mirror of
https://github.com/lightsoutgames/godot-tts
synced 2024-11-14 04:25:57 +00:00
Nolan Darilek
a7e457da71
I'd selected a 32-bit target, which explains why this wasn't working.
This reverts commit 88b20ad586
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18 lines
368 B
Plaintext
18 lines
368 B
Plaintext
[entry]
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Server.64="res://addons/godot-tts/target/debug/libgodot_tts.so"
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Windows.64="res://addons/godot-tts/target/debug/godot_tts.dll"
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UWP.64="res://addons/godot-tts/target/debug/godot_tts.dll"
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X11.64="res://addons/godot-tts/target/debug/libgodot_tts.so"
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[dependencies]
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X11.64=[ ]
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[general]
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singleton=false
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load_once=true
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symbol_prefix="godot_"
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reloadable=false
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