cargo fmt
This commit is contained in:
parent
efad0132ff
commit
ffaad6cf48
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@ -1,6 +1,5 @@
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use rand::prelude::*;
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use mapgen::*;
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use mapgen::*;
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use rand::prelude::*;
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fn main() {
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fn main() {
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let mut rng = StdRng::seed_from_u64(907647352);
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let mut rng = StdRng::seed_from_u64(907647352);
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@ -1,10 +1,11 @@
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use std::time::{SystemTime, UNIX_EPOCH};
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use rand::prelude::*;
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use mapgen::*;
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use mapgen::*;
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use rand::prelude::*;
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use std::time::{SystemTime, UNIX_EPOCH};
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fn main() {
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fn main() {
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let system_time = SystemTime::now().duration_since(UNIX_EPOCH).expect("Can't access system time");
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let system_time = SystemTime::now()
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.duration_since(UNIX_EPOCH)
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.expect("Can't access system time");
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let mut rng = StdRng::seed_from_u64(system_time.as_millis() as u64);
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let mut rng = StdRng::seed_from_u64(system_time.as_millis() as u64);
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let gen = BspRooms::<NoData>::new();
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let gen = BspRooms::<NoData>::new();
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let map = gen.modify_map(&mut rng, &Map::new(80, 50));
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let map = gen.modify_map(&mut rng, &Map::new(80, 50));
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@ -1,17 +1,10 @@
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use mapgen::{
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use mapgen::{
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MapBuilder,
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NoData,
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filter::{
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filter::{
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NoiseGenerator,
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AreaStartingPosition, CellularAutomata, CullUnreachable, NoiseGenerator, XStart, YStart,
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CellularAutomata,
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CullUnreachable,
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AreaStartingPosition,
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XStart,
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YStart,
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},
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},
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MapBuilder, NoData,
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};
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};
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fn main() {
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fn main() {
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let map = MapBuilder::<NoData>::new(20, 20)
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let map = MapBuilder::<NoData>::new(20, 20)
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.with(NoiseGenerator::uniform())
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.with(NoiseGenerator::uniform())
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@ -25,10 +25,9 @@
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//! ---
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//! ---
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//!
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//!
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use std::{collections::VecDeque, marker::PhantomData};
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use std::f32::MAX;
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use super::map::{BuilderData, Map};
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use super::map::{BuilderData, Map};
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use std::f32::MAX;
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use std::{collections::VecDeque, marker::PhantomData};
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/// Representation of a Dijkstra flow map.
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/// Representation of a Dijkstra flow map.
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/// map is a vector of floats, having a size equal to size_x * size_y (one per tile).
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/// map is a vector of floats, having a size equal to size_x * size_y (one per tile).
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@ -79,8 +78,12 @@ impl<D: BuilderData> DijkstraMap<D> {
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let idx = self.xy_idx(x, y);
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let idx = self.xy_idx(x, y);
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let new_depth = depth + add_depth;
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let new_depth = depth + add_depth;
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let prev_depth = self.tiles[idx];
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let prev_depth = self.tiles[idx];
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if new_depth >= prev_depth { continue; }
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if new_depth >= prev_depth {
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if new_depth >= self.max_depth { continue; }
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continue;
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}
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if new_depth >= self.max_depth {
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continue;
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}
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self.tiles[idx] = new_depth;
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self.tiles[idx] = new_depth;
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open_list.push_back(((x, y), new_depth));
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open_list.push_back(((x, y), new_depth));
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}
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}
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@ -112,7 +115,13 @@ mod tests {
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map.starting_point = Some(Point::new(8, 1));
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map.starting_point = Some(Point::new(8, 1));
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let dm = DijkstraMap::new(&map);
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let dm = DijkstraMap::new(&map);
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println!("{:?}", &dm.tiles.iter().map(|&v| if v == f32::MAX {9.0} else {v}).collect::<Vec<f32>>());
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println!(
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"{:?}",
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&dm.tiles
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.iter()
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.map(|&v| if v == f32::MAX { 9.0 } else { v })
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.collect::<Vec<f32>>()
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);
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assert_eq!(dm.size_x, 10);
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assert_eq!(dm.size_x, 10);
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assert_eq!(dm.size_y, 3);
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assert_eq!(dm.size_y, 3);
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let mut map = Map::<NoData>::from_string(map_str);
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let mut map = Map::<NoData>::from_string(map_str);
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map.starting_point = Some(Point::new(2, 2));
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map.starting_point = Some(Point::new(2, 2));
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let dm = DijkstraMap::new(&map);
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let dm = DijkstraMap::new(&map);
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let expected = [MAX, MAX, MAX, MAX,
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let expected = [
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MAX, 1.45, 1.0, MAX,
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MAX, MAX, MAX, MAX, MAX, 1.45, 1.0, MAX, MAX, 1.0, 0.0, MAX, MAX, MAX, MAX, MAX,
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MAX, 1.0, 0.0, MAX,
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];
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MAX, MAX, MAX, MAX];
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assert_eq!(dm.tiles, expected);
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assert_eq!(dm.tiles, expected);
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}
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}
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@ -158,10 +166,11 @@ mod tests {
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let mut map = Map::<NoData>::from_string(map_str);
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let mut map = Map::<NoData>::from_string(map_str);
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map.starting_point = Some(Point::new(8, 2));
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map.starting_point = Some(Point::new(8, 2));
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let dm = DijkstraMap::new(&map);
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let dm = DijkstraMap::new(&map);
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let expected = [MAX, MAX, MAX, MAX, MAX, MAX, MAX, MAX, MAX, MAX,
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let expected = [
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MAX, 7.45, 6.45, 5.45, 4.45, 3.45, 2.45, 1.45, 1.0, MAX,
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MAX, MAX, MAX, MAX, MAX, MAX, MAX, MAX, MAX, MAX, MAX, 7.45, 6.45, 5.45, 4.45, 3.45,
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MAX, 7.9, 6.9, MAX, 4.0, 3.0, 2.0, 1.0, 0.0, MAX,
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2.45, 1.45, 1.0, MAX, MAX, 7.9, 6.9, MAX, 4.0, 3.0, 2.0, 1.0, 0.0, MAX, MAX, MAX, MAX,
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MAX, MAX, MAX, MAX, MAX, MAX, MAX, MAX, MAX, MAX];
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MAX, MAX, MAX, MAX, MAX, MAX, MAX,
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];
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for (v, e) in dm.tiles.iter().zip(expected.iter()) {
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for (v, e) in dm.tiles.iter().zip(expected.iter()) {
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assert!(f32::abs(v - e) <= 0.01);
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assert!(f32::abs(v - e) <= 0.01);
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use std::marker::PhantomData;
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use std::marker::PhantomData;
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use rand::prelude::*;
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use crate::{BuilderData, MapFilter};
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use crate::geometry::{Point, Rect};
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use crate::geometry::{Point, Rect};
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use crate::random::Rng;
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use crate::random::Rng;
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use crate::Map;
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use crate::Map;
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use crate::{BuilderData, MapFilter};
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use rand::prelude::*;
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pub struct BspInterior<D: BuilderData> {
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pub struct BspInterior<D: BuilderData> {
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min_room_size: usize,
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min_room_size: usize,
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}
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}
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impl<D: BuilderData> BspInterior<D> {
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impl<D: BuilderData> BspInterior<D> {
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pub fn new() -> Box<BspInterior<D>> {
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pub fn new() -> Box<BspInterior<D>> {
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Box::new(BspInterior {
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Box::new(BspInterior {
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min_room_size: 8,
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min_room_size: 8,
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// Horizontal split
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// Horizontal split
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let h1 = Rect::new(rect.x1, rect.y1, half_width - 1, height);
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let h1 = Rect::new(rect.x1, rect.y1, half_width - 1, height);
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rects.push(h1);
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rects.push(h1);
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if half_width > self.min_room_size { self.add_subrects(h1, rng, rects); }
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if half_width > self.min_room_size {
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self.add_subrects(h1, rng, rects);
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}
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let h2 = Rect::new(rect.x1 + half_width, rect.y1, half_width, height);
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let h2 = Rect::new(rect.x1 + half_width, rect.y1, half_width, height);
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rects.push(h2);
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rects.push(h2);
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if half_width > self.min_room_size { self.add_subrects(h2, rng, rects); }
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if half_width > self.min_room_size {
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self.add_subrects(h2, rng, rects);
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}
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} else {
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} else {
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// Vertical split
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// Vertical split
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let v1 = Rect::new(rect.x1, rect.y1, width, half_height - 1);
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let v1 = Rect::new(rect.x1, rect.y1, width, half_height - 1);
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rects.push(v1);
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rects.push(v1);
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if half_height > self.min_room_size { self.add_subrects(v1, rng, rects); }
