mirror of
https://github.com/lightsoutgames/godot-tts
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Nolan Darilek
ddfc262278
This resolves the previously-noticed bindgen issue, where gdnative and speech-dispatcher require conflicting versions. The early iOS build failures appear due to attempting to link AppKit on iOS, where it doesn't exist. This seemed to work on Rust 1.45, but now fails on 1.46. Hopefully, this plus tts-rs changes get this building under iOS again.
17 lines
288 B
TOML
17 lines
288 B
TOML
[package]
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name = "godot-tts"
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version = "0.1.0"
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authors = ["Nolan Darilek <nolan@thewordnerd.info>"]
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edition = "2018"
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[lib]
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crate-type = ["staticlib", "cdylib"]
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[dependencies]
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env_logger = "0.7"
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gdnative = "0.9.0-preview.0"
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tts = "0.6"
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[target.'cfg(windows)'.dependencies]
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tolk = "0.2"
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