name: Release on: push: tags: - 'v*' jobs: build_linux: name: Build Linux runs-on: ubuntu-latest steps: - uses: actions/checkout@v2 - run: | sudo apt-get update sudo apt-get install -y libspeechd-dev cargo build --release --verbose mv target linux - uses: actions/upload-artifact@v1 with: name: linux path: linux build_windows: name: Build Windows runs-on: windows-latest steps: - uses: actions/checkout@v2 - run: | choco install -y llvm cargo build --release --verbose move target windows - uses: actions/upload-artifact@v1 with: name: windows path: windows package: name: Package runs-on: ubuntu-latest needs: [build_linux, build_windows] steps: - uses: actions/checkout@v2 - uses: actions/download-artifact@v1 with: name: linux - uses: actions/download-artifact@v1 with: name: windows - run: | mkdir godot-tts cp godot-tts.gdnlib.release godot-tts/godot-tts.gdnlib mkdir -p godot-tts/target/release cp linux/release/*.so godot-tts/target/release cp windows/release/*.dll godot-tts/target/release cp LICENSE godot-tts cp TTS.gd godot-tts.g* godot-tts cp godot-tts.gdnlib.release godot-tts/godot-tts.gdnlib rm godot-tts/*.release cp -R android godot-tts zip -r9 godot-tts godot-tts - uses: actions/create-release@v1 id: create_release env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: tag_name: ${{ github.ref }} release_name: Release ${{ github.ref }} draft: false prerelease: false - uses: actions/upload-release-asset@v1 id: upload-release-asset env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: upload_url: ${{ steps.create_release.outputs.upload_url }} asset_path: ./godot-tts.zip asset_name: godot-tts.zip asset_content_type: application/zip