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if half_height > self.min_room_size {
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self.add_subrects(v1, rng, rects);
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}
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let v2 = Rect::new(rect.x1, rect.y1 + half_height, width, half_height);
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let v2 = Rect::new(rect.x1, rect.y1 + half_height, width, half_height);
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rects.push(v2);
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rects.push(v2);
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if half_height > self.min_room_size { self.add_subrects(v2, rng, rects); }
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if half_height > self.min_room_size {
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self.add_subrects(v2, rng, rects);
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}
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}
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}
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}
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}
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}
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}
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/// ------------------------------------------------------------------------------------------------
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/// ------------------------------------------------------------------------------------------------
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/// Module unit tests
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/// Module unit tests
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#[cfg(test)]
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#[cfg(test)]
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mod tests {
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mod tests {
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use super::*;
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use super::*;
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use crate::{Map, map::NoData};
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use crate::{map::NoData, Map};
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#[test]
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#[test]
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fn no_corridors_on_borders() {
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fn no_corridors_on_borders() {
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assert!(map.at(79, j).is_blocked());
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assert!(map.at(79, j).is_blocked());
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}
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}
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}
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}
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}
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}
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use std::marker::PhantomData;
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use std::marker::PhantomData;
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use rand::prelude::*;
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use crate::BuilderData;
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use crate::MapFilter;
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use crate::geometry::Rect;
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use crate::geometry::Rect;
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use crate::random::Rng;
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use crate::random::Rng;
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use crate::BuilderData;
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use crate::Map;
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use crate::Map;
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use crate::MapFilter;
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use rand::prelude::*;
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pub struct BspRooms<D: BuilderData> {
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pub struct BspRooms<D: BuilderData> {
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max_split: usize,
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max_split: usize,
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let half_height = usize::max(height / 2, 1);
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let half_height = usize::max(height / 2, 1);
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rects.push(Rect::new(rect.x1, rect.y1, half_width, half_height));
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rects.push(Rect::new(rect.x1, rect.y1, half_width, half_height));
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rects.push(Rect::new( rect.x1, rect.y1 + half_height, half_width, half_height ));
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rects.push(Rect::new(
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rects.push(Rect::new( rect.x1 + half_width, rect.y1, half_width, half_height ));
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rect.x1,
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rects.push(Rect::new( rect.x1 + half_width, rect.y1 + half_height, half_width, half_height ));
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rect.y1 + half_height,
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half_width,
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half_height,
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));
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rects.push(Rect::new(
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rect.x1 + half_width,
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rect.y1,
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half_width,
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half_height,
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));
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rects.push(Rect::new(
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rect.x1 + half_width,
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rect.y1 + half_height,
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half_width,
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half_height,
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));
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rects
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rects
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}
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}
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fn get_random_rect(&self, rng: &mut StdRng, rects: &Vec<Rect>) -> Rect {
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fn get_random_rect(&self, rng: &mut StdRng, rects: &Vec<Rect>) -> Rect {
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if rects.len() == 1 { return rects[0]; }
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if rects.len() == 1 {
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return rects[0];
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}
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let idx = rng.random_range(0, rects.len());
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let idx = rng.random_range(0, rects.len());
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rects[idx]
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rects[idx]
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}
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}
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@ -117,15 +133,25 @@ impl<D: BuilderData> BspRooms<D> {
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let mut can_build = true;
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let mut can_build = true;
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for r in map.rooms.iter() {
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for r in map.rooms.iter() {
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if r.intersect(&rect) { can_build = false; }
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if r.intersect(&rect) {
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can_build = false;
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}
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}
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}
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for y in expanded.y1..=expanded.y2 {
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for y in expanded.y1..=expanded.y2 {
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for x in expanded.x1..=expanded.x2 {
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for x in expanded.x1..=expanded.x2 {
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if x > map.width - 2 { can_build = false; }
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if x > map.width - 2 {
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if y > map.height - 2 { can_build = false; }
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can_build = false;
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if x < 1 { can_build = false; }
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}
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if y < 1 { can_build = false; }
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if y > map.height - 2 {
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can_build = false;
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}
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if x < 1 {
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can_build = false;
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}
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if y < 1 {
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can_build = false;
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}
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if can_build {
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if can_build {
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if map.at(x as usize, y as usize).is_walkable() {
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if map.at(x as usize, y as usize).is_walkable() {
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can_build = false;
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can_build = false;
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@ -160,5 +186,4 @@ mod tests {
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assert!(map.at(79, j).is_blocked());
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assert!(map.at(79, j).is_blocked());
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}
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}
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}
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}
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}
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}
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@ -23,11 +23,10 @@
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use std::marker::PhantomData;
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use std::marker::PhantomData;
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use rand::prelude::*;
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use crate::BuilderData;
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use crate::BuilderData;
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use crate::MapFilter;
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use crate::MapFilter;
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use crate::{Map, Tile};
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use crate::{Map, Tile};
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use rand::prelude::*;
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/// Map filter
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/// Map filter
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pub struct CellularAutomata<D: BuilderData> {
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pub struct CellularAutomata<D: BuilderData> {
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@ -59,7 +58,6 @@ impl<D: BuilderData> CellularAutomata<D> {
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|
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new_map
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new_map
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}
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}
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}
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}
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fn apply_iteration<D: BuilderData>(map: &Map<D>) -> Map<D> {
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fn apply_iteration<D: BuilderData>(map: &Map<D>) -> Map<D> {
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@ -68,17 +66,23 @@ fn apply_iteration<D: BuilderData>(map: &Map<D>) -> Map<D> {
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for y in 1..map.height - 1 {
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for y in 1..map.height - 1 {
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for x in 1..map.width - 1 {
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for x in 1..map.width - 1 {
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let idxs = [
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let idxs = [
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(x-1, y-1), (x, y-1), (x+1, y-1),
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(x - 1, y - 1),
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(x-1, y), (x+1, y),
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(x, y - 1),
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(x-1, y+1), (x, y+1), (x+1, y+1)];
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(x + 1, y - 1),
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let neighbors = idxs.iter()
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(x - 1, y),
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(x + 1, y),
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(x - 1, y + 1),
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(x, y + 1),
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(x + 1, y + 1),
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];
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let neighbors = idxs
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.iter()
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.filter(|(x, y)| map.at(*x, *y).is_blocked())
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.filter(|(x, y)| map.at(*x, *y).is_blocked())
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||||||
.count();
|
.count();
|
||||||
|
|
||||||
if neighbors > 4 || neighbors == 0 {
|
if neighbors > 4 || neighbors == 0 {
|
||||||
new_map.set_tile(x, y, Tile::wall())
|
new_map.set_tile(x, y, Tile::wall())
|
||||||
}
|
} else {
|
||||||
else {
|
|
||||||
new_map.set_tile(x, y, Tile::floor());
|
new_map.set_tile(x, y, Tile::floor());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -103,7 +107,6 @@ mod tests {
|
||||||
assert!(new_map.at(1, 1).is_blocked());
|
assert!(new_map.at(1, 1).is_blocked());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_iteration_floor() {
|
fn test_iteration_floor() {
|
||||||
let mut map = Map::<NoData>::new(3, 3);
|
let mut map = Map::<NoData>::new(3, 3);
|
||||||
|
@ -115,5 +118,4 @@ mod tests {
|
||||||
let new_map = apply_iteration(&map);
|
let new_map = apply_iteration(&map);
|
||||||
assert!(new_map.at(1, 1).is_walkable());
|
assert!(new_map.at(1, 1).is_walkable());
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
|
@ -6,11 +6,10 @@
|
||||||
|
|
||||||
use std::marker::PhantomData;
|
use std::marker::PhantomData;
|
||||||
|
|
||||||
use rand::prelude::StdRng;
|
use crate::dijkstra::DijkstraMap;
|
||||||
use crate::MapFilter;
|
use crate::MapFilter;
|
||||||
use crate::{BuilderData, Map, Tile};
|
use crate::{BuilderData, Map, Tile};
|
||||||
use crate::dijkstra::DijkstraMap;
|
use rand::prelude::StdRng;
|
||||||
|
|
||||||
|
|
||||||
/// Remove unreachable areas from the map.
