cargo fmt

This commit is contained in:
Nolan Darilek 2022-03-12 14:31:30 -06:00
parent efad0132ff
commit ffaad6cf48
22 changed files with 509 additions and 422 deletions

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@ -1,6 +1,5 @@
use rand::prelude::*;
use mapgen::*;
use rand::prelude::*;
fn main() {
let mut rng = StdRng::seed_from_u64(907647352);

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@ -1,10 +1,11 @@
use std::time::{SystemTime, UNIX_EPOCH};
use rand::prelude::*;
use mapgen::*;
use rand::prelude::*;
use std::time::{SystemTime, UNIX_EPOCH};
fn main() {
let system_time = SystemTime::now().duration_since(UNIX_EPOCH).expect("Can't access system time");
let system_time = SystemTime::now()
.duration_since(UNIX_EPOCH)
.expect("Can't access system time");
let mut rng = StdRng::seed_from_u64(system_time.as_millis() as u64);
let gen = BspRooms::<NoData>::new();
let map = gen.modify_map(&mut rng, &Map::new(80, 50));

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@ -1,17 +1,10 @@
use mapgen::{
MapBuilder,
NoData,
filter::{
NoiseGenerator,
CellularAutomata,
CullUnreachable,
AreaStartingPosition,
XStart,
YStart,
AreaStartingPosition, CellularAutomata, CullUnreachable, NoiseGenerator, XStart, YStart,
},
MapBuilder, NoData,
};
fn main() {
let map = MapBuilder::<NoData>::new(20, 20)
.with(NoiseGenerator::uniform())

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@ -25,10 +25,9 @@
//! ---
//!
use std::{collections::VecDeque, marker::PhantomData};
use std::f32::MAX;
use super::map::{BuilderData, Map};
use std::f32::MAX;
use std::{collections::VecDeque, marker::PhantomData};
/// Representation of a Dijkstra flow map.
/// map is a vector of floats, having a size equal to size_x * size_y (one per tile).
@ -79,8 +78,12 @@ impl<D: BuilderData> DijkstraMap<D> {
let idx = self.xy_idx(x, y);
let new_depth = depth + add_depth;
let prev_depth = self.tiles[idx];
if new_depth >= prev_depth { continue; }
if new_depth >= self.max_depth { continue; }
if new_depth >= prev_depth {
continue;
}
if new_depth >= self.max_depth {
continue;
}
self.tiles[idx] = new_depth;
open_list.push_back(((x, y), new_depth));
}
@ -112,7 +115,13 @@ mod tests {
map.starting_point = Some(Point::new(8, 1));
let dm = DijkstraMap::new(&map);
println!("{:?}", &dm.tiles.iter().map(|&v| if v == f32::MAX {9.0} else {v}).collect::<Vec<f32>>());
println!(
"{:?}",
&dm.tiles
.iter()
.map(|&v| if v == f32::MAX { 9.0 } else { v })
.collect::<Vec<f32>>()
);
assert_eq!(dm.size_x, 10);
assert_eq!(dm.size_y, 3);
@ -139,10 +148,9 @@ mod tests {
let mut map = Map::<NoData>::from_string(map_str);
map.starting_point = Some(Point::new(2, 2));
let dm = DijkstraMap::new(&map);
let expected = [MAX, MAX, MAX, MAX,
MAX, 1.45, 1.0, MAX,
MAX, 1.0, 0.0, MAX,
MAX, MAX, MAX, MAX];
let expected = [
MAX, MAX, MAX, MAX, MAX, 1.45, 1.0, MAX, MAX, 1.0, 0.0, MAX, MAX, MAX, MAX, MAX,
];
assert_eq!(dm.tiles, expected);
}
@ -158,10 +166,11 @@ mod tests {
let mut map = Map::<NoData>::from_string(map_str);
map.starting_point = Some(Point::new(8, 2));
let dm = DijkstraMap::new(&map);
let expected = [MAX, MAX, MAX, MAX, MAX, MAX, MAX, MAX, MAX, MAX,
MAX, 7.45, 6.45, 5.45, 4.45, 3.45, 2.45, 1.45, 1.0, MAX,
MAX, 7.9, 6.9, MAX, 4.0, 3.0, 2.0, 1.0, 0.0, MAX,
MAX, MAX, MAX, MAX, MAX, MAX, MAX, MAX, MAX, MAX];
let expected = [
MAX, MAX, MAX, MAX, MAX, MAX, MAX, MAX, MAX, MAX, MAX, 7.45, 6.45, 5.45, 4.45, 3.45,
2.45, 1.45, 1.0, MAX, MAX, 7.9, 6.9, MAX, 4.0, 3.0, 2.0, 1.0, 0.0, MAX, MAX, MAX, MAX,
MAX, MAX, MAX, MAX, MAX, MAX, MAX,
];
for (v, e) in dm.tiles.iter().zip(expected.iter()) {
assert!(f32::abs(v - e) <= 0.01);

