mirror of
https://github.com/lightsoutgames/godot-tts
synced 2024-11-09 01:35:57 +00:00
67 lines
1.8 KiB
Java
67 lines
1.8 KiB
Java
package games.lightsout.godot.tts;
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import android.app.Activity;
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import android.content.Intent;
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import android.content.Context;
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import android.speech.tts.TextToSpeech;
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import android.util.Log;
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import com.godot.game.R;
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import javax.microedition.khronos.opengles.GL10;
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import org.godotengine.godot.Godot;
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public class TTS extends Godot.SingletonBase implements TextToSpeech.OnInitListener {
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protected Activity appActivity;
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protected Context appContext;
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private Godot activity = null;
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private int instanceId = 0;
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private TextToSpeech tts = null;
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private Integer utteranceId = 0;
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public void speak(String text, boolean interrupt) {
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int mode = TextToSpeech.QUEUE_ADD;
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if (interrupt)
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mode = TextToSpeech.QUEUE_FLUSH;
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tts.speak(text, mode, null, this.utteranceId.toString());
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this.utteranceId++;
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}
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public void stop() {
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tts.stop();
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}
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public void getInstanceId(int pInstanceId) {
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// You will need to call this method from Godot and pass in the get_instance_id().
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instanceId = pInstanceId;
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}
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static public Godot.SingletonBase initialize(Activity p_activity) {
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return new TTS(p_activity);
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}
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public TTS(Activity p_activity) {
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this.activity = (Godot)p_activity;
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this.appActivity = p_activity;
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this.appContext = appActivity.getApplicationContext();
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this.tts = new TextToSpeech(this.appContext, this);
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// Register class name and functions to bind.
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registerClass("AndroidTTS", new String[]
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{
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"speak",
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"stop",
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"getInstanceId"
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});
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this.activity.runOnUiThread(new Runnable() {
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public void run() {
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}
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});
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}
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public void onInit(int status) {
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}
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}
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