|
/// Remove unreachable areas from the map.
|
||||||
pub struct CullUnreachable<D: BuilderData> {
|
pub struct CullUnreachable<D: BuilderData> {
|
||||||
|
@ -53,11 +52,11 @@ impl<D: BuilderData> CullUnreachable<D> {
|
||||||
/// ------------------------------------------------------------------------------------------------
|
/// ------------------------------------------------------------------------------------------------
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
mod tests {
|
mod tests {
|
||||||
use rand::prelude::*;
|
|
||||||
use super::*;
|
|
||||||
use super::MapFilter;
|
use super::MapFilter;
|
||||||
|
use super::*;
|
||||||
use crate::geometry::Point;
|
use crate::geometry::Point;
|
||||||
use crate::map::{Map, NoData};
|
use crate::map::{Map, NoData};
|
||||||
|
use rand::prelude::*;
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_culling() {
|
fn test_culling() {
|
||||||
|
@ -75,7 +74,6 @@ mod tests {
|
||||||
";
|
";
|
||||||
let expected_map = Map::<NoData>::from_string(expected_map_str);
|
let expected_map = Map::<NoData>::from_string(expected_map_str);
|
||||||
|
|
||||||
|
|
||||||
let modifier = CullUnreachable::new();
|
let modifier = CullUnreachable::new();
|
||||||
let mut rng = StdRng::seed_from_u64(0);
|
let mut rng = StdRng::seed_from_u64(0);
|
||||||
let new_map = modifier.modify_map(&mut rng, &map);
|
let new_map = modifier.modify_map(&mut rng, &map);
|
||||||
|
|
|
@ -4,15 +4,14 @@
|
||||||
//! It means that starting point have to be set before this Modyfier will start.
|
//! It means that starting point have to be set before this Modyfier will start.
|
||||||
//!
|
//!
|
||||||
|
|
||||||
|
use crate::dijkstra::DijkstraMap;
|
||||||
|
use crate::geometry::Point;
|
||||||
|
use crate::BuilderData;
|
||||||
|
use crate::Map;
|
||||||
|
use crate::MapFilter;
|
||||||
|
use rand::prelude::StdRng;
|
||||||
use std::f32;
|
use std::f32;
|
||||||
use std::marker::PhantomData;
|
use std::marker::PhantomData;
|
||||||
use rand::prelude::StdRng;
|
|
||||||
use crate::BuilderData;
|
|
||||||
use crate::geometry::Point;
|
|
||||||
use crate::MapFilter;
|
|
||||||
use crate::Map;
|
|
||||||
use crate::dijkstra::DijkstraMap;
|
|
||||||
|
|
||||||
|
|
||||||
/// Add exist position to the map based on the distance from the start point.
|
/// Add exist position to the map based on the distance from the start point.
|
||||||
pub struct DistantExit<D: BuilderData> {
|
pub struct DistantExit<D: BuilderData> {
|
||||||
|
@ -57,11 +56,11 @@ impl<D: BuilderData> DistantExit<D> {
|
||||||
/// ------------------------------------------------------------------------------------------------
|
/// ------------------------------------------------------------------------------------------------
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
mod tests {
|
mod tests {
|
||||||
use rand::prelude::*;
|
|
||||||
use super::*;
|
|
||||||
use super::MapFilter;
|
use super::MapFilter;
|
||||||
|
use super::*;
|
||||||
use crate::geometry::Point;
|
use crate::geometry::Point;
|
||||||
use crate::map::{Map, NoData};
|
use crate::map::{Map, NoData};
|
||||||
|
use rand::prelude::*;
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_exit() {
|
fn test_exit() {
|
||||||
|
|
|
@ -15,18 +15,20 @@
|
||||||
|
|
||||||
use std::marker::PhantomData;
|
use std::marker::PhantomData;
|
||||||
|
|
||||||
use rand::prelude::*;
|
|
||||||
use crate::MapFilter;
|
use crate::MapFilter;
|
||||||
use crate::{
|
use crate::{
|
||||||
BuilderData,
|
|
||||||
map::{Map, Symmetry, Tile},
|
|
||||||
geometry::Point,
|
geometry::Point,
|
||||||
random::Rng
|
map::{Map, Symmetry, Tile},
|
||||||
|
random::Rng,
|
||||||
|
BuilderData,
|
||||||
};
|
};
|
||||||
|
use rand::prelude::*;
|
||||||
|
|
||||||
#[derive(PartialEq, Copy, Clone)]
|
#[derive(PartialEq, Copy, Clone)]
|
||||||
pub enum DrunkSpawnMode { StartingPoint, Random }
|
pub enum DrunkSpawnMode {
|
||||||
|
StartingPoint,
|
||||||
|
Random,
|
||||||
|
}
|
||||||
|
|
||||||
pub struct DrunkardsWalk<D: BuilderData> {
|
pub struct DrunkardsWalk<D: BuilderData> {
|
||||||
spawn_mode: DrunkSpawnMode,
|
spawn_mode: DrunkSpawnMode,
|
||||||
|
@ -44,12 +46,13 @@ impl<D: BuilderData> MapFilter<D> for DrunkardsWalk<D> {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<D: BuilderData> DrunkardsWalk<D> {
|
impl<D: BuilderData> DrunkardsWalk<D> {
|
||||||
pub fn new( spawn_mode: DrunkSpawnMode,
|
pub fn new(
|
||||||
|
spawn_mode: DrunkSpawnMode,
|
||||||
drunken_lifetime: i32,
|
drunken_lifetime: i32,
|
||||||
floor_percent: f32,
|
floor_percent: f32,
|
||||||
brush_size: usize,
|
brush_size: usize,
|
||||||
symmetry: Symmetry) -> Box<DrunkardsWalk<D>>
|
symmetry: Symmetry,
|
||||||
{
|
) -> Box<DrunkardsWalk<D>> {
|
||||||
Box::new(DrunkardsWalk {
|
Box::new(DrunkardsWalk {
|
||||||
spawn_mode,
|
spawn_mode,
|
||||||
drunken_lifetime,
|
drunken_lifetime,
|
||||||
|
@ -116,10 +119,26 @@ impl<D: BuilderData> DrunkardsWalk<D> {
|
||||||
|
|
||||||
let stagger_direction = rng.roll_dice(1, 4);
|
let stagger_direction = rng.roll_dice(1, 4);
|
||||||
match stagger_direction {
|
match stagger_direction {
|
||||||
1 => { if drunk_x > 1 { drunk_x -= 1; } }
|
1 => {
|
||||||
2 => { if drunk_x < new_map.width-2 { drunk_x += 1; } }
|
if drunk_x > 1 {
|
||||||
3 => { if drunk_y > 1 { drunk_y -=1; } }
|
drunk_x -= 1;
|
||||||
_ => { if drunk_y < new_map.height-2 { drunk_y += 1; } }
|
}
|
||||||
|
}
|
||||||
|
2 => {
|
||||||
|
if drunk_x < new_map.width - 2 {
|
||||||
|
drunk_x += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
3 => {
|
||||||
|
if drunk_y > 1 {
|
||||||
|
drunk_y -= 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_ => {
|
||||||
|
if drunk_y < new_map.height - 2 {
