Package refactoring
This commit is contained in:
parent
3b08166867
commit
764233c7cf
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@ -1,16 +1,18 @@
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use wasm_bindgen::prelude::*;
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use web_sys;
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use rand::prelude::*;
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use mapgen::dungeon::{
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MapBuilder,
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use mapgen::{
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map_builder::{
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MapBuilder,
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cellular_automata::CellularAutomataGen,
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simple_rooms::SimpleRoomsGen,
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bsp_interior::BspInteriorGen,
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starting_point::{AreaStartingPosition, XStart, YStart},
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cull_unreachable::CullUnreachable,
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distant_exit::DistantExit,
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rooms_corridors_nearest::NearestCorridors,
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},
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map::TileType,
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cellular_automata::CellularAutomataGen,
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simple_rooms::SimpleRoomsGen,
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bsp_interior::BspInteriorGen,
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starting_point::{AreaStartingPosition, XStart, YStart},
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cull_unreachable::CullUnreachable,
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distant_exit::DistantExit,
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rooms_corridors_nearest::NearestCorridors,
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};
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@ -50,7 +50,7 @@ const renderLoop = () => {
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drawGrid();
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drawCells();
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requestAnimationFrame(renderLoop);
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// requestAnimationFrame(renderLoop);
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};
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const drawGrid = () => {
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@ -1,2 +0,0 @@
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pub mod geometry;
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pub mod random;
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@ -98,8 +98,8 @@ impl DijkstraMap {
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::common::geometry::Point;
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use crate::dungeon::map::Map;
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use crate::geometry::Point;
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use crate::map::Map;
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#[test]
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fn test_culling() {
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@ -4,5 +4,9 @@
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//! * Dungeon maps
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//!
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pub mod common;
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pub mod dungeon;
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pub mod map_builder;
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pub mod geometry;
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pub mod map;
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pub (crate) mod dijkstra;
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pub (crate) mod random;
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@ -8,7 +8,7 @@
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//!
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use std::fmt;
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use crate::common::geometry::{Point, Rect};
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use super::geometry::{Point, Rect};
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#[derive(PartialEq, Copy, Clone, Debug, Eq, Hash)]
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@ -6,7 +6,7 @@
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//! Example generator usage:
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//! ```
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//! use rand::prelude::*;
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//! use mapgen::dungeon::{
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//! use mapgen::map_builder::{
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//! MapGenerator,
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//! bsp_interior::BspInteriorGen
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//! };
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@ -22,9 +22,9 @@
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use rand::prelude::*;
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use super::MapGenerator;
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use crate::common::geometry::{Point, Rect};
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use crate::common::random::Rng;
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use super::map::Map;
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use crate::geometry::{Point, Rect};
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use crate::random::Rng;
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use crate::map::Map;
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pub struct BspInteriorGen {
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@ -6,7 +6,7 @@
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//! Example generator usage:
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//! ```
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//! use rand::prelude::*;
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//! use mapgen::dungeon::{
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//! use mapgen::map_builder::{
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//! MapGenerator,
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//! bsp_rooms::BspRoomsGen
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//! };
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@ -22,9 +22,9 @@
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use rand::prelude::*;
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use super::MapGenerator;
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use crate::common::geometry::Rect;
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use crate::common::random::Rng;
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use super::map::{Map, TileType};
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use crate::geometry::Rect;
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use crate::random::Rng;
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use crate::map::{Map, TileType};
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pub struct BspRoomsGen {
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@ -9,7 +9,7 @@
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//! Example generator usage:
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//! ```
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//! use rand::prelude::*;
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//! use mapgen::dungeon::{
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//! use mapgen::map_builder::{
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//! MapGenerator,
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//! cellular_automata::CellularAutomataGen
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//! };
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@ -25,7 +25,7 @@
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use rand::prelude::*;
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use super::{MapGenerator, MapModifier};
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use super::map::{Map, TileType};
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use crate::map::{Map, TileType};
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/// Map generator and modifier
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@ -6,8 +6,8 @@
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use rand::prelude::StdRng;
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use super::MapModifier;
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use super::map::{Map, TileType};
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use super::dijkstra::DijkstraMap;
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use crate::map::{Map, TileType};
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use crate::dijkstra::DijkstraMap;
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/// Remove unreachable areas from the map.
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@ -50,8 +50,8 @@ mod tests {
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use rand::prelude::*;
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use super::*;
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use super::MapModifier;
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use crate::common::geometry::Point;
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use crate::dungeon::map::Map;
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use crate::geometry::Point;
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use crate::map::Map;
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#[test]
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fn test_culling() {
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@ -6,10 +6,10 @@
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use std::f32;
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use rand::prelude::StdRng;
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use crate::common::geometry::Point;
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use crate::geometry::Point;
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use super::MapModifier;
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use super::map::Map;
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use super::dijkstra::DijkstraMap;
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use crate::map::Map;
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use crate::dijkstra::DijkstraMap;
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/// Add exist position to the map based on the distance from the start point.
