chore: Resolve clippy warnings and add a bounds check.
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@ -63,7 +63,7 @@ impl<D: Clone + Default> DijkstraMap<D> {
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/// WARNING: Will give incorrect results when used with non-uniform exit costs. Much slower
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/// algorithm required to support that.
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fn build(&mut self, map: &Map<D>) {
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let mapsize: usize = (self.size_x * self.size_y) as usize;
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let mapsize = self.size_x * self.size_y;
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let mut open_list: VecDeque<((usize, usize), f32)> = VecDeque::with_capacity(mapsize);
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if let Some(pos) = map.starting_point {
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@ -110,8 +110,8 @@ impl<D: Clone + Default> BspRooms<D> {
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let rect_width = rect.width();
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let rect_height = rect.height();
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let w = usize::max(3, rng.random_range(1, usize::min(rect_width as usize, 20))) + 1;
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let h = usize::max(3, rng.random_range(1, usize::min(rect_height as usize, 20))) + 1;
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let w = usize::max(3, rng.random_range(1, usize::min(rect_width, 20))) + 1;
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let h = usize::max(3, rng.random_range(1, usize::min(rect_height, 20))) + 1;
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result.x1 += rng.random_range(0, 6);
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result.y1 += rng.random_range(0, 6);
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@ -151,7 +151,7 @@ impl<D: Clone + Default> BspRooms<D> {
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can_build = false;
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}
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if can_build {
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if let Some(tile) = map.at(x as usize, y as usize) {
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if let Some(tile) = map.at(x, y) {
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if tile.is_walkable() {
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can_build = false;
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}
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@ -160,7 +160,7 @@ impl<'a, D: Clone + Default> Grid<'a, D> {
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if neighbors.len() == 1 {
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return Some(neighbors[0]);
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} else {
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return Some(neighbors[(self.rng.roll_dice(1, neighbors.len()) - 1) as usize]);
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return Some(neighbors[(self.rng.roll_dice(1, neighbors.len()) - 1)]);
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}
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}
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None
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@ -47,7 +47,7 @@ impl<D: Clone + Default> VoronoiHive<D> {
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let seeds = self.generate_seeds(rng, map.width, map.height);
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let mut voronoi_distance = vec![(0, 0.0f32); self.n_seeds];
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let mut voronoi_membership: Vec<i32> = vec![0; map.width as usize * map.height as usize];
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let mut voronoi_membership: Vec<i32> = vec![0; map.width * map.height];
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for (i, vid) in voronoi_membership.iter_mut().enumerate() {
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let x = i % map.width;
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let y = i / map.width;
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12
src/map.rs
12
src/map.rs
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@ -113,8 +113,12 @@ impl<D: Clone + Default> Map<D> {
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/// Get TileType at the given location
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pub fn at(&self, x: usize, y: usize) -> Option<&Tile> {
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let idx = (y as usize) * self.width + (x as usize);
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if x < self.width && y < self.height {
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let idx = y * self.width + x;
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self.tiles.get(idx)
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} else {
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None
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}
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}
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/// Get available exists from the given tile
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@ -164,7 +168,7 @@ impl<D: Clone + Default> Map<D> {
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/// Modify tile at the given location
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pub fn set_tile(&mut self, x: usize, y: usize, tile: Tile) {
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if x < self.width && y < self.height {
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let idx = self.xy_idx(x as usize, y as usize);
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let idx = self.xy_idx(x, y);
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self.tiles[idx] = tile;
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}
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}
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@ -178,7 +182,7 @@ impl<D: Clone + Default> Map<D> {
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pub fn add_room(&mut self, rect: Rect) {
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for x in rect.x1..rect.x2 {
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for y in rect.y1..rect.y2 {
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self.set_tile(x as usize, y as usize, Tile::floor());
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self.set_tile(x, y, Tile::floor());
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}
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}
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self.rooms.push(rect);
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@ -279,7 +283,7 @@ impl<D: Clone + Default> fmt::Display for Map<D> {
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.map(|x| if self.at(x, y).unwrap().is_blocked { '#' } else { ' ' } as u8)
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.collect();
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let line = String::from_utf8(bytes).expect("Can't convert map to string");
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let _ = writeln!(f, "{}", line);
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let _ = writeln!(f, "{line}");
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}
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Ok(())
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}
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