|
||||||
|
drunk_y += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
drunk_life -= 1;
|
drunk_life -= 1;
|
||||||
|
|
|
@ -15,13 +15,12 @@
|
||||||
|
|
||||||
use std::marker::PhantomData;
|
use std::marker::PhantomData;
|
||||||
|
|
||||||
use rand::prelude::*;
|
|
||||||
use crate::MapFilter;
|
use crate::MapFilter;
|
||||||
use crate::{
|
use crate::{
|
||||||
map::{BuilderData, Map, Tile},
|
map::{BuilderData, Map, Tile},
|
||||||
random::Rng
|
random::Rng,
|
||||||
};
|
};
|
||||||
|
use rand::prelude::*;
|
||||||
|
|
||||||
pub struct MazeBuilder<D: BuilderData> {
|
pub struct MazeBuilder<D: BuilderData> {
|
||||||
phantom: PhantomData<D>,
|
phantom: PhantomData<D>,
|
||||||
|
@ -70,7 +69,7 @@ impl Cell {
|
||||||
row,
|
row,
|
||||||
column,
|
column,
|
||||||
walls: [true, true, true, true],
|
walls: [true, true, true, true],
|
||||||
visited: false
|
visited: false,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -81,16 +80,13 @@ impl Cell {
|
||||||
if x == 1 {
|
if x == 1 {
|
||||||
self.walls[LEFT] = false;
|
self.walls[LEFT] = false;
|
||||||
next.walls[RIGHT] = false;
|
next.walls[RIGHT] = false;
|
||||||
}
|
} else if x == -1 {
|
||||||
else if x == -1 {
|
|
||||||
self.walls[RIGHT] = false;
|
self.walls[RIGHT] = false;
|
||||||
next.walls[LEFT] = false;
|
next.walls[LEFT] = false;
|
||||||
}
|
} else if y == 1 {
|
||||||
else if y == 1 {
|
|
||||||
self.walls[TOP] = false;
|
self.walls[TOP] = false;
|
||||||
next.walls[BOTTOM] = false;
|
next.walls[BOTTOM] = false;
|
||||||
}
|
} else if y == -1 {
|
||||||
else if y == -1 {
|
|
||||||
self.walls[BOTTOM] = false;
|
self.walls[BOTTOM] = false;
|
||||||
next.walls[TOP] = false;
|
next.walls[TOP] = false;
|
||||||
}
|
}
|
||||||
|
@ -146,7 +142,7 @@ impl<'a, D: BuilderData> Grid<'a, D> {
|
||||||
self.calculate_index(current_row - 1, current_column),
|
self.calculate_index(current_row - 1, current_column),
|
||||||
self.calculate_index(current_row, current_column + 1),
|
self.calculate_index(current_row, current_column + 1),
|
||||||
self.calculate_index(current_row + 1, current_column),
|
self.calculate_index(current_row + 1, current_column),
|
||||||
self.calculate_index(current_row, current_column - 1)
|
self.calculate_index(current_row, current_column - 1),
|
||||||
];
|
];
|
||||||
|
|
||||||
for i in neighbor_indices.iter() {
|
for i in neighbor_indices.iter() {
|
||||||
|
@ -209,17 +205,27 @@ impl<'a, D: BuilderData> Grid<'a, D> {
|
||||||
|
|
||||||
fn copy_to_map(&self, map: &mut Map<D>) {
|
fn copy_to_map(&self, map: &mut Map<D>) {
|
||||||
// Clear the map
|
// Clear the map
|
||||||
for i in map.tiles.iter_mut() { *i = Tile::wall(); }
|
for i in map.tiles.iter_mut() {
|
||||||
|
*i = Tile::wall();
|
||||||
|
}
|
||||||
|
|
||||||
for cell in self.cells.iter() {
|
for cell in self.cells.iter() {
|
||||||
let x = (cell.column as usize + 1) * 2;
|
let x = (cell.column as usize + 1) * 2;
|
||||||
let y = (cell.row as usize + 1) * 2;
|
let y = (cell.row as usize + 1) * 2;
|
||||||
|
|
||||||
map.set_tile(x, y, Tile::floor());
|
map.set_tile(x, y, Tile::floor());
|
||||||
if !cell.walls[TOP] { map.set_tile(x, y-1, Tile::floor()) }
|
if !cell.walls[TOP] {
|
||||||
if !cell.walls[RIGHT] { map.set_tile(x+1, y, Tile::floor()) }
|
map.set_tile(x, y - 1, Tile::floor())
|
||||||
if !cell.walls[BOTTOM] { map.set_tile(x, y+1, Tile::floor()) }
|
}
|
||||||
if !cell.walls[LEFT] { map.set_tile(x-1, y, Tile::floor()) }
|
if !cell.walls[RIGHT] {
|
||||||
|
map.set_tile(x + 1, y, Tile::floor())
|
||||||
|
}
|
||||||
|
if !cell.walls[BOTTOM] {
|
||||||
|
map.set_tile(x, y + 1, Tile::floor())
|
||||||
|
}
|
||||||
|
if !cell.walls[LEFT] {
|
||||||
|
map.set_tile(x - 1, y, Tile::floor())
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -9,8 +9,8 @@ pub mod distant_exit;
|
||||||
pub mod drunkard;
|
pub mod drunkard;
|
||||||
pub mod maze;
|
pub mod maze;
|
||||||
pub mod noise_generator;
|
pub mod noise_generator;
|
||||||
pub mod simple_rooms;
|
|
||||||
pub mod rooms_corridors_nearest;
|
pub mod rooms_corridors_nearest;
|
||||||
|
pub mod simple_rooms;
|
||||||
pub mod starting_point;
|
pub mod starting_point;
|
||||||
pub mod voronoi;
|
pub mod voronoi;
|
||||||
|
|
||||||
|
@ -22,8 +22,7 @@ pub use distant_exit::DistantExit;
|
||||||
pub use drunkard::DrunkardsWalk;
|
pub use drunkard::DrunkardsWalk;
|
||||||
pub use maze::MazeBuilder;
|
pub use maze::MazeBuilder;
|
||||||
pub use noise_generator::NoiseGenerator;
|
pub use noise_generator::NoiseGenerator;
|
||||||
pub use simple_rooms::SimpleRooms;
|
|
||||||
pub use rooms_corridors_nearest::NearestCorridors;
|
pub use rooms_corridors_nearest::NearestCorridors;
|
||||||
|
pub use simple_rooms::SimpleRooms;
|
||||||
pub use starting_point::{AreaStartingPosition, XStart, YStart};
|
pub use starting_point::{AreaStartingPosition, XStart, YStart};
|
||||||
pub use voronoi::VoronoiHive;
|
pub use voronoi::VoronoiHive;
|
||||||
|
|
||||||
|
|
|
@ -18,10 +18,9 @@
|
||||||
|
|
||||||
use std::marker::PhantomData;
|
use std::marker::PhantomData;
|
||||||
|
|
||||||
use rand::prelude::*;
|
|
||||||
use crate::MapFilter;
|
use crate::MapFilter;
|
||||||
use crate::{BuilderData, Map, Tile};
|
use crate::{BuilderData, Map, Tile};
|
||||||
|
use rand::prelude::*;
|
||||||
|
|
||||||
/// Map noise generator
|
/// Map noise generator
|
||||||
pub struct NoiseGenerator<D: BuilderData> {
|
pub struct NoiseGenerator<D: BuilderData> {
|
||||||
|
@ -59,12 +58,14 @@ impl<D: BuilderData> NoiseGenerator<D> {
|
||||||
for y in 1..new_map.height - 1 {
|
for y in 1..new_map.height - 1 {
|
||||||
for x in 1..new_map.width - 1 {
|
for x in 1..new_map.width - 1 {
|
||||||
let roll = rng.next_u32() % 100;
|
let roll = rng.next_u32() % 100;