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@ -54,8 +54,8 @@ mod tests {
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use rand::prelude::*;
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use super::*;
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use super::MapModifier;
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use crate::common::geometry::Point;
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use crate::dungeon::map::Map;
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use crate::geometry::Point;
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use crate::map::Map;
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#[test]
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fn test_exit() {
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173
src/map_builder/drunkard.rs
Normal file
173
src/map_builder/drunkard.rs
Normal file
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@ -0,0 +1,173 @@
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use rltk::RandomNumberGenerator;
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use crate::map::TileType;
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use crate::components::Position;
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use super::{InitialMapBuilder, MetaMapBuilder, BuilderMap};
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use super::common::*;
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#[derive(PartialEq, Copy, Clone)]
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#[allow(dead_code)]
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pub enum DrunkSpawnMode { StartingPoint, Random }
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pub struct DrunkardSettings {
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pub spawn_mode : DrunkSpawnMode,
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pub drunken_lifetime : i32,
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pub floor_percent: f32,
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pub brush_size: i32,
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pub symmetry: Symmetry
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}
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pub struct DrunkardsWalkBuilder {
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settings : DrunkardSettings
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}
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impl InitialMapBuilder for DrunkardsWalkBuilder {
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#[allow(dead_code)]
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fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data : &mut BuilderMap) {
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self.build(rng, build_data);
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}
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}
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impl DrunkardsWalkBuilder {
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#[allow(dead_code)]
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pub fn new(settings: DrunkardSettings) -> DrunkardsWalkBuilder {
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DrunkardsWalkBuilder{
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settings
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}
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}
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#[allow(dead_code)]
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pub fn open_area() -> Box<DrunkardsWalkBuilder> {
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Box::new(DrunkardsWalkBuilder{
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settings : DrunkardSettings{
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spawn_mode: DrunkSpawnMode::StartingPoint,
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drunken_lifetime: 400,
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floor_percent: 0.5,
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brush_size: 1,
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symmetry: Symmetry::None
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}
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})
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}
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#[allow(dead_code)]
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pub fn open_halls() -> Box<DrunkardsWalkBuilder> {
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Box::new(DrunkardsWalkBuilder{
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settings : DrunkardSettings{
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spawn_mode: DrunkSpawnMode::Random,
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drunken_lifetime: 400,
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floor_percent: 0.5,
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brush_size: 1,
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symmetry: Symmetry::None
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},
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})
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}
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#[allow(dead_code)]
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pub fn winding_passages() -> Box<DrunkardsWalkBuilder> {
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Box::new(DrunkardsWalkBuilder{
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settings : DrunkardSettings{
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spawn_mode: DrunkSpawnMode::Random,
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drunken_lifetime: 100,
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floor_percent: 0.4,
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brush_size: 1,
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symmetry: Symmetry::None
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},
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})
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}
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#[allow(dead_code)]
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pub fn fat_passages() -> Box<DrunkardsWalkBuilder> {
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Box::new(DrunkardsWalkBuilder{
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settings : DrunkardSettings{
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spawn_mode: DrunkSpawnMode::Random,
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drunken_lifetime: 100,
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floor_percent: 0.4,
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brush_size: 2,
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symmetry: Symmetry::None
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},
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})
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}
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#[allow(dead_code)]
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pub fn fearful_symmetry() -> Box<DrunkardsWalkBuilder> {
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Box::new(DrunkardsWalkBuilder{
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settings : DrunkardSettings{
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spawn_mode: DrunkSpawnMode::Random,
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drunken_lifetime: 100,
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floor_percent: 0.4,
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brush_size: 1,
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symmetry: Symmetry::Both
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},
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})
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}
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fn build(&mut self, rng : &mut RandomNumberGenerator, build_data : &mut BuilderMap) {
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// Set a central starting point
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let starting_position = Position{ x: build_data.map.width / 2, y: build_data.map.height / 2 };
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let start_idx = build_data.map.xy_idx(starting_position.x, starting_position.y);
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build_data.map.tiles[start_idx] = TileType::Floor;
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let total_tiles = build_data.map.width * build_data.map.height;
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let desired_floor_tiles = (self.settings.floor_percent * total_tiles as f32) as usize;
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let mut floor_tile_count = build_data.map.tiles.iter().filter(|a| **a == TileType::Floor).count();
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let mut digger_count = 0;
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while floor_tile_count < desired_floor_tiles {
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let mut did_something = false;
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let mut drunk_x;
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let mut drunk_y;
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match self.settings.spawn_mode {
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DrunkSpawnMode::StartingPoint => {
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drunk_x = starting_position.x;
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drunk_y = starting_position.y;
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}
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DrunkSpawnMode::Random => {
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if digger_count == 0 {
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drunk_x = starting_position.x;
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drunk_y = starting_position.y;
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} else {
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drunk_x = rng.roll_dice(1, build_data.map.width - 3) + 1;
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drunk_y = rng.roll_dice(1, build_data.map.height - 3) + 1;
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}