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@ -22,12 +22,11 @@
use std::marker::PhantomData;
use rand::prelude::*;
use crate::{BuilderData, MapFilter};
use crate::geometry::{Point, Rect};
use crate::random::Rng;
use crate::Map;
use crate::{BuilderData, MapFilter};
use rand::prelude::*;
pub struct BspInterior<D: BuilderData> {
min_room_size: usize,
@ -41,7 +40,6 @@ impl<D: BuilderData> MapFilter<D> for BspInterior<D> {
}
impl<D: BuilderData> BspInterior<D> {
pub fn new() -> Box<BspInterior<D>> {
Box::new(BspInterior {
min_room_size: 8,
@ -95,22 +93,29 @@ impl<D: BuilderData> BspInterior<D> {
// Horizontal split
let h1 = Rect::new(rect.x1, rect.y1, half_width - 1, height);
rects.push(h1);
if half_width > self.min_room_size { self.add_subrects(h1, rng, rects); }
if half_width > self.min_room_size {
self.add_subrects(h1, rng, rects);
}
let h2 = Rect::new(rect.x1 + half_width, rect.y1, half_width, height);
rects.push(h2);
if half_width > self.min_room_size { self.add_subrects(h2, rng, rects); }
if half_width > self.min_room_size {
self.add_subrects(h2, rng, rects);
}
} else {
// Vertical split
let v1 = Rect::new(rect.x1, rect.y1, width, half_height - 1);
rects.push(v1);
if half_height > self.min_room_size { self.add_subrects(v1, rng, rects); }
if half_height > self.min_room_size {
self.add_subrects(v1, rng, rects);
}
let v2 = Rect::new(rect.x1, rect.y1 + half_height, width, half_height);
rects.push(v2);
if half_height > self.min_room_size { self.add_subrects(v2, rng, rects); }
if half_height > self.min_room_size {
self.add_subrects(v2, rng, rects);
}
}
}
}
/// ------------------------------------------------------------------------------------------------
/// Module unit tests
@ -118,7 +123,7 @@ impl<D: BuilderData> BspInterior<D> {
#[cfg(test)]
mod tests {
use super::*;
use crate::{Map, map::NoData};
use crate::{map::NoData, Map};
#[test]
fn no_corridors_on_borders() {
@ -134,5 +139,4 @@ mod tests {
assert!(map.at(79, j).is_blocked());
}
}
}