|
||||||
if roll > p { new_map.set_tile(x, y, Tile::floor()) }
|
if roll > p {
|
||||||
else { new_map.set_tile(x, y, Tile::wall()) }
|
new_map.set_tile(x, y, Tile::floor())
|
||||||
|
} else {
|
||||||
|
new_map.set_tile(x, y, Tile::wall())
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
new_map
|
new_map
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,13 +1,12 @@
|
||||||
//! Connect nearest rooms on the map with corridors
|
//! Connect nearest rooms on the map with corridors
|
||||||
//!
|
//!
|
||||||
use rand::prelude::StdRng;
|
|
||||||
use crate::BuilderData;
|
use crate::BuilderData;
|
||||||
use crate::MapFilter;
|
|
||||||
use crate::Map;
|
use crate::Map;
|
||||||
|
use crate::MapFilter;
|
||||||
|
use rand::prelude::StdRng;
|
||||||
use std::collections::HashSet;
|
use std::collections::HashSet;
|
||||||
use std::marker::PhantomData;
|
use std::marker::PhantomData;
|
||||||
|
|
||||||
|
|
||||||
pub struct NearestCorridors<D: BuilderData> {
|
pub struct NearestCorridors<D: BuilderData> {
|
||||||
phantom: PhantomData<D>,
|
phantom: PhantomData<D>,
|
||||||
}
|
}
|
||||||
|
@ -19,7 +18,6 @@ impl<D: BuilderData> MapFilter<D> for NearestCorridors<D> {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<D: BuilderData> NearestCorridors<D> {
|
impl<D: BuilderData> NearestCorridors<D> {
|
||||||
|
|
||||||
pub fn new() -> Box<NearestCorridors<D>> {
|
pub fn new() -> Box<NearestCorridors<D>> {
|
||||||
Box::new(NearestCorridors {
|
Box::new(NearestCorridors {
|
||||||
phantom: PhantomData,
|
phantom: PhantomData,
|
||||||
|
|
|
@ -20,13 +20,12 @@
|
||||||
|
|
||||||
use std::marker::PhantomData;
|
use std::marker::PhantomData;
|
||||||
|
|
||||||
use rand::prelude::*;
|
|
||||||
use crate::BuilderData;
|
|
||||||
use crate::MapFilter;
|
|
||||||
use crate::geometry::Rect;
|
use crate::geometry::Rect;
|
||||||
use crate::random::Rng;
|
use crate::random::Rng;
|
||||||
|
use crate::BuilderData;
|
||||||
use crate::Map;
|
use crate::Map;
|
||||||
|
use crate::MapFilter;
|
||||||
|
use rand::prelude::*;
|
||||||
|
|
||||||
pub struct SimpleRooms<D: BuilderData> {
|
pub struct SimpleRooms<D: BuilderData> {
|
||||||
max_rooms: usize,
|
max_rooms: usize,
|
||||||
|
@ -41,7 +40,6 @@ impl<D: BuilderData> MapFilter<D> for SimpleRooms<D> {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
impl<D: BuilderData> SimpleRooms<D> {
|
impl<D: BuilderData> SimpleRooms<D> {
|
||||||
pub fn new() -> Box<SimpleRooms<D>> {
|
pub fn new() -> Box<SimpleRooms<D>> {
|
||||||
Box::new(SimpleRooms {
|
Box::new(SimpleRooms {
|
||||||
|
|
|
@ -22,18 +22,25 @@
|
||||||
|
|
||||||
use std::marker::PhantomData;
|
use std::marker::PhantomData;
|
||||||
|
|
||||||
use rand::prelude::StdRng;
|
|
||||||
use crate::BuilderData;
|
|
||||||
use crate::MapFilter;
|
|
||||||
use crate::geometry::Point;
|
use crate::geometry::Point;
|
||||||
|
use crate::BuilderData;
|
||||||
use crate::Map;
|
use crate::Map;
|
||||||
|
use crate::MapFilter;
|
||||||
|
use rand::prelude::StdRng;
|
||||||
|
|
||||||
/// Initial x region position
|
/// Initial x region position
|
||||||
pub enum XStart { LEFT, CENTER, RIGHT }
|
pub enum XStart {
|
||||||
|
LEFT,
|
||||||
|
CENTER,
|
||||||
|
RIGHT,
|
||||||
|
}
|
||||||
|
|
||||||
/// Initial y region position
|
/// Initial y region position
|
||||||
pub enum YStart { TOP, CENTER, BOTTOM }
|
pub enum YStart {
|
||||||
|
TOP,
|
||||||
|
CENTER,
|
||||||
|
BOTTOM,
|
||||||
|
}
|
||||||
|
|
||||||
/// Add starting position to the map
|
/// Add starting position to the map
|
||||||
pub struct AreaStartingPosition<D: BuilderData> {
|
pub struct AreaStartingPosition<D: BuilderData> {
|
||||||
|
@ -52,7 +59,8 @@ impl<D: BuilderData> AreaStartingPosition<D> {
|
||||||
/// Create new modifier with given region
|
/// Create new modifier with given region
|
||||||
pub fn new(x: XStart, y: YStart) -> Box<AreaStartingPosition<D>> {
|
pub fn new(x: XStart, y: YStart) -> Box<AreaStartingPosition<D>> {
|
||||||
Box::new(AreaStartingPosition {
|
Box::new(AreaStartingPosition {
|
||||||
x, y,
|
x,
|
||||||
|
y,
|
||||||
phantom: PhantomData,
|
phantom: PhantomData,
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
@ -61,25 +69,23 @@ impl<D: BuilderData> AreaStartingPosition<D> {
|
||||||
let seed_x = match self.x {
|
let seed_x = match self.x {
|
||||||
XStart::LEFT => 1,
|
XStart::LEFT => 1,
|
||||||
XStart::CENTER => map.width / 2,
|
XStart::CENTER => map.width / 2,
|
||||||
XStart::RIGHT => map.width - 2
|
XStart::RIGHT => map.width - 2,
|
||||||
};
|
};
|
||||||
|
|
||||||
let seed_y = match self.y {
|
let seed_y = match self.y {
|
||||||
YStart::TOP => 1,
|
YStart::TOP => 1,
|
||||||
YStart::CENTER => map.height / 2,
|
YStart::CENTER => map.height / 2,
|
||||||
YStart::BOTTOM => map.height - 2
|
YStart::BOTTOM => map.height - 2,
|
||||||
};
|
};
|
||||||
|
|
||||||
let mut available_floors: Vec<(usize, f32)> = Vec::new();
|
let mut available_floors: Vec<(usize, f32)> = Vec::new();
|
||||||
for (idx, tiletype) in map.tiles.iter().enumerate() {
|
for (idx, tiletype) in map.tiles.iter().enumerate() {
|
||||||
if tiletype.is_walkable() {
|
if tiletype.is_walkable() {
|
||||||
available_floors.push(
|
available_floors.push((
|
||||||
(
|
|
||||||
idx,
|
idx,
|
||||||
Point::new(idx % map.width, idx / map.width)
|
Point::new(idx % map.width, idx / map.width)
|
||||||
.distance_to(&Point::new(seed_x, seed_y))
|
.distance_to(&Point::new(seed_x, seed_y)),
|
||||||
)
|
));
|
||||||
);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if available_floors.is_empty() {
|
if available_floors.is_empty() {
|
||||||
|
@ -102,11 +108,11 @@ impl<D: BuilderData> AreaStartingPosition<D> {
|
||||||
