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Nolan Darilek a7e457da71 Revert "Use UWP rather than UWP.64 to specify the library to load."
I'd selected a 32-bit target, which explains why this wasn't working.

This reverts commit 88b20ad586.
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android/src/games/lightsout/godot/tts Various improvements. 2020-06-02 16:23:45 -05:00
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godot-tts.gdnlib Revert "Use UWP rather than UWP.64 to specify the library to load." 2020-06-14 18:10:11 -05:00
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TTS.gd Various improvements. 2020-06-02 16:23:45 -05:00

Godot TTS

This addon was primarily developed for the Godot Accessibility addon, but should work well in other contexts where a Godot game might require text-to-speech.

Supported Platforms

Text-to-speech is complicated, and some features may not work everywhere. Most optional features have an associated boolean property used to determine if the feature is available. Further, while I do attempt to ensure that this addon works as well as possible on all platforms, there may be bugs, and pull requests are welcome. Known supported platforms include:

Features

  • Speaking text, with interruption support on most platforms
  • Stopping speech in progress
  • Getting and setting speech rate in both native synthesizer units and percentages
  • Detecting whether a screen reader is active

API

The public-facing API is contained entirely within TTS.GD.

Download

Download the latest release.