Map generator working in wasm demo
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README.md
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README.md
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@ -6,16 +6,9 @@
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Generate procedural maps for games.
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This library is based on the code from the [Roguelike tutorial](https://github.com/thebracket/rustrogueliketutorial).
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I highly recommend it for learning how to write Roguelike in Rust.
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## Demo app
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If you want to check how the maps look like, then:
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* Clone this rep
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* Go to the demo folder
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* Run demo app (`cargo run`)
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Check [demo app](https://klangner.github.io/mapgen.rs/)
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## Features
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@ -80,6 +73,11 @@ let map = MapBuilder::new(Box::new(CellularAutomataGen::new(80, 50)))
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For more information check the [doc](https://docs.rs/mapgen)
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This library is based on the code from the [Roguelike tutorial](https://github.com/thebracket/rustrogueliketutorial).
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I highly recommend it for learning how to write Roguelike in Rust.
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# License
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Licensed under either of
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name = "mapgen-demo"
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version = "0.1.1"
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authors = ["Krzysztof Langner <klangner@gmail.com>"]
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description = "Map generator demo"
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license = "MIT OR Apache-2.0"
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repository = "https://github.com/klangner/mapgen.rs"
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edition = "2018"
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[lib]
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crate-type = ["cdylib"]
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[dependencies]
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wasm-bindgen = "0.2.68"
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rand = { version = "0.7", features = ["wasm-bindgen"] }
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mapgen = {path=".."}
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wasm-bindgen = "0.2"
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js-sys = "0.3"
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[dependencies.web-sys]
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version = "0.3.4"
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201
demo/LICENSE-APACHE
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201
demo/LICENSE-APACHE
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@ -0,0 +1,201 @@
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Apache License
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Version 2.0, January 2004
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http://www.apache.org/licenses/
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Copyright 2017 Krzysztof Langner
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Licensed under the Apache License, Version 2.0 (the "License");
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@ -1,24 +1,46 @@
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use wasm_bindgen::prelude::*;
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use rand::prelude::*;
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use js_sys::Date;
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use mapgen::dungeon::{
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MapBuilder,
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map::Map,
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cellular_automata::CellularAutomataGen,
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starting_point::{AreaStartingPosition, XStart, YStart},
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cull_unreachable::CullUnreachable,
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distant_exit::DistantExit,
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};
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// Called when the wasm module is instantiated
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#[wasm_bindgen(start)]
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pub fn main() -> Result<(), JsValue> {
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// Use `web_sys`'s global `window` function to get a handle on the global
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// window object.
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let window = web_sys::window().expect("no global `window` exists");
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let document = window.document().expect("should have a document on window");
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let body = document.body().expect("document should have a body");
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// Manufacture the element we're gonna append
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let val = document.create_element("p")?;
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val.set_inner_html("Hello from Rust! 1");
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body.append_child(&val)?;
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Ok(())
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#[wasm_bindgen]
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pub struct World {
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map: Map,
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}
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#[wasm_bindgen]
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pub fn add(a: u32, b: u32) -> u32 {
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a + b
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}
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impl World {
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pub fn new(width: u32, height: u32) -> World {
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let seed = Date::new_0().get_time() as u64;
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let mut rng = StdRng::seed_from_u64(seed);
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let map = MapBuilder::new(Box::new(CellularAutomataGen::new(width as usize, height as usize)))
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.with(AreaStartingPosition::new(XStart::CENTER, YStart::CENTER))
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.with(CullUnreachable::new())
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.with(DistantExit::new())
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.build_map_with_rng(&mut rng);
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World { map }
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}
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pub fn width(&self) -> u32 {
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self.map.width as u32
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}
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pub fn height(&self) -> u32 {
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self.map.height as u32
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}
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}
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// Called when the wasm module is instantiated
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// #[wasm_bindgen(start)]
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// pub fn main() -> Result<(), JsValue> {
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// Ok(())
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// }
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@ -53,17 +53,14 @@ pub trait MapModifier {
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pub struct MapBuilder {
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generator: Box<dyn MapGenerator>,
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modifiers: Vec<Box<dyn MapModifier>>,
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rng: StdRng,
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}
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impl MapBuilder {
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/// Create Map Builder with initial map generator
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pub fn new(generator : Box<dyn MapGenerator>) -> MapBuilder {
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let system_time = SystemTime::now().duration_since(UNIX_EPOCH).expect("Can't access system time");
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MapBuilder {
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generator,
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modifiers: Vec::new(),
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rng: StdRng::seed_from_u64(system_time.as_secs())
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}
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}
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self
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}
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/// Build map using random number seeded with system time
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pub fn build_map(&mut self) -> Map {
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let mut map = self.generator.generate_map(&mut self.rng);
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let system_time = SystemTime::now().duration_since(UNIX_EPOCH).expect("Can't access system time");
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let mut rng = StdRng::seed_from_u64(system_time.as_millis() as u64);
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self.build_map_with_rng(&mut rng)
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}
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/// Build map using provided random number generator
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pub fn build_map_with_rng(&mut self, rng: &mut StdRng) -> Map {
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let mut map = self.generator.generate_map(rng);
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// Build additional layers in turn
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for modifier in self.modifiers.iter() {
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map = modifier.modify_map(&mut self.rng, &map);
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map = modifier.modify_map(rng, &map);
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}
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map
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}
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}
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/// ------------------------------------------------------------------------------------------------
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