Added tiles. Fixed #11
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demo/www/.DS_Store
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demo/www/.DS_Store
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Before Width: | Height: | Size: 31 KiB After Width: | Height: | Size: 31 KiB |
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demo/www/assets/tiles.png
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demo/www/assets/tiles.png
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After Width: | Height: | Size: 44 KiB |
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@ -2,6 +2,7 @@
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<html>
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<head>
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<meta charset="utf-8">
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<link rel="icon" type="image/png" href="/assets/favicon.ico" />
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<title>Mapgen demo</title>
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<link rel="stylesheet" href="https://stackpath.bootstrapcdn.com/bootstrap/4.5.2/css/bootstrap.min.css"
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integrity="sha384-JcKb8q3iqJ61gNV9KGb8thSsNjpSL0n8PARn9HuZOnIxN0hoP+VmmDGMN5t9UJ0Z" crossorigin="anonymous">
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@ -1,7 +1,7 @@
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import {Cell, World} from "mapgen-demo";
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import { memory } from "mapgen-demo/mapgen_demo_bg";
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const CELL_SIZE = 12;
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const CELL_SIZE = 15;
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const GRID_COLOR = "#CCCCCC";
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const DEAD_COLOR = "#FFFFFF";
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const ALIVE_COLOR = "#000000";
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@ -14,8 +14,11 @@ const infoDiv = document.getElementById('map-info');
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// Give the canvas room for all of our cells and a 1px border
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// around each of them.
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const canvas = document.getElementById("mapgen-canvas");
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canvas.height = (CELL_SIZE + 1) * height + 1;
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canvas.width = (CELL_SIZE + 1) * width + 1;
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canvas.height = CELL_SIZE * height;
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canvas.width = CELL_SIZE * width;
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// Load tiles bitmap
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let tiles_image = new Image();
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tiles_image.src = '/assets/tiles.png';
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const ctx = canvas.getContext('2d');
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@ -60,10 +63,10 @@ function newRandomGen() {
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const renderLoop = () => {
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// universe.tick();
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drawGrid();
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// drawGrid();
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drawCells();
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// requestAnimationFrame(renderLoop);
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requestAnimationFrame(renderLoop);
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};
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const drawGrid = () => {
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@ -89,9 +92,19 @@ const getIndex = (row, column) => {
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return row * width + column;
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};
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const is_inner_wall = (tiles, col, row) => {
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if (col > 0 && tiles[getIndex(row, col-1)] == Cell.Floor) {return false}
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if (row > 0 && tiles[getIndex(row-1, col)] == Cell.Floor) {return false}
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if (col < width-1 && tiles[getIndex(row, col+1)] == Cell.Floor) {return false}
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if (row < height-1 && tiles[getIndex(row+1, col)] == Cell.Floor) {return false}
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return true;
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}
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const drawCells = () => {
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const tilesPtr = world.tiles();
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const tiles = new Uint8Array(memory.buffer, tilesPtr, width * height);
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const tile_size = 39;
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ctx.beginPath();
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@ -99,16 +112,28 @@ const drawCells = () => {
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for (let col = 0; col < width; col++) {
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const idx = getIndex(row, col);
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ctx.fillStyle = tiles[idx] == Cell.Floor
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? DEAD_COLOR
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: ALIVE_COLOR;
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ctx.fillRect(
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col * (CELL_SIZE + 1) + 1,
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row * (CELL_SIZE + 1) + 1,
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var tile_x = 0;
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var tile_y = 0;
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if (tiles[idx] == Cell.Floor) {
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tile_x = 3;
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tile_y = 2;
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} else if (is_inner_wall(tiles, col, row)){
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tile_x = 18;
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tile_y = 0;
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} else {
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tile_x = 0;
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tile_y = 3;
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}
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ctx.drawImage(
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tiles_image,
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tile_x * tile_size+3,
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tile_y * tile_size+3,
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tile_size-3,
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tile_size-3,
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col * CELL_SIZE,
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row * CELL_SIZE,
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CELL_SIZE,
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CELL_SIZE
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);
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CELL_SIZE);
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}
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}
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@ -9,6 +9,6 @@ module.exports = {
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},
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mode: "development",
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plugins: [
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new CopyWebpackPlugin(['index.html', 'favicon.ico'])
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new CopyWebpackPlugin(['index.html', 'assets'])
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],
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};
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