/// ------------------------------------------------------------------------------------------------
|
/// ------------------------------------------------------------------------------------------------
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
mod tests {
|
mod tests {
|
||||||
use rand::prelude::*;
|
|
||||||
use super::*;
|
|
||||||
use super::MapFilter;
|
use super::MapFilter;
|
||||||
|
use super::*;
|
||||||
use crate::geometry::Point;
|
use crate::geometry::Point;
|
||||||
use crate::map::{Map, NoData};
|
use crate::map::{Map, NoData};
|
||||||
|
use rand::prelude::*;
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_exit() {
|
fn test_exit() {
|
||||||
|
|
|
@ -15,21 +15,19 @@
|
||||||
|
|
||||||
use std::marker::PhantomData;
|
use std::marker::PhantomData;
|
||||||
|
|
||||||
use rand::prelude::*;
|
|
||||||
use crate::MapFilter;
|
use crate::MapFilter;
|
||||||
use crate::{
|
use crate::{
|
||||||
|
geometry::Point,
|
||||||
map::{BuilderData, Map, Tile},
|
map::{BuilderData, Map, Tile},
|
||||||
random::Rng,
|
random::Rng,
|
||||||
geometry::Point,
|
|
||||||
};
|
};
|
||||||
|
use rand::prelude::*;
|
||||||
|
|
||||||
pub struct VoronoiHive<D: BuilderData> {
|
pub struct VoronoiHive<D: BuilderData> {
|
||||||
n_seeds: usize,
|
n_seeds: usize,
|
||||||
phantom: PhantomData<D>,
|
phantom: PhantomData<D>,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
impl<D: BuilderData> MapFilter<D> for VoronoiHive<D> {
|
impl<D: BuilderData> MapFilter<D> for VoronoiHive<D> {
|
||||||
fn modify_map(&self, rng: &mut StdRng, map: &Map<D>) -> Map<D> {
|
fn modify_map(&self, rng: &mut StdRng, map: &Map<D>) -> Map<D> {
|
||||||
self.build(rng, map)
|
self.build(rng, map)
|
||||||
|
@ -69,10 +67,18 @@ impl<D: BuilderData> VoronoiHive<D> {
|
||||||
let mut neighbors = 0;
|
let mut neighbors = 0;
|
||||||
let my_idx = new_map.xy_idx(x, y);
|
let my_idx = new_map.xy_idx(x, y);
|
||||||
let my_seed = voronoi_membership[my_idx];
|
let my_seed = voronoi_membership[my_idx];
|
||||||
if voronoi_membership[new_map.xy_idx(x-1, y)] != my_seed { neighbors += 1; }
|
if voronoi_membership[new_map.xy_idx(x - 1, y)] != my_seed {
|
||||||
if voronoi_membership[new_map.xy_idx(x+1, y)] != my_seed { neighbors += 1; }
|
neighbors += 1;
|
||||||
if voronoi_membership[new_map.xy_idx(x, y-1)] != my_seed { neighbors += 1; }
|
}
|
||||||
if voronoi_membership[new_map.xy_idx(x, y+1)] != my_seed { neighbors += 1; }
|
if voronoi_membership[new_map.xy_idx(x + 1, y)] != my_seed {
|
||||||
|
neighbors += 1;
|
||||||
|
}
|
||||||
|
if voronoi_membership[new_map.xy_idx(x, y - 1)] != my_seed {
|
||||||
|
neighbors += 1;
|
||||||
|
}
|
||||||
|
if voronoi_membership[new_map.xy_idx(x, y + 1)] != my_seed {
|
||||||
|
neighbors += 1;
|
||||||
|
}
|
||||||
|
|
||||||
if neighbors < 2 {
|
if neighbors < 2 {
|
||||||
new_map.set_tile(x, y, Tile::floor());
|
new_map.set_tile(x, y, Tile::floor());
|
||||||
|
@ -98,5 +104,4 @@ impl<D: BuilderData> VoronoiHive<D> {
|
||||||
|
|
||||||
seeds
|
seeds
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
|
@ -5,7 +5,7 @@
|
||||||
#[derive(Default, PartialEq, Copy, Clone, Debug, Eq, Hash)]
|
#[derive(Default, PartialEq, Copy, Clone, Debug, Eq, Hash)]
|
||||||
pub struct Point {
|
pub struct Point {
|
||||||
pub x: usize,
|
pub x: usize,
|
||||||
pub y: usize
|
pub y: usize,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Point {
|
impl Point {
|
||||||
|
@ -33,12 +33,17 @@ pub struct Rect {
|
||||||
pub x1: usize,
|
pub x1: usize,
|
||||||
pub x2: usize,
|
pub x2: usize,
|
||||||
pub y1: usize,
|
pub y1: usize,
|
||||||
pub y2 : usize
|
pub y2: usize,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Rect {
|
impl Rect {
|
||||||
pub fn new(x: usize, y: usize, width: usize, height: usize) -> Rect {
|
pub fn new(x: usize, y: usize, width: usize, height: usize) -> Rect {
|
||||||
Rect{x1:x, y1:y, x2:x+width, y2:y+height}
|
Rect {
|
||||||
|
x1: x,
|
||||||
|
y1: y,
|
||||||
|
x2: x + width,
|
||||||
|
y2: y + height,
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn new_i32(x: i32, y: i32, width: i32, height: i32) -> Rect {
|
pub fn new_i32(x: i32, y: i32, width: i32, height: i32) -> Rect {
|
||||||
|
@ -80,7 +85,11 @@ impl Rect {
|
||||||
/// assert_eq!(usize_abs(3, 5), 2);
|
/// assert_eq!(usize_abs(3, 5), 2);
|
||||||
/// ```
|
/// ```
|
||||||
pub fn usize_abs(x: usize, y: usize) -> usize {
|
pub fn usize_abs(x: usize, y: usize) -> usize {
|
||||||
if x >= y {x - y} else {y - x}
|
if x >= y {
|
||||||
|
x - y
|
||||||
|
} else {
|
||||||
|
y - x
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// ------------------------------------------------------------------------------------------------
|
/// ------------------------------------------------------------------------------------------------
|
||||||
|
@ -111,5 +120,4 @@ mod tests {
|
||||||
assert_eq!(rect1.width(), 40);
|
assert_eq!(rect1.width(), 40);
|
||||||
assert_eq!(rect1.height(), 30);
|
assert_eq!(rect1.height(), 30);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
15
src/lib.rs
15
src/lib.rs
|
@ -33,15 +33,14 @@ pub mod geometry;
|
||||||
pub mod map;
|
pub mod map;
|
||||||
pub mod metric;
|
pub mod metric;
|
||||||
|
|
||||||
pub use map::{BuilderData, Map, NoData, Symmetry, Tile};
|
|
||||||
pub use filter::*;
|
pub use filter::*;
|
||||||
|
pub use map::{BuilderData, Map, NoData, Symmetry, Tile};
|
||||||
|
|
||||||
pub(crate) mod dijkstra;
|
pub(crate) mod dijkstra;
|
||||||
pub(crate) mod random;
|
pub(crate) mod random;
|
||||||
|
|
||||||
use std::time::{SystemTime, UNIX_EPOCH};
|
|
||||||
use rand::prelude::*;
|
use rand::prelude::*;
|
||||||
|
use std::time::{SystemTime, UNIX_EPOCH};
|
||||||
|
|
||||||
/// Trait which should be implemented by map modifier.
