2020-08-31 09:45:59 +00:00
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pub mod map;
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2020-08-31 20:03:48 +00:00
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pub mod cellular_automata;
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use rand::prelude::*;
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use map::Map;
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pub trait MapGenerator {
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fn generate_map(&self, rng: &mut StdRng) -> Map;
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}
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pub trait MapModifier {
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fn modify_map(&self, rng: &mut StdRng, map: &Map) -> Map;
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}
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pub struct MapBuilder {
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generator: Box<dyn MapGenerator>,
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modifiers: Vec<Box<dyn MapModifier>>,
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rng: StdRng,
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}
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impl MapBuilder {
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pub fn new(generator : Box<dyn MapGenerator>) -> MapBuilder {
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MapBuilder {
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generator,
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modifiers: Vec::new(),
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rng: StdRng::seed_from_u64(0)
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}
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}
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pub fn with(&mut self, modifier : Box<dyn MapModifier>) {
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self.modifiers.push(modifier);
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}
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pub fn build_map(&mut self) -> Map {
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let mut map = self.generator.generate_map(&mut self.rng);
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// Build additional layers in turn
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for modifier in self.modifiers.iter() {
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modifier.modify_map(&mut self.rng, &mut map);
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}
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map
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}
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}
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