mirror of
https://github.com/lightsoutgames/godot-tts
synced 2024-11-08 16:15:57 +00:00
232 lines
4.4 KiB
GDScript
232 lines
4.4 KiB
GDScript
tool
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extends Node
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var TTS
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var tts
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signal done
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func _init():
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if OS.get_name() == "Server" or OS.has_feature("JavaScript"):
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return
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elif Engine.has_singleton("GodotTTS"):
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tts = Engine.get_singleton("GodotTTS")
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else:
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TTS = preload("godot-tts.gdns")
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if TTS and (TTS.can_instance() or Engine.editor_hint):
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tts = TTS.new()
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else:
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print_debug("TTS not available!")
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func _ready():
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pause_mode = Node.PAUSE_MODE_PROCESS
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func _get_min_rate():
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if OS.has_feature('JavaScript'):
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return 0.1
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elif Engine.has_singleton("GodotTTS"):
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return 0.1
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elif tts != null:
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return tts.min_rate
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else:
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return 0
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var min_rate setget , _get_min_rate
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func _get_max_rate():
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if OS.has_feature('JavaScript'):
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return 10.0
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elif Engine.has_singleton("GodotTTS"):
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return 10.0
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elif tts != null:
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return tts.max_rate
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else:
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return 0
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var max_rate setget , _get_max_rate
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func _get_normal_rate():
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if OS.has_feature('JavaScript'):
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return 1.0
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elif Engine.has_singleton("GodotTTS"):
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return 1.0
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elif tts != null:
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return tts.normal_rate
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else:
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return 0
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var normal_rate setget , _get_normal_rate
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var javascript_rate = self.normal_rate
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func _set_rate(rate):
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if rate < self.min_rate:
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rate = self.min_rate
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elif rate > self.max_rate:
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rate = self.max_rate
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if Engine.has_singleton("GodotTTS"):
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return tts.set_rate(rate)
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elif tts != null:
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tts.rate = rate
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elif OS.has_feature('JavaScript'):
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javascript_rate = rate
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func _get_rate():
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if Engine.has_singleton("GodotTTS"):
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return tts.get_rate()
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elif tts != null:
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return tts.rate
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elif OS.has_feature('JavaScript'):
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return javascript_rate
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else:
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return 0
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var rate setget _set_rate, _get_rate
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func _get_rate_percentage():
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return range_lerp(self.rate, self.min_rate, self.max_rate, 0, 100)
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func _set_rate_percentage(v):
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self.rate = range_lerp(v, 0, 100, self.min_rate, self.max_rate)
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var rate_percentage setget _set_rate_percentage, _get_rate_percentage
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func _get_normal_rate_percentage():
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return range_lerp(self.normal_rate, self.min_rate, self.max_rate, 0, 100)
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var normal_rate_percentage setget , _get_rate_percentage
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func speak(text, interrupt := true):
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if tts != null:
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tts.speak(text, interrupt)
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elif OS.has_feature('JavaScript'):
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var code = (
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"""
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let utterance = new SpeechSynthesisUtterance("%s")
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utterance.rate = %s
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"""
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% [text.replace("\n", " "), javascript_rate]
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)
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if interrupt:
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code += """
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window.speechSynthesis.cancel()
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"""
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code += "window.speechSynthesis.speak(utterance)"
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JavaScript.eval(code)
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else:
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print_debug("%s: %s" % [text, interrupt])
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func stop():
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if tts != null:
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tts.stop()
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elif OS.has_feature('JavaScript'):
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JavaScript.eval("window.speechSynthesis.cancel()")
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func get_is_rate_supported():
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if Engine.has_singleton("GodotTTS"):
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return true
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elif OS.has_feature('JavaScript'):
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return true
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elif tts != null:
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return tts.is_rate_supported()
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else:
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return false
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var is_rate_supported setget , get_is_rate_supported
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func _get_can_detect_is_speaking():
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if Engine.has_singleton("GodotTTS"):
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return true
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elif OS.has_feature('JavaScript'):
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return true
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elif tts != null:
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return tts.can_detect_is_speaking
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return false
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var can_detect_is_speaking setget , _get_can_detect_is_speaking
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func _get_is_speaking():
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if Engine.has_singleton("GodotTTS"):
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return tts.is_speaking()
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elif OS.has_feature('JavaScript'):
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return JavaScript.eval("window.speechSynthesis.speaking")
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elif tts != null:
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return tts.is_speaking
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return false
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var is_speaking setget , _get_is_speaking
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func _get_can_detect_screen_reader():
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if Engine.has_singleton("GodotTTS"):
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return true
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elif OS.has_feature('JavaScript'):
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return false
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elif tts != null:
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return tts.can_detect_screen_reader
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return false
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var can_detect_screen_reader setget , _get_can_detect_screen_reader
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func _get_has_screen_reader():
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if Engine.has_singleton("GodotTTS"):
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return tts.has_screen_reader()
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elif OS.has_feature('JavaScript'):
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return false
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elif tts != null:
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return tts.has_screen_reader
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return false
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var has_screen_reader setget , _get_has_screen_reader
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func singular_or_plural(count, singular, plural):
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if count == 1:
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return singular
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else:
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return plural
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var _was_speaking = false
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func _process(delta):
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if self.is_speaking:
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_was_speaking = true
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elif _was_speaking:
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emit_signal("done")
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_was_speaking = false
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func _exit_tree():
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if not tts or not TTS:
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return
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tts.free()
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