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}
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}
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let mut drunk_life = self.settings.drunken_lifetime;
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while drunk_life > 0 {
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let drunk_idx = build_data.map.xy_idx(drunk_x, drunk_y);
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if build_data.map.tiles[drunk_idx] == TileType::Wall {
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did_something = true;
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}
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paint(&mut build_data.map, self.settings.symmetry, self.settings.brush_size, drunk_x, drunk_y);
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build_data.map.tiles[drunk_idx] = TileType::DownStairs;
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let stagger_direction = rng.roll_dice(1, 4);
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match stagger_direction {
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1 => { if drunk_x > 2 { drunk_x -= 1; } }
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2 => { if drunk_x < build_data.map.width-2 { drunk_x += 1; } }
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3 => { if drunk_y > 2 { drunk_y -=1; } }
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_ => { if drunk_y < build_data.map.height-2 { drunk_y += 1; } }
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}
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drunk_life -= 1;
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}
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if did_something {
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build_data.take_snapshot();
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}
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digger_count += 1;
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for t in build_data.map.tiles.iter_mut() {
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if *t == TileType::DownStairs {
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*t = TileType::Floor;
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}
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}
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floor_tile_count = build_data.map.tiles.iter().filter(|a| **a == TileType::Floor).count();
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}
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}
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}
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impl MetaMapBuilder for DrunkardsWalkBuilder {
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#[allow(dead_code)]
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fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data : &mut BuilderMap) {
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self.build(rng, build_data);
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}
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}
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@ -8,12 +8,14 @@
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//!
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//! Example
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//! ```
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//! use mapgen::common::geometry::Point;
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//! use mapgen::dungeon::{
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//! MapBuilder,
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//! use mapgen::{
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//! map_builder::{
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//! MapModifier, MapBuilder,
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//! cellular_automata::CellularAutomataGen,
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//! starting_point::{AreaStartingPosition, XStart, YStart}
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//! },
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//! map::{Map, TileType},
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//! cellular_automata::CellularAutomataGen,
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//! starting_point::{AreaStartingPosition, XStart, YStart},
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//! geometry::Point,
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//! };
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//!
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//! let map = MapBuilder::new(CellularAutomataGen::new())
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@ -26,20 +28,19 @@
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//! ```
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//!
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pub mod map;
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pub mod cellular_automata;
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pub mod cull_unreachable;
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pub mod bsp_interior;
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pub mod bsp_rooms;
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pub mod cellular_automata;
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pub mod cull_unreachable;
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pub mod distant_exit;
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// pub mod drunkard;
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pub mod simple_rooms;
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pub mod rooms_corridors_nearest;
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pub mod starting_point;
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mod dijkstra;
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use std::time::{SystemTime, UNIX_EPOCH};
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use rand::prelude::*;
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use map::Map;
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use crate::map::Map;
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/// Trait which should be implemented by any map generator which want to be used
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@ -2,7 +2,7 @@
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//!
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use rand::prelude::StdRng;
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use super::MapModifier;
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use super::map::Map;
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use crate::map::Map;
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use std::collections::HashSet;
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@ -6,7 +6,7 @@
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//! Example generator usage:
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//! ```
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//! use rand::prelude::*;
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//! use mapgen::dungeon::{
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//! use mapgen::map_builder::{
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//! MapGenerator,
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//! simple_rooms::SimpleRoomsGen
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//! };
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@ -22,9 +22,9 @@
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use rand::prelude::*;
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use super::MapGenerator;
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use crate::common::geometry::Rect;
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use crate::common::random::Rng;
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use super::map::{Map};
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use crate::geometry::Rect;
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use crate::random::Rng;
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use crate::map::{Map};
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pub struct SimpleRoomsGen {
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@ -6,11 +6,13 @@
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//! Example modifier usage:
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//! ```
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//! use rand::prelude::*;
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//! use mapgen::common::geometry::Point;
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//! use mapgen::dungeon::{
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//! MapModifier,
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//! use mapgen::{
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//! map_builder::{
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//! MapModifier,
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//! starting_point::{AreaStartingPosition, XStart, YStart},
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//! },
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//! map::{Map, TileType},
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//! starting_point::{AreaStartingPosition, XStart, YStart}
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//! geometry::Point,
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//! };
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//!
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//! let mut rng = StdRng::seed_from_u64(100);
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@ -25,8 +27,8 @@
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use rand::prelude::StdRng;
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use super::{MapModifier};
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use crate::common::geometry::Point;
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use super::map::{Map, TileType};
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use crate::geometry::Point;
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use crate::map::{Map, TileType};
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/// Initial x region position
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