Fixed bsp-interior corridors

This commit is contained in:
klangner 2020-10-17 18:02:50 +02:00
parent 4434a35022
commit df1e52ad26
8 changed files with 10 additions and 8 deletions

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@ -28,6 +28,7 @@
}, },
"homepage": "https://github.com/rustwasm/create-wasm-app#readme", "homepage": "https://github.com/rustwasm/create-wasm-app#readme",
"dependencies": { "dependencies": {
"gh-pages": "^3.1.0",
"mapgen-demo": "file:../pkg" "mapgen-demo": "file:../pkg"
}, },
"devDependencies": { "devDependencies": {

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@ -43,7 +43,7 @@ eval("\"use strict\";\n// Instantiate WebAssembly module\nvar wasmExports = __we
/***/ (function(module, __webpack_exports__, __webpack_require__) { /***/ (function(module, __webpack_exports__, __webpack_require__) {
"use strict"; "use strict";
eval("__webpack_require__.r(__webpack_exports__);\n/* harmony import */ var mapgen_demo__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! mapgen-demo */ \"../pkg/mapgen_demo.js\");\n/* harmony import */ var mapgen_demo_mapgen_demo_bg__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! mapgen-demo/mapgen_demo_bg */ \"../pkg/mapgen_demo_bg.wasm\");\n\n\n\nconst CELL_SIZE = 12;\nconst GRID_COLOR = \"#CCCCCC\";\nconst DEAD_COLOR = \"#FFFFFF\";\nconst ALIVE_COLOR = \"#000000\";\n\nvar world = null;\nconst width = 80;\nconst height = 50;\n\nconst infoDiv = document.getElementById('map-info');\n// Give the canvas room for all of our cells and a 1px border\n// around each of them.\nconst canvas = document.getElementById(\"mapgen-canvas\");\ncanvas.height = (CELL_SIZE + 1) * height + 1;\ncanvas.width = (CELL_SIZE + 1) * width + 1;\n\nconst ctx = canvas.getContext('2d');\n\n// Map generators\nfunction newCellularAutomata() {\n var seed = Date.now();\n world = mapgen_demo__WEBPACK_IMPORTED_MODULE_0__[\"World\"].new_cellular_automata(width, height, seed);\n requestAnimationFrame(renderLoop);\n}\n\nfunction newSimpleRooms() {\n var seed = Date.now();\n world = mapgen_demo__WEBPACK_IMPORTED_MODULE_0__[\"World\"].new_simple_rooms(width, height, seed);\n requestAnimationFrame(renderLoop);\n}\n\nfunction newBspInterior() {\n var seed = Date.now();\n world = mapgen_demo__WEBPACK_IMPORTED_MODULE_0__[\"World\"].new_bsp_interior(width, height, seed);\n requestAnimationFrame(renderLoop);\n}\n\nfunction newDrunkard() {\n var seed = Date.now();\n world = mapgen_demo__WEBPACK_IMPORTED_MODULE_0__[\"World\"].new_drunkard(width, height, seed);\n requestAnimationFrame(renderLoop);\n}\n\nfunction newRandomGen() {\n var seed = Date.now();\n world = mapgen_demo__WEBPACK_IMPORTED_MODULE_0__[\"World\"].new_random(width, height, seed);\n requestAnimationFrame(renderLoop);\n}\n\nconst renderLoop = () => {\n // universe.tick();\n\n drawGrid();\n drawCells();\n\n // requestAnimationFrame(renderLoop);\n};\n\nconst drawGrid = () => {\n ctx.beginPath();\n ctx.strokeStyle = GRID_COLOR;\n\n // Vertical lines.\n for (let i = 0; i <= width; i++) {\n ctx.moveTo(i * (CELL_SIZE + 1) + 1, 0);\n ctx.lineTo(i * (CELL_SIZE + 1) + 1, (CELL_SIZE + 1) * height + 1);\n }\n\n // Horizontal lines.\n for (let j = 0; j <= height; j++) {\n ctx.moveTo(0, j * (CELL_SIZE + 1) + 1);\n ctx.lineTo((CELL_SIZE + 1) * width + 1, j * (CELL_SIZE + 1) + 1);\n }\n\n ctx.stroke();\n};\n\nconst getIndex = (row, column) => {\n return row * width + column;\n};\n\nconst drawCells = () => {\n const tilesPtr = world.tiles();\n const tiles = new Uint8Array(mapgen_demo_mapgen_demo_bg__WEBPACK_IMPORTED_MODULE_1__[\"memory\"].buffer, tilesPtr, width * height);\n\n ctx.beginPath();\n\n for (let row = 0; row < height; row++) {\n for (let col = 0; col < width; col++) {\n const idx = getIndex(row, col);\n\n ctx.fillStyle = tiles[idx] == mapgen_demo__WEBPACK_IMPORTED_MODULE_0__[\"Cell\"].Floor\n ? DEAD_COLOR\n : ALIVE_COLOR;\n\n ctx.fillRect(\n col * (CELL_SIZE + 1) + 1,\n row * (CELL_SIZE + 1) + 1,\n CELL_SIZE,\n CELL_SIZE\n );\n }\n }\n\n ctx.stroke();\n};\n\nnewRandomGen();\n\n// Connect UI