godot-tts/TTS.gd

232 lines
4.4 KiB
GDScript

tool
extends Node
var TTS
var tts
signal done
func _init():
if OS.get_name() == "Server" or OS.has_feature("JavaScript"):
return
elif Engine.has_singleton("GodotTTS"):
tts = Engine.get_singleton("GodotTTS")
else:
TTS = preload("godot-tts.gdns")
if TTS and (TTS.can_instance() or Engine.editor_hint):
tts = TTS.new()
else:
print_debug("TTS not available!")
func _ready():
pause_mode = Node.PAUSE_MODE_PROCESS
func _get_min_rate():
if OS.has_feature('JavaScript'):
return 0.1
elif Engine.has_singleton("GodotTTS"):
return 0.1
elif tts != null:
return tts.min_rate
else:
return 0
var min_rate setget , _get_min_rate
func _get_max_rate():
if OS.has_feature('JavaScript'):
return 10.0
elif Engine.has_singleton("GodotTTS"):
return 10.0
elif tts != null:
return tts.max_rate
else:
return 0
var max_rate setget , _get_max_rate
func _get_normal_rate():
if OS.has_feature('JavaScript'):
return 1.0
elif Engine.has_singleton("GodotTTS"):
return 1.0
elif tts != null:
return tts.normal_rate
else:
return 0
var normal_rate setget , _get_normal_rate
var javascript_rate = self.normal_rate
func _set_rate(rate):
if rate < self.min_rate:
rate = self.min_rate
elif rate > self.max_rate:
rate = self.max_rate
if Engine.has_singleton("GodotTTS"):
return tts.set_rate(rate)
elif tts != null:
tts.rate = rate
elif OS.has_feature('JavaScript'):
javascript_rate = rate
func _get_rate():
if Engine.has_singleton("GodotTTS"):
return tts.get_rate()
elif tts != null:
return tts.rate
elif OS.has_feature('JavaScript'):
return javascript_rate
else:
return 0
var rate setget _set_rate, _get_rate
func _get_rate_percentage():
return range_lerp(self.rate, self.min_rate, self.max_rate, 0, 100)
func _set_rate_percentage(v):
self.rate = range_lerp(v, 0, 100, self.min_rate, self.max_rate)
var rate_percentage setget _set_rate_percentage, _get_rate_percentage
func _get_normal_rate_percentage():
return range_lerp(self.normal_rate, self.min_rate, self.max_rate, 0, 100)
var normal_rate_percentage setget , _get_rate_percentage
func speak(text, interrupt := true):
if tts != null:
tts.speak(text, interrupt)
elif OS.has_feature('JavaScript'):
var code = (
"""
let utterance = new SpeechSynthesisUtterance("%s")
utterance.rate = %s
"""
% [text.replace("\n", " "), javascript_rate]
)
if interrupt:
code += """
window.speechSynthesis.cancel()
"""
code += "window.speechSynthesis.speak(utterance)"
JavaScript.eval(code)
else:
print_debug("%s: %s" % [text, interrupt])
func stop():
if tts != null:
tts.stop()
elif OS.has_feature('JavaScript'):
JavaScript.eval("window.speechSynthesis.cancel()")
func get_is_rate_supported():
if Engine.has_singleton("GodotTTS"):
return true
elif OS.has_feature('JavaScript'):
return true
elif tts != null:
return tts.is_rate_supported()
else:
return false
var is_rate_supported setget , get_is_rate_supported
func _get_can_detect_is_speaking():
if Engine.has_singleton("GodotTTS"):
return true
elif OS.has_feature('JavaScript'):
return true
elif tts != null:
return tts.can_detect_is_speaking
return false
var can_detect_is_speaking setget , _get_can_detect_is_speaking
func _get_is_speaking():
if Engine.has_singleton("GodotTTS"):
return tts.is_speaking()
elif OS.has_feature('JavaScript'):
return JavaScript.eval("window.speechSynthesis.speaking")
elif tts != null:
return tts.is_speaking
return false
var is_speaking setget , _get_is_speaking
func _get_can_detect_screen_reader():
if Engine.has_singleton("GodotTTS"):
return true
elif OS.has_feature('JavaScript'):
return false
elif tts != null:
return tts.can_detect_screen_reader
return false
var can_detect_screen_reader setget , _get_can_detect_screen_reader
func _get_has_screen_reader():
if Engine.has_singleton("GodotTTS"):
return tts.has_screen_reader()
elif OS.has_feature('JavaScript'):
return false
elif tts != null:
return tts.has_screen_reader
return false
var has_screen_reader setget , _get_has_screen_reader
func singular_or_plural(count, singular, plural):
if count == 1:
return singular
else:
return plural
var _was_speaking = false
func _process(delta):
if self.is_speaking:
_was_speaking = true
elif _was_speaking:
emit_signal("done")
_was_speaking = false
func _exit_tree():
if not tts or not TTS:
return
tts.free()