|
/// Trait which should be implemented by map modifier.
|
||||||
/// Modifier takes initiall map and apply changes to it.
|
/// Modifier takes initiall map and apply changes to it.
|
||||||
|
@ -73,7 +72,9 @@ impl<D: BuilderData> MapBuilder<D> {
|
||||||
|
|
||||||
/// Build map using random number seeded with system time
|
/// Build map using random number seeded with system time
|
||||||
pub fn build(&mut self) -> Map<D> {
|
pub fn build(&mut self) -> Map<D> {
|
||||||
let system_time = SystemTime::now().duration_since(UNIX_EPOCH).expect("Can't access system time");
|
let system_time = SystemTime::now()
|
||||||
|
.duration_since(UNIX_EPOCH)
|
||||||
|
.expect("Can't access system time");
|
||||||
let mut rng = StdRng::seed_from_u64(system_time.as_millis() as u64);
|
let mut rng = StdRng::seed_from_u64(system_time.as_millis() as u64);
|
||||||
self.build_with_rng(&mut rng)
|
self.build_with_rng(&mut rng)
|
||||||
}
|
}
|
||||||
|
@ -89,7 +90,6 @@ impl<D: BuilderData> MapBuilder<D> {
|
||||||
|
|
||||||
map
|
map
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// ------------------------------------------------------------------------------------------------
|
/// ------------------------------------------------------------------------------------------------
|
||||||
|
@ -101,9 +101,7 @@ mod tests {
|
||||||
|
|
||||||
use super::*;
|
use super::*;
|
||||||
use filter::{
|
use filter::{
|
||||||
CellularAutomata,
|
CellularAutomata, NoiseGenerator, {AreaStartingPosition, XStart, YStart},
|
||||||
NoiseGenerator,
|
|
||||||
{AreaStartingPosition, XStart, YStart},
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
|
@ -118,5 +116,4 @@ mod tests {
|
||||||
assert_eq!(map.height, 50);
|
assert_eq!(map.height, 50);
|
||||||
assert_eq!(map.starting_point.is_some(), true);
|
assert_eq!(map.starting_point.is_some(), true);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
63
src/map.rs
63
src/map.rs
|
@ -7,9 +7,8 @@
|
||||||
//! specific game.
|
//! specific game.
|
||||||
//!
|
//!
|
||||||
|
|
||||||
|
use super::geometry::{usize_abs, Point, Rect};
|
||||||
use std::fmt;
|
use std::fmt;
|
||||||
use super::geometry::{Point, Rect, usize_abs};
|
|
||||||
|
|
||||||
|
|
||||||
#[derive(PartialEq, Copy, Clone, Debug, Eq, Hash)]
|
#[derive(PartialEq, Copy, Clone, Debug, Eq, Hash)]
|
||||||
pub struct Tile {
|
pub struct Tile {
|
||||||
|
@ -18,8 +17,12 @@ pub struct Tile {
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(PartialEq, Copy, Clone)]
|
#[derive(PartialEq, Copy, Clone)]
|
||||||
pub enum Symmetry { None, Horizontal, Vertical, Both }
|
pub enum Symmetry {
|
||||||
|
None,
|
||||||
|
Horizontal,
|
||||||
|
Vertical,
|
||||||
|
Both,
|
||||||
|
}
|
||||||
|
|
||||||
/// Arbitrary data associated with each map
|
/// Arbitrary data associated with each map
|
||||||
pub trait BuilderData: Clone + Default {}
|
pub trait BuilderData: Clone + Default {}
|
||||||
|
@ -70,7 +73,6 @@ impl Tile {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<D: BuilderData> Map<D> {
|
impl<D: BuilderData> Map<D> {
|
||||||
|
|
||||||
/// Generates an empty map, consisting entirely of solid walls
|
/// Generates an empty map, consisting entirely of solid walls
|
||||||
pub fn new(width: usize, height: usize) -> Map<D> {
|
pub fn new(width: usize, height: usize) -> Map<D> {
|
||||||
let map_tile_count = width * height;
|
let map_tile_count = width * height;
|
||||||
|
@ -82,17 +84,23 @@ impl<D: BuilderData> Map<D> {
|
||||||
exit_point: None,
|
exit_point: None,
|
||||||
rooms: Vec::new(),
|
rooms: Vec::new(),
|
||||||
corridors: Vec::new(),
|
corridors: Vec::new(),
|
||||||
data: Default::default()
|
data: Default::default(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Create map from given string
|
/// Create map from given string
|
||||||
pub fn from_string(map_string: &str) -> Map<D> {
|
pub fn from_string(map_string: &str) -> Map<D> {
|
||||||
let lines: Vec<&str> = map_string.split("\n")
|
let lines: Vec<&str> = map_string
|
||||||
|
.split("\n")
|
||||||
.map(|l| l.trim())
|
.map(|l| l.trim())
|
||||||
.filter(|l| l.len() > 0)
|
.filter(|l| l.len() > 0)
|
||||||
.collect();
|
.collect();
|
||||||
let cols = lines.iter().map(|l| l.len()).max().get_or_insert(1).to_owned();
|
let cols = lines
|
||||||
|
.iter()
|
||||||
|
.map(|l| l.len())
|
||||||
|
.max()
|
||||||
|
.get_or_insert(1)
|
||||||
|
.to_owned();
|
||||||
let rows = lines.len();
|
let rows = lines.len();
|
||||||
let mut map = Map::new(cols, rows);
|
let mut map = Map::new(cols, rows);
|
||||||
|
|
||||||
|
@ -122,16 +130,32 @@ impl<D: BuilderData> Map<D> {
|
||||||
let mut exits = Vec::new();
|
let mut exits = Vec::new();
|
||||||
|
|
||||||
// Cardinal directions
|
// Cardinal directions
|
||||||
if x > 0 && self.is_exit_valid(x-1, y) { exits.push((x-1, y, 1.0)) };
|
if x > 0 && self.is_exit_valid(x - 1, y) {
|
||||||
if self.is_exit_valid(x+1, y) { exits.push((x+1, y, 1.0)) };
|
exits.push((x - 1, y, 1.0))
|
||||||
if y > 0 && self.is_exit_valid(x, y-1) { exits.push((x, y-1, 1.0)) };
|
};
|
||||||
if self.is_exit_valid(x, y+1) { exits.push((x, y+1, 1.0)) };
|
if self.is_exit_valid(x + 1, y) {
|
||||||
|
exits.push((x + 1, y, 1.0))
|
||||||
|
};
|
||||||
|
if y > 0 && self.is_exit_valid(x, y - 1) {
|
||||||
|
exits.push((x, y - 1, 1.0))
|
||||||
|
};
|
||||||
|
if self.is_exit_valid(x, y + 1) {
|
||||||
|
exits.push((x, y + 1, 1.0))
|
||||||
|
};
|
||||||
|
|
||||||
// Diagonals
|
// Diagonals
|
||||||
if x > 0 && y > 0 && self.is_exit_valid(x-1, y-1) { exits.push((x-1, y-1, 1.45)); }