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@ -20,13 +20,12 @@
use std::marker::PhantomData;
use rand::prelude::*;
use crate::BuilderData;
use crate::MapFilter;
use crate::geometry::Rect;
use crate::random::Rng;
use crate::BuilderData;
use crate::Map;
use crate::MapFilter;
use rand::prelude::*;
pub struct BspRooms<D: BuilderData> {
max_split: usize,
@ -78,15 +77,32 @@ impl<D: BuilderData> BspRooms<D> {
let half_height = usize::max(height / 2, 1);
rects.push(Rect::new(rect.x1, rect.y1, half_width, half_height));
rects.push(Rect::new( rect.x1, rect.y1 + half_height, half_width, half_height ));
rects.push(Rect::new( rect.x1 + half_width, rect.y1, half_width, half_height ));
rects.push(Rect::new( rect.x1 + half_width, rect.y1 + half_height, half_width, half_height ));
rects.push(Rect::new(
rect.x1,
rect.y1 + half_height,
half_width,
half_height,
));
rects.push(Rect::new(
rect.x1 + half_width,
rect.y1,
half_width,
half_height,
));
rects.push(Rect::new(
rect.x1 + half_width,
rect.y1 + half_height,
half_width,
half_height,
));
rects
}
fn get_random_rect(&self, rng: &mut StdRng, rects: &Vec<Rect>) -> Rect {
if rects.len() == 1 { return rects[0]; }
if rects.len() == 1 {
return rects[0];
}
let idx = rng.random_range(0, rects.len());
rects[idx]
}
@ -117,15 +133,25 @@ impl<D: BuilderData> BspRooms<D> {
let mut can_build = true;
for r in map.rooms.iter() {
if r.intersect(&rect) { can_build = false; }
if r.intersect(&rect) {
can_build = false;
}
}
for y in expanded.y1..=expanded.y2 {
for x in expanded.x1..=expanded.x2 {
if x > map.width - 2 { can_build = false; }
if y > map.height - 2 { can_build = false; }
if x < 1 { can_build = false; }
if y < 1 { can_build = false; }
if x > map.width - 2 {
can_build = false;
}
if y > map.height - 2 {
can_build = false;
}
if x < 1 {
can_build = false;
}
if y < 1 {
can_build = false;
}
if can_build {
if map.at(x as usize, y as usize).is_walkable() {
can_build = false;
@ -160,5 +186,4 @@ mod tests {
assert!(map.at(79, j).is_blocked());
}
}
}

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@ -23,11 +23,10 @@
use std::marker::PhantomData;
use rand::prelude::*;
use crate::BuilderData;
use crate::MapFilter;
use crate::{Map, Tile};
use rand::prelude::*;
/// Map filter
pub struct CellularAutomata<D: BuilderData> {
@ -59,7 +58,6 @@ impl<D: BuilderData> CellularAutomata<D> {
new_map
}
}
fn apply_iteration<D: BuilderData>(map: &Map<D>) -> Map<D> {
@ -68,17 +66,23 @@ fn apply_iteration<D: BuilderData>(map: &Map<D>) -> Map<D> {
for y in 1..map.height - 1 {
for x in 1..map.width - 1 {
let idxs = [
(x-1, y-1), (x, y-1), (x+1, y-1),
(x-1, y), (x+1, y),
(x-1, y+1), (x, y+1), (x+1, y+1)];
let neighbors = idxs.iter()
(x - 1, y - 1),
(x, y - 1),
(x + 1, y - 1),
(x - 1, y),
(x + 1, y),
(x - 1, y + 1),
(x, y + 1),
(x + 1, y + 1),
];
let neighbors = idxs
.iter()
.filter(|(x, y)| map.at(*x, *y).is_blocked())
.count();
if neighbors > 4 || neighbors == 0 {
new_map.set_tile(x, y, Tile::wall())
}
else {
} else {
new_map.set_tile(x, y, Tile::floor());
}
}
@ -103,7 +107,6 @@ mod tests {
assert!(new_map.at(1, 1).is_blocked());
}
#[test]
fn test_iteration_floor() {
let mut map = Map::<NoData>::new(3, 3);
@ -115,5 +118,4 @@ mod tests {
let new_map = apply_iteration(&map);
assert!(new_map.at(1, 1).is_walkable());
}
}

