here_be_dragons/src/lib.rs

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//! Generators for dungeon type maps.
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//!
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//! Generators can bu used directly or they can be combined with
//! `MapGenerator`s and `MapModifier`s
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//!
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//! * MapGenerators are use to create initial map.
//! * MapModifiers modify existing map.
//!
//! Example
//! ```
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//! use mapgen::{MapFilter, MapBuilder, Map, Tile};
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//! use mapgen::filter::{
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//! NoiseGenerator,
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//! CellularAutomata,
//! starting_point::{AreaStartingPosition, XStart, YStart}
//! };
//! use mapgen::geometry::Point;
//!
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//! let map = MapBuilder::new(80, 50)
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//! .with(NoiseGenerator::uniform())
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//! .with(CellularAutomata::new())
//! .with(AreaStartingPosition::new(XStart::CENTER, YStart::CENTER))
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//! .build();
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//!
//! assert_eq!(map.width, 80);
//! assert_eq!(map.height, 50);
//! assert_eq!(map.starting_point.is_some(), true);
//! ```
//!
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pub mod filter;
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pub mod geometry;
pub mod map;
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pub mod metric;
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pub use map::{Map, Symmetry, Tile};
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pub use filter::*;
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pub (crate) mod dijkstra;
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pub (crate) mod random;
use std::time::{SystemTime, UNIX_EPOCH};
use rand::prelude::*;
/// Trait which should be implemented by map modifier.
/// Modifier takes initiall map and apply changes to it.
pub trait MapFilter {
fn modify_map(&self, rng: &mut StdRng, map: &Map) -> Map;
}
/// Used to chain MapBuilder and MapModifiers to create the final map.
pub struct MapBuilder {
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width: usize,
height: usize,
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modifiers: Vec<Box<dyn MapFilter>>,
}
impl MapBuilder {
/// Create Map Builder with initial map generator
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pub fn new(width: usize, height: usize) -> MapBuilder {
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MapBuilder {
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width,
height,
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modifiers: Vec::new(),
}
}
pub fn with(&mut self, modifier : Box<dyn MapFilter>) -> &mut MapBuilder {
self.modifiers.push(modifier);
self
}
/// Build map using random number seeded with system time
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pub fn build(&mut self) -> Map {
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let system_time = SystemTime::now().duration_since(UNIX_EPOCH).expect("Can't access system time");
let mut rng = StdRng::seed_from_u64(system_time.as_millis() as u64);
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self.build_with_rng(&mut rng)
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}
/// Build map using provided random number generator
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pub fn build_with_rng(&mut self, rng: &mut StdRng) -> Map {
let mut map = Map::new(self.width, self.height);
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// Build additional layers in turn
for modifier in self.modifiers.iter() {
map = modifier.modify_map(rng, &map);
}
map
}
}
/// ------------------------------------------------------------------------------------------------
/// Module unit tests
/// ------------------------------------------------------------------------------------------------
#[cfg(test)]
mod tests {
use super::*;
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use filter::{
CellularAutomata,
NoiseGenerator,
{AreaStartingPosition, XStart, YStart},
};
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#[test]
fn test_ca_map() {
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let map = MapBuilder::new(80, 50)
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.with(NoiseGenerator::new(0.55))
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.with(CellularAutomata::new())
.with(AreaStartingPosition::new(XStart::CENTER, YStart::CENTER))
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.build();
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assert_eq!(map.width, 80);
assert_eq!(map.height, 50);
assert_eq!(map.starting_point.is_some(), true);
}
}