element\ndocument.getElementById('cellular-automata-option').addEventListener('click', newCellularAutomata);\ndocument.getElementById('simple-rooms-option').addEventListener('click', newSimpleRooms);\ndocument.getElementById('bsp-interior-option').addEventListener('click', newBspInterior);\ndocument.getElementById('drunkard-option').addEventListener('click', newDrunkard);\ndocument.getElementById('random-option').addEventListener('click', newRandomGen);\n\n\n//# sourceURL=webpack:///./index.js?"); eval("__webpack_require__.r(__webpack_exports__);\n/* harmony import */ var mapgen_demo__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! mapgen-demo */ \"../pkg/mapgen_demo.js\");\n/* harmony import */ var mapgen_demo_mapgen_demo_bg__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! mapgen-demo/mapgen_demo_bg */ \"../pkg/mapgen_demo_bg.wasm\");\n\n\n\nconst CELL_SIZE = 12;\nconst GRID_COLOR = \"#CCCCCC\";\nconst DEAD_COLOR = \"#FFFFFF\";\nconst ALIVE_COLOR = \"#000000\";\n\nvar world = null;\nconst width = 80;\nconst height = 50;\n\nconst infoDiv = document.getElementById('map-info');\n// Give the canvas room for all of our cells and a 1px border\n// around each of them.\nconst canvas = document.getElementById(\"mapgen-canvas\");\ncanvas.height = (CELL_SIZE + 1) * height + 1;\ncanvas.width = (CELL_SIZE + 1) * width + 1;\n\nconst ctx = canvas.getContext('2d');\n\nfunction get_seed() {\n var seed_text = document.getElementById(\"seed\").value;\n if( seed_text.length > 0) {\n return Number(seed_text);\n } \n return Date.now();\n}\n\n// Map generators\nfunction newCellularAutomata() {\n world = mapgen_demo__WEBPACK_IMPORTED_MODULE_0__[\"World\"].new_cellular_automata(width, height, get_seed());\n requestAnimationFrame(renderLoop);\n}\n\nfunction newSimpleRooms() {\n var seed = Date.now();\n world = mapgen_demo__WEBPACK_IMPORTED_MODULE_0__[\"World\"].new_simple_rooms(width, height, get_seed());\n requestAnimationFrame(renderLoop);\n}\n\nfunction newBspInterior() {\n var seed = Date.now();\n world = mapgen_demo__WEBPACK_IMPORTED_MODULE_0__[\"World\"].new_bsp_interior(width, height, get_seed());\n requestAnimationFrame(renderLoop);\n}\n\nfunction newDrunkard() {\n var seed = Date.now();\n world = mapgen_demo__WEBPACK_IMPORTED_MODULE_0__[\"World\"].new_drunkard(width, height, get_seed());\n requestAnimationFrame(renderLoop);\n}\n\nfunction newRandomGen() {\n var seed = Date.now();\n world = mapgen_demo__WEBPACK_IMPORTED_MODULE_0__[\"World\"].new_random(width, height, get_seed());\n requestAnimationFrame(renderLoop);\n}\n\nconst renderLoop = () => {\n // universe.tick();\n\n drawGrid();\n drawCells();\n\n // requestAnimationFrame(renderLoop);\n};\n\nconst drawGrid = () => {\n ctx.beginPath();\n ctx.strokeStyle = GRID_COLOR;\n\n // Vertical lines.\n for (let i = 0; i <= width; i++) {\n ctx.moveTo(i * (CELL_SIZE + 1) + 1, 0);\n ctx.lineTo(i * (CELL_SIZE + 1) + 1, (CELL_SIZE + 1) * height + 1);\n }\n\n // Horizontal lines.\n for (let j = 0; j <= height; j++) {\n ctx.moveTo(0, j * (CELL_SIZE + 1) + 1);\n ctx.lineTo((CELL_SIZE + 1) * width + 1, j * (CELL_SIZE + 1) + 1);\n }\n\n ctx.stroke();\n};\n\nconst getIndex = (row, column) => {\n return row * width + column;\n};\n\nconst drawCells = () => {\n const tilesPtr = world.tiles();\n const tiles = new Uint8Array(mapgen_demo_mapgen_demo_bg__WEBPACK_IMPORTED_MODULE_1__[\"memory\"].buffer, tilesPtr, width * height);\n\n ctx.beginPath();\n\n for (let row = 0; row < height; row++) {\n for (let col = 0; col < width; col++) {\n const idx = getIndex(row, col);\n\n ctx.fillStyle = tiles[idx] == mapgen_demo__WEBPACK_IMPORTED_MODULE_0__[\"Cell\"].Floor\n ? DEAD_COLOR\n : ALIVE_COLOR;\n\n ctx.fillRect(\n col * (CELL_SIZE + 1) + 1,\n row * (CELL_SIZE + 1) + 1,\n CELL_SIZE,\n CELL_SIZE\n );\n }\n }\n\n ctx.stroke();\n};\n\nnewRandomGen();\n\n// Connect UI element\ndocument.getElementById('cellular-automata-option').addEventListener('click', newCellularAutomata);\ndocument.getElementById('simple-rooms-option').addEventListener('click', newSimpleRooms);\ndocument.getElementById('bsp-interior-option').addEventListener('click', newBspInterior);\ndocument.getElementById('drunkard-option').addEventListener('click', newDrunkard);\ndocument.getElementById('random-option').addEventListener('click', newRandomGen);\n\n\n//# sourceURL=webpack:///./index.js?");
/***/ }), /***/ }),

