mirror of
https://github.com/lightsoutgames/godot-tts
synced 2024-11-08 22:15:57 +00:00
Nolan Darilek
495c5eddad
* Initial WinRT driver, used when no Windows screen reader is detected. * Enhanced rate support, tracking min/max/normal rate per synthesizer. * `rate_percentage` properties make working with differing rate ranges easier.
112 lines
3.0 KiB
Rust
112 lines
3.0 KiB
Rust
use gdnative::init::*;
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use gdnative::*;
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use tts::{Features, TTS as Tts};
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#[derive(NativeClass)]
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#[inherit(Node)]
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#[register_with(Self::register_properties)]
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struct TTS(Tts);
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#[methods]
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impl TTS {
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fn _init(_owner: gdnative::Node) -> Self {
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let tts = Tts::default().unwrap();
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Self(tts)
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}
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fn register_properties(builder: &ClassBuilder<Self>) {
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builder
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.add_property("rate")
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.with_getter(|this: &TTS, _| match this.0.get_rate() {
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Ok(rate) => rate,
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_ => 0.,
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})
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.with_setter(|this: &mut TTS, _, v: f32| {
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let Features {
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rate: rate_supported,
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..
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} = this.0.supported_features();
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if rate_supported {
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let mut v = v;
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if v < this.0.min_rate() {
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v = this.0.min_rate();
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} else if v > this.0.max_rate() {
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v = this.0.max_rate();
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}
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this.0.set_rate(v).unwrap();
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}
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})
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.done();
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builder
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.add_property("min_rate")
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.with_getter(|this: &TTS, _| {
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let Features {
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rate: rate_supported,
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..
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} = this.0.supported_features();
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if rate_supported {
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this.0.min_rate()
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} else {
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0.
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}
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})
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.done();
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builder
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.add_property("max_rate")
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.with_getter(|this: &TTS, _| {
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let Features {
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rate: rate_supported,
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..
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} = this.0.supported_features();
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if rate_supported {
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this.0.max_rate()
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} else {
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0.
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}
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})
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.done();
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builder
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.add_property("normal_rate")
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.with_getter(|this: &TTS, _| {
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let Features {
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rate: rate_supported,
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..
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} = this.0.supported_features();
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if rate_supported {
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this.0.normal_rate()
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} else {
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0.
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}
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})
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.done();
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}
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#[export]
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fn speak(&mut self, _owner: Node, message: GodotString, interrupt: bool) {
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let message = message.to_string();
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self.0.speak(message, interrupt).unwrap();
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}
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#[export]
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fn stop(&mut self, _owner: Node) {
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self.0.stop().unwrap();
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}
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#[export]
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fn is_rate_supported(&mut self, _owner: Node) -> bool {
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let Features {
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rate: rate_supported,
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..
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} = self.0.supported_features();
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rate_supported
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}
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}
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fn init(handle: gdnative::init::InitHandle) {
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handle.add_class::<TTS>();
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}
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godot_gdnative_init!();
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godot_nativescript_init!(init);
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godot_gdnative_terminate!();
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