Refactoring
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@ -62,8 +62,7 @@ impl DijkstraMap {
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/// depth is further than the current depth.
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/// depth is further than the current depth.
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/// WARNING: Will give incorrect results when used with non-uniform exit costs. Much slower
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/// WARNING: Will give incorrect results when used with non-uniform exit costs. Much slower
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/// algorithm required to support that.
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/// algorithm required to support that.
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/// Automatically branches to a parallel version if you provide more than 4 starting points
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fn build(&mut self, map: &Map) {
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fn build(self: &mut DijkstraMap, map: &Map) {
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let mapsize: usize = (self.size_x * self.size_y) as usize;
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let mapsize: usize = (self.size_x * self.size_y) as usize;
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let mut open_list: VecDeque<((usize, usize), f32)> = VecDeque::with_capacity(mapsize);
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let mut open_list: VecDeque<((usize, usize), f32)> = VecDeque::with_capacity(mapsize);
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@ -53,20 +53,17 @@ impl AreaStartingPosition {
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}
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}
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fn build(&self, map : &Map) -> Map {
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fn build(&self, map : &Map) -> Map {
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let seed_x;
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let seed_x = match self.x {
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let seed_y;
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XStart::LEFT => 1,
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XStart::CENTER => map.width / 2,
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XStart::RIGHT => map.width - 2
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};
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match self.x {
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let seed_y = match self.y {
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XStart::LEFT => seed_x = 1,
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YStart::TOP => 1,
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XStart::CENTER => seed_x = map.width / 2,
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YStart::CENTER => map.height / 2,
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XStart::RIGHT => seed_x = map.width - 2
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YStart::BOTTOM => map.height - 2
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}
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};
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match self.y {
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YStart::TOP => seed_y = 1,
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YStart::CENTER => seed_y = map.height / 2,
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YStart::BOTTOM => seed_y = map.height - 2
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}
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let mut available_floors : Vec<(usize, f32)> = Vec::new();
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let mut available_floors : Vec<(usize, f32)> = Vec::new();
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for (idx, tiletype) in map.tiles.iter().enumerate() {
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for (idx, tiletype) in map.tiles.iter().enumerate() {
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@ -94,3 +91,33 @@ impl AreaStartingPosition {
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new_map
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new_map
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}
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}
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}
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}
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/// ------------------------------------------------------------------------------------------------
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/// Module unit tests
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/// ------------------------------------------------------------------------------------------------
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#[cfg(test)]
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mod tests {
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use rand::prelude::*;
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use super::*;
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use super::MapFilter;
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use crate::geometry::Point;
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use crate::map::Map;
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#[test]
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fn test_exit() {
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let map_str = "
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##########
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# ## #
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# # # #
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##########
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";
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let mut map = Map::from_string(map_str);
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map.starting_point = Some(Point::new(9, 2));
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let modifier = AreaStartingPosition::new(XStart::CENTER, YStart::TOP);
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let mut rng = StdRng::seed_from_u64(0);
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let new_map = modifier.modify_map(&mut rng, &map);
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assert_eq!(new_map.starting_point, Some(Point::new(6, 1)));
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}
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}
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