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@ -6,11 +6,10 @@
use std::marker::PhantomData;
use rand::prelude::StdRng;
use crate::dijkstra::DijkstraMap;
use crate::MapFilter;
use crate::{BuilderData, Map, Tile};
use crate::dijkstra::DijkstraMap;
use rand::prelude::StdRng;
/// Remove unreachable areas from the map.
pub struct CullUnreachable<D: BuilderData> {
@ -53,11 +52,11 @@ impl<D: BuilderData> CullUnreachable<D> {
/// ------------------------------------------------------------------------------------------------
#[cfg(test)]
mod tests {
use rand::prelude::*;
use super::*;
use super::MapFilter;
use super::*;
use crate::geometry::Point;
use crate::map::{Map, NoData};
use rand::prelude::*;
#[test]
fn test_culling() {
@ -75,7 +74,6 @@ mod tests {
";
let expected_map = Map::<NoData>::from_string(expected_map_str);
let modifier = CullUnreachable::new();
let mut rng = StdRng::seed_from_u64(0);
let new_map = modifier.modify_map(&mut rng, &map);

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@ -4,15 +4,14 @@
//! It means that starting point have to be set before this Modyfier will start.
//!
use crate::dijkstra::DijkstraMap;
use crate::geometry::Point;
use crate::BuilderData;
use crate::Map;
use crate::MapFilter;
use rand::prelude::StdRng;
use std::f32;
use std::marker::PhantomData;
use rand::prelude::StdRng;
use crate::BuilderData;
use crate::geometry::Point;
use crate::MapFilter;
use crate::Map;
use crate::dijkstra::DijkstraMap;
/// Add exist position to the map based on the distance from the start point.
pub struct DistantExit<D: BuilderData> {
@ -57,11 +56,11 @@ impl<D: BuilderData> DistantExit<D> {
/// ------------------------------------------------------------------------------------------------
#[cfg(test)]
mod tests {
use rand::prelude::*;
use super::*;
use super::MapFilter;
use super::*;
use crate::geometry::Point;
use crate::map::{Map, NoData};
use rand::prelude::*;
#[test]
fn test_exit() {

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@ -15,18 +15,20 @@
use std::marker::PhantomData;
use rand::prelude::*;
use crate::MapFilter;
use crate::{
BuilderData,
map::{Map, Symmetry, Tile},
geometry::Point,
random::Rng
map::{Map, Symmetry, Tile},
random::Rng,
BuilderData,
};
use rand::prelude::*;
#[derive(PartialEq, Copy, Clone)]
pub enum DrunkSpawnMode { StartingPoint, Random }
pub enum DrunkSpawnMode {
StartingPoint,
Random,
}
pub struct DrunkardsWalk<D: BuilderData> {
spawn_mode: DrunkSpawnMode,
@ -44,12 +46,13 @@ impl<D: BuilderData> MapFilter<D> for DrunkardsWalk<D> {
}
impl<D: BuilderData> DrunkardsWalk<D> {
pub fn new( spawn_mode: DrunkSpawnMode,
pub fn new(
spawn_mode: DrunkSpawnMode,
drunken_lifetime: i32,
floor_percent: f32,
brush_size: usize,
symmetry: Symmetry) -> Box<DrunkardsWalk<D>>
{
symmetry: Symmetry,
) -> Box<DrunkardsWalk<D>> {
Box::new(DrunkardsWalk {
spawn_mode,
drunken_lifetime,
@ -116,10 +119,26 @@ impl<D: BuilderData> DrunkardsWalk<D> {
let stagger_direction = rng.roll_dice(1, 4);
match stagger_direction {
1 => { if drunk_x > 1 { drunk_x -= 1; } }
2 => { if drunk_x < new_map.width-2 { drunk_x += 1; } }
3 => { if drunk_y > 1 { drunk_y -=1; } }
_ => { if drunk_y < new_map.height-2 { drunk_y += 1; } }
1 => {
if drunk_x > 1 {
drunk_x -= 1;
}
}
2 => {
if drunk_x < new_map.width - 2 {
drunk_x += 1;
}
}
3 => {
if drunk_y > 1 {
drunk_y -= 1;
}
}
_ => {
if drunk_y < new_map.height - 2 {
drunk_y += 1;
}
}
}
drunk_life -= 1;