|
if x > 0 && y > 0 && self.is_exit_valid(x - 1, y - 1) {
|
||||||
if y > 0 && self.is_exit_valid(x+1, y-1) { exits.push((x+1, y-1, 1.45)); }
|
exits.push((x - 1, y - 1, 1.45));
|
||||||
if x > 0 && self.is_exit_valid(x-1, y+1) { exits.push((x-1, y+1, 1.45)); }
|
}
|
||||||
if self.is_exit_valid(x+1, y+1) { exits.push((x+1, y+1, 1.45)); }
|
if y > 0 && self.is_exit_valid(x + 1, y - 1) {
|
||||||
|
exits.push((x + 1, y - 1, 1.45));
|
||||||
|
}
|
||||||
|
if x > 0 && self.is_exit_valid(x - 1, y + 1) {
|
||||||
|
exits.push((x - 1, y + 1, 1.45));
|
||||||
|
}
|
||||||
|
if self.is_exit_valid(x + 1, y + 1) {
|
||||||
|
exits.push((x + 1, y + 1, 1.45));
|
||||||
|
}
|
||||||
|
|
||||||
exits
|
exits
|
||||||
}
|
}
|
||||||
|
@ -236,7 +260,11 @@ impl<D: BuilderData> Map<D> {
|
||||||
let half_brush_size = brush_size / 2;
|
let half_brush_size = brush_size / 2;
|
||||||
for brush_y in y - half_brush_size..y + half_brush_size {
|
for brush_y in y - half_brush_size..y + half_brush_size {
|
||||||
for brush_x in x - half_brush_size..x + half_brush_size {
|
for brush_x in x - half_brush_size..x + half_brush_size {
|
||||||
if brush_x > 1 && brush_x < self.width-1 && brush_y > 1 && brush_y < self.height-1 {
|
if brush_x > 1
|
||||||
|
&& brush_x < self.width - 1
|
||||||
|
&& brush_y > 1
|
||||||
|
&& brush_y < self.height - 1
|
||||||
|
{
|
||||||
self.set_tile(brush_x, brush_y, Tile::floor());
|
self.set_tile(brush_x, brush_y, Tile::floor());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -347,7 +375,6 @@ mod tests {
|
||||||
assert_eq!(map.tiles, expected_map.tiles);
|
assert_eq!(map.tiles, expected_map.tiles);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_available_exists() {
|
fn test_available_exists() {
|
||||||
let map_str = "
|
let map_str = "
|
||||||
|
|
|
@ -4,28 +4,24 @@
|
||||||
//! and the provide generator score as an average.
|
//! and the provide generator score as an average.
|
||||||
//!
|
//!
|
||||||
|
|
||||||
use super::BuilderData;
|
|
||||||
use super::map::Map;
|
|
||||||
use super::dijkstra::DijkstraMap;
|
use super::dijkstra::DijkstraMap;
|
||||||
|
use super::map::Map;
|
||||||
|
use super::BuilderData;
|
||||||
|
|
||||||
/// This metric calculates the percentage of walkable cells (Floor).
|
/// This metric calculates the percentage of walkable cells (Floor).
|
||||||
/// If this number is very low (like < 10%) then it means that the map
|
/// If this number is very low (like < 10%) then it means that the map
|
||||||
/// is probably to degenerated and shouldn't be used
|
/// is probably to degenerated and shouldn't be used
|
||||||
pub fn density<D>(map: &Map<D>) -> f32 {
|
pub fn density<D>(map: &Map<D>) -> f32 {
|
||||||
let floor_count = map.tiles.iter()
|
let floor_count = map.tiles.iter().filter(|&t| t.is_walkable()).count();
|
||||||
.filter(|&t| t.is_walkable())
|
|
||||||
.count();
|
|
||||||
floor_count as f32 / map.tiles.len() as f32
|
floor_count as f32 / map.tiles.len() as f32
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Calculate the length of the shortes path from the starting point
|
/// Calculate the length of the shortes path from the starting point
|
||||||
/// to the exit.
|
/// to the exit.
|
||||||
/// If this path is very short, then the map is probably degenerated.
|
/// If this path is very short, then the map is probably degenerated.
|
||||||
pub fn path_length<D: BuilderData>(map: &Map<D>) -> f32 {
|
pub fn path_length<D: BuilderData>(map: &Map<D>) -> f32 {
|
||||||
if map.starting_point.is_none() {
|
if map.starting_point.is_none() {
|
||||||
return 0.0
|
return 0.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
match map.exit_point {
|
match map.exit_point {
|
||||||
|
@ -33,10 +29,9 @@ pub fn path_length<D: BuilderData>(map: &Map<D>) -> f32 {
|
||||||
Some(exit) => {
|
Some(exit) => {
|
||||||
let dijkstra = DijkstraMap::new(map);
|
let dijkstra = DijkstraMap::new(map);
|
||||||
dijkstra.tiles[map.xy_idx(exit.x, exit.y)]
|
dijkstra.tiles[map.xy_idx(exit.x, exit.y)]
|
||||||
},
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// ------------------------------------------------------------------------------------------------
|
/// ------------------------------------------------------------------------------------------------
|
||||||
/// Module unit tests
|
/// Module unit tests
|
||||||
|
@ -46,7 +41,6 @@ mod tests {
|
||||||
use super::*;
|
use super::*;
|
||||||
use crate::{geometry::Point, map::NoData};
|
use crate::{geometry::Point, map::NoData};
|
||||||
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_density_no_floor() {
|
fn test_density_no_floor() {
|
||||||
let map = Map::<NoData>::new(10, 10);
|
let map = Map::<NoData>::new(10, 10);
|
||||||
|
|
|
@ -29,8 +29,8 @@ impl Rng for StdRng {
|
||||||
/// ------------------------------------------------------------------------------------------------
|
/// ------------------------------------------------------------------------------------------------
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
mod tests {
|
mod tests {
|
||||||
use rand::prelude::*;
|
|
||||||
use super::Rng;
|
use super::Rng;
|
||||||
|
use rand::prelude::*;
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_range() {
|
fn test_range() {
|
||||||
|
@ -64,5 +64,4 @@ mod tests {
|
||||||
assert_eq!(min, 1);
|
assert_eq!(min, 1);
|
||||||
assert_eq!(max, 7);
|
assert_eq!(max, 7);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
Loading…
Reference in New Issue
Block a user