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2
docs/bootstrap.js vendored
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@ -222,7 +222,7 @@
/******/ promises.push(installedWasmModuleData); /******/ promises.push(installedWasmModuleData);
/******/ else { /******/ else {
/******/ var importObject = wasmImportObjects[wasmModuleId](); /******/ var importObject = wasmImportObjects[wasmModuleId]();
/******/ var req = fetch(__webpack_require__.p + "" + {"../pkg/mapgen_demo_bg.wasm":"5a858ffd967a1d3be2df"}[wasmModuleId] + ".module.wasm"); /******/ var req = fetch(__webpack_require__.p + "" + {"../pkg/mapgen_demo_bg.wasm":"44ffe41e5a9c873b1c79"}[wasmModuleId] + ".module.wasm");
/******/ var promise; /******/ var promise;
/******/ if(importObject instanceof Promise && typeof WebAssembly.compileStreaming === 'function') { /******/ if(importObject instanceof Promise && typeof WebAssembly.compileStreaming === 'function') {
/******/ promise = Promise.all([WebAssembly.compileStreaming(req), importObject]).then(function(items) { /******/ promise = Promise.all([WebAssembly.compileStreaming(req), importObject]).then(function(items) {

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@ -42,6 +42,7 @@
<a class="dropdown-item" id="random-option">Random Generator</a> <a class="dropdown-item" id="random-option">Random Generator</a>
</div> </div>
</li> </li>
<input class="form-control mr-sm-2" id="seed" type="search" placeholder="Seed" aria-label="Seed">
</ul> </ul>
</div> </div>
</nav> </nav>

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@ -5,6 +5,6 @@ use mapgen::*;
fn main() { fn main() {
let mut rng = StdRng::seed_from_u64(907647352); let mut rng = StdRng::seed_from_u64(907647352);
let gen = BspInterior::new(); let gen = BspInterior::new();
let map = gen.modify_map(&mut rng, &Map::new(80, 50)); let map = gen.modify_map(&mut rng, &Map::new(20, 10));
println!("{:}", &map); println!("{:}", &map);
} }

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@ -63,10 +63,10 @@ impl BspInterior {
for i in 0..new_map.rooms.len()-1 { for i in 0..new_map.rooms.len()-1 {
let room = new_map.rooms[i]; let room = new_map.rooms[i];
let next_room = new_map.rooms[i+1]; let next_room = new_map.rooms[i+1];
let start_x = room.x1 + rng.random_range(1, room.width()); let start_x = rng.random_range(room.x1, room.x2);
let start_y = room.y1 + rng.random_range(1, room.height()); let start_y = rng.random_range(room.y1, room.y2);
let end_x = next_room.x1 + (rng.random_range(1, next_room.width())); let end_x = rng.random_range(next_room.x1, next_room.x2);
let end_y = next_room.y1 + (rng.random_range(1, next_room.width())); let end_y = rng.random_range(next_room.y1, next_room.y2);
new_map.add_corridor(Point::new(start_x, start_y), Point::new(end_x, end_y)); new_map.add_corridor(Point::new(start_x, start_y), Point::new(end_x, end_y));
} }

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@ -28,7 +28,7 @@ impl Point {
} }
/// Rectangle region on the map /// Rectangle region on the map
#[derive(PartialEq, Copy, Clone)] #[derive(PartialEq, Copy, Clone, Debug)]
pub struct Rect { pub struct Rect {
pub x1 : usize, pub x1 : usize,
pub x2 : usize, pub x2 : usize,