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@ -15,13 +15,12 @@
use std::marker::PhantomData;
use rand::prelude::*;
use crate::MapFilter;
use crate::{
map::{BuilderData, Map, Tile},
random::Rng
random::Rng,
};
use rand::prelude::*;
pub struct MazeBuilder<D: BuilderData> {
phantom: PhantomData<D>,
@ -70,7 +69,7 @@ impl Cell {
row,
column,
walls: [true, true, true, true],
visited: false
visited: false,
}
}
@ -81,16 +80,13 @@ impl Cell {
if x == 1 {
self.walls[LEFT] = false;
next.walls[RIGHT] = false;
}
else if x == -1 {
} else if x == -1 {
self.walls[RIGHT] = false;
next.walls[LEFT] = false;
}
else if y == 1 {
} else if y == 1 {
self.walls[TOP] = false;
next.walls[BOTTOM] = false;
}
else if y == -1 {
} else if y == -1 {
self.walls[BOTTOM] = false;
next.walls[TOP] = false;
}
@ -146,7 +142,7 @@ impl<'a, D: BuilderData> Grid<'a, D> {
self.calculate_index(current_row - 1, current_column),
self.calculate_index(current_row, current_column + 1),
self.calculate_index(current_row + 1, current_column),
self.calculate_index(current_row, current_column - 1)
self.calculate_index(current_row, current_column - 1),
];
for i in neighbor_indices.iter() {
@ -209,17 +205,27 @@ impl<'a, D: BuilderData> Grid<'a, D> {
fn copy_to_map(&self, map: &mut Map<D>) {
// Clear the map
for i in map.tiles.iter_mut() { *i = Tile::wall(); }
for i in map.tiles.iter_mut() {
*i = Tile::wall();
}
for cell in self.cells.iter() {
let x = (cell.column as usize + 1) * 2;
let y = (cell.row as usize + 1) * 2;
map.set_tile(x, y, Tile::floor());
if !cell.walls[TOP] { map.set_tile(x, y-1, Tile::floor()) }
if !cell.walls[RIGHT] { map.set_tile(x+1, y, Tile::floor()) }
if !cell.walls[BOTTOM] { map.set_tile(x, y+1, Tile::floor()) }
if !cell.walls[LEFT] { map.set_tile(x-1, y, Tile::floor()) }
if !cell.walls[TOP] {
map.set_tile(x, y - 1, Tile::floor())
}
if !cell.walls[RIGHT] {
map.set_tile(x + 1, y, Tile::floor())
}
if !cell.walls[BOTTOM] {
map.set_tile(x, y + 1, Tile::floor())
}
if !cell.walls[LEFT] {
map.set_tile(x - 1, y, Tile::floor())
}
}
}
}

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@ -9,8 +9,8 @@ pub mod distant_exit;
pub mod drunkard;
pub mod maze;
pub mod noise_generator;
pub mod simple_rooms;
pub mod rooms_corridors_nearest;
pub mod simple_rooms;
pub mod starting_point;
pub mod voronoi;
@ -22,8 +22,7 @@ pub use distant_exit::DistantExit;
pub use drunkard::DrunkardsWalk;
pub use maze::MazeBuilder;
pub use noise_generator::NoiseGenerator;
pub use simple_rooms::SimpleRooms;
pub use rooms_corridors_nearest::NearestCorridors;
pub use simple_rooms::SimpleRooms;
pub use starting_point::{AreaStartingPosition, XStart, YStart};
pub use voronoi::VoronoiHive;

