder .add_property("can_detect_screen_reader") .with_getter(|_: &TTS, _| if cfg!(windows) { true } else { false }) .done(); #[allow(unreachable_code)] builder .add_property("has_screen_reader") .with_getter(|_: &TTS, _| { #[cfg(windows)] { let tolk = tolk::Tolk::new(); return tolk.detect_screen_reader().is_some(); } false }) .done(); builder .add_property("can_detect_is_speaking") .with_getter(|this: &TTS, _| { let Features { is_speaking: is_speaking_supported, .. } = this.0.supported_features(); return is_speaking_supported; }) .done(); builder .add_property("is_speaking") .with_getter(|this: &TTS, _| { let Features { is_speaking: is_speaking_supported, .. } = this.0.supported_features(); if is_speaking_supported { return this.0.is_speaking().unwrap(); } else { return false; } }) .done(); } #[export] fn speak(&mut self, _owner: &Node, message: GodotString, interrupt: bool) { let message = message.to_string(); self.0.speak(message, interrupt).unwrap(); } #[export] fn stop(&mut self, _owner: &Node) { self.0.stop().unwrap(); } #[export] fn is_rate_supported(&mut self, _owner: &Node) -> bool { let Features { rate: rate_supported, .. } = self.0.supported_features(); rate_supported } } fn init(handle: InitHandle) { env_logger::init(); handle.add_class::(); } godot_gdnative_init!(); godot_nativescript_init!(init); godot_gdnative_terminate!();