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@ -18,10 +18,9 @@
use std::marker::PhantomData;
use rand::prelude::*;
use crate::MapFilter;
use crate::{BuilderData, Map, Tile};
use rand::prelude::*;
/// Map noise generator
pub struct NoiseGenerator<D: BuilderData> {
@ -59,12 +58,14 @@ impl<D: BuilderData> NoiseGenerator<D> {
for y in 1..new_map.height - 1 {
for x in 1..new_map.width - 1 {
let roll = rng.next_u32() % 100;
if roll > p { new_map.set_tile(x, y, Tile::floor()) }
else { new_map.set_tile(x, y, Tile::wall()) }
if roll > p {
new_map.set_tile(x, y, Tile::floor())
} else {
new_map.set_tile(x, y, Tile::wall())
}
}
}
new_map
}
}

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@ -1,13 +1,12 @@
//! Connect nearest rooms on the map with corridors
//!
use rand::prelude::StdRng;
use crate::BuilderData;
use crate::MapFilter;
use crate::Map;
use crate::MapFilter;
use rand::prelude::StdRng;
use std::collections::HashSet;
use std::marker::PhantomData;
pub struct NearestCorridors<D: BuilderData> {
phantom: PhantomData<D>,
}
@ -19,7 +18,6 @@ impl<D: BuilderData> MapFilter<D> for NearestCorridors<D> {
}
impl<D: BuilderData> NearestCorridors<D> {
pub fn new() -> Box<NearestCorridors<D>> {
Box::new(NearestCorridors {
phantom: PhantomData,

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@ -20,13 +20,12 @@
use std::marker::PhantomData;
use rand::prelude::*;
use crate::BuilderData;
use crate::MapFilter;
use crate::geometry::Rect;
use crate::random::Rng;
use crate::BuilderData;
use crate::Map;
use crate::MapFilter;
use rand::prelude::*;
pub struct SimpleRooms<D: BuilderData> {
max_rooms: usize,
@ -41,7 +40,6 @@ impl<D: BuilderData> MapFilter<D> for SimpleRooms<D> {
}
}
impl<D: BuilderData> SimpleRooms<D> {
pub fn new() -> Box<SimpleRooms<D>> {
Box::new(SimpleRooms {

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@ -22,18 +22,25 @@
use std::marker::PhantomData;
use rand::prelude::StdRng;
use crate::BuilderData;
use crate::MapFilter;
use crate::geometry::Point;
use crate::BuilderData;
use crate::Map;
use crate::MapFilter;
use rand::prelude::StdRng;
/// Initial x region position
pub enum XStart { LEFT, CENTER, RIGHT }
pub enum XStart {
LEFT,
CENTER,
RIGHT,
}
/// Initial y region position
pub enum YStart { TOP, CENTER, BOTTOM }
pub enum YStart {
TOP,
CENTER,
BOTTOM,
}
/// Add starting position to the map
pub struct AreaStartingPosition<D: BuilderData> {
@ -52,7 +59,8 @@ impl<D: BuilderData> AreaStartingPosition<D> {
/// Create new modifier with given region
pub fn new(x: XStart, y: YStart) -> Box<AreaStartingPosition<D>> {
Box::new(AreaStartingPosition {
x, y,
x,
y,
phantom: PhantomData,
})
}
@ -61,25 +69,23 @@ impl<D: BuilderData> AreaStartingPosition<D> {
let seed_x = match self.x {
XStart::LEFT => 1,
XStart::CENTER => map.width / 2,
XStart::RIGHT => map.width - 2
XStart::RIGHT => map.width - 2,
};
let seed_y = match self.y {
YStart::TOP => 1,
YStart::CENTER => map.height / 2,
YStart::BOTTOM => map.height - 2
YStart::BOTTOM => map.height - 2,
};
let mut available_floors: Vec<(usize, f32)> = Vec::new();
for (idx, tiletype) in map.tiles.iter().enumerate() {
if tiletype.is_walkable() {
available_floors.push(
(
available_floors.push((
idx,
Point::new(idx % map.width, idx / map.width)
.distance_to(&Point::new(seed_x, seed_y))
)
);
.distance_to(&Point::new(seed_x, seed_y)),
));
}
}
if available_floors.is_empty() {
@ -102,11 +108,11 @@ impl<D: BuilderData> AreaStartingPosition<D> {
/// ------------------------------------------------------------------------------------------------
#[cfg(test)]
mod tests {
use rand::prelude::*;
use super::*;
use super::MapFilter;
use super::*;
use crate::geometry::Point;
use crate::map::{Map, NoData};
use rand::prelude::*;
#[test]
fn test_exit() {

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@ -15,21 +15,19 @@
use std::marker::PhantomData;
use rand::prelude::*;
use crate::MapFilter;
use crate::{
geometry::Point,
map::{BuilderData, Map, Tile},
random::Rng,
geometry::Point,
};
use rand::prelude::*;
pub struct VoronoiHive<D: BuilderData> {
n_seeds: usize,
phantom: PhantomData<D>,
}
impl<D: BuilderData> MapFilter<D> for VoronoiHive<D> {
fn modify_map(&self, rng: &mut StdRng, map: &Map<D>) -> Map<D> {
self.build(rng, map)
@ -69,10 +67,18 @@ impl<D: BuilderData> VoronoiHive<D> {
let mut neighbors = 0;
let my_idx = new_map.xy_idx(x, y);
let my_seed = voronoi_membership[my_idx];
if voronoi_membership[new_map.xy_idx(x-1, y)] != my_seed { neighbors += 1; }
if voronoi_membership[new_map.xy_idx(x+1, y)] != my_seed { neighbors += 1; }
if voronoi_membership[new_map.xy_idx(x, y-1)] != my_seed { neighbors += 1; }
if voronoi_membership[new_map.xy_idx(x, y+1)] != my_seed { neighbors += 1; }
if voronoi_membership[new_map.xy_idx(x - 1, y)] != my_seed {
neighbors += 1;
}
if voronoi_membership[new_map.xy_idx(x + 1, y)] != my_seed {
neighbors += 1;
}
if voronoi_membership[new_map.xy_idx(x, y - 1)] != my_seed {
neighbors += 1;
}
if voronoi_membership[new_map.xy_idx(x, y + 1)] != my_seed {
neighbors += 1;
}
if neighbors < 2 {
new_map.set_tile(x, y, Tile::floor());
@ -98,5 +104,4 @@ impl<D: BuilderData> VoronoiHive<D> {
seeds
}
}

View File

@ -5,7 +5,7 @@
#[derive(Default, PartialEq, Copy, Clone, Debug, Eq, Hash)]
pub struct Point {
pub x: usize,
pub y: usize
pub y: usize,
}
impl Point {
@ -33,12 +33,17 @@ pub struct Rect {
pub x1: usize,
pub x2: usize,
pub y1: usize,
pub y2 : usize
pub y2: usize,
}
impl Rect {
pub fn new(x: usize, y: usize, width: usize, height: usize) -> Rect {
Rect{x1:x, y1:y, x2:x+width, y2:y+height}
Rect {
x1: x,
y1: y,
x2: x + width,
y2: y + height,
}
}
pub fn new_i32(x: i32, y: i32, width: i32, height: i32) -> Rect {
@ -80,7 +85,11 @@ impl Rect {
/// assert_eq!(usize_abs(3, 5), 2);
/// ```
pub fn usize_abs(x: usize, y: usize) -> usize {
if x >= y {x - y} else {y - x}
if x >= y {
x - y
} else {
y - x
}
}
/// ------------------------------------------------------------------------------------------------
@ -111,5 +120,4 @@ mod tests {
assert_eq!(rect1.width(), 40);
assert_eq!(rect1.height(), 30);
}
}

View File

@ -33,15 +33,14 @@ pub mod geometry;
pub mod map;
pub mod metric;
pub use map::{BuilderData, Map, NoData, Symmetry, Tile};
pub use filter::*;
pub use map::{BuilderData, Map, NoData, Symmetry, Tile};
pub(crate) mod dijkstra;
pub(crate) mod random;
use std::time::{SystemTime, UNIX_EPOCH};
use rand::prelude::*;
use std::time::{SystemTime, UNIX_EPOCH};
/// Trait which should be implemented by map modifier.
/// Modifier takes initiall map and apply changes to it.
@ -73,7 +72,9 @@ impl<D: BuilderData> MapBuilder<D> {
/// Build map using random number seeded with system time
pub fn build(&mut self) -> Map<D> {
let system_time = SystemTime::now().duration_since(UNIX_EPOCH).expect("Can't access system time");
let system_time = SystemTime::now()
.duration_since(UNIX_EPOCH)
.expect("Can't access system time");
let mut rng = StdRng::seed_from_u64(system_time.as_millis() as u64);
self.build_with_rng(&mut rng)
}
@ -89,7 +90,6 @@ impl<D: BuilderData> MapBuilder<D> {
map
}
}
/// ------------------------------------------------------------------------------------------------
@ -101,9 +101,7 @@ mod tests {
use super::*;
use filter::{
CellularAutomata,
NoiseGenerator,
{AreaStartingPosition, XStart, YStart},
CellularAutomata, NoiseGenerator, {AreaStartingPosition, XStart, YStart},
};
#[test]
@ -118,5 +116,4 @@ mod tests {
assert_eq!(map.height, 50);
assert_eq!(map.starting_point.is_some(), true);
}
}

View File

@ -7,9 +7,8 @@
//! specific game.
//!
use super::geometry::{usize_abs, Point, Rect};
use std::fmt;
use super::geometry::{Point, Rect, usize_abs};
#[derive(PartialEq, Copy, Clone, Debug, Eq, Hash)]
pub struct Tile {
@ -18,8 +17,12 @@ pub struct Tile {
}
#[derive(PartialEq, Copy, Clone)]
pub enum Symmetry { None, Horizontal, Vertical, Both }
pub enum Symmetry {
None,
Horizontal,
Vertical,
Both,
}
/// Arbitrary data associated with each map
pub trait BuilderData: Clone + Default {}
@ -70,7 +73,6 @@ impl Tile {
}
impl<D: BuilderData> Map<D> {
/// Generates an empty map, consisting entirely of solid walls
pub fn new(width: usize, height: usize) -> Map<D> {
let map_tile_count = width * height;
@ -82,17 +84,23 @@ impl<D: BuilderData> Map<D> {
exit_point: None,
rooms: Vec::new(),
corridors: Vec::new(),
data: Default::default()
data: Default::default(),
}
}
/// Create map from given string
pub fn from_string(map_string: &str) -> Map<D> {
let lines: Vec<&str> = map_string.split("\n")
let lines: Vec<&str> = map_string
.split("\n")
.map(|l| l.trim())
.filter(|l| l.len() > 0)
.collect();
let cols = lines.iter().map(|l| l.len()).max().get_or_insert(1).to_owned();
let cols = lines
.iter()
.map(|l| l.len())
.max()
.get_or_insert(1)
.to_owned();
let rows = lines.len();
let mut map = Map::new(cols, rows);
@ -122,16 +130,32 @@ impl<D: BuilderData> Map<D> {
let mut exits = Vec::new();
// Cardinal directions
if x > 0 && self.is_exit_valid(x-1, y) { exits.push((x-1, y, 1.0)) };
if self.is_exit_valid(x+1, y) { exits.push((x+1, y, 1.0)) };
if y > 0 && self.is_exit_valid(x, y-1) { exits.push((x, y-1, 1.0)) };
if self.is_exit_valid(x, y+1) { exits.push((x, y+1, 1.0)) };
if x > 0 && self.is_exit_valid(x - 1, y) {
exits.push((x - 1, y, 1.0))
};
if self.is_exit_valid(x + 1, y) {
exits.push((x + 1, y, 1.0))
};
if y > 0 && self.is_exit_valid(x, y - 1) {
exits.push((x, y - 1, 1.0))
};
if self.is_exit_valid(x, y + 1) {
exits.push((x, y + 1, 1.0))
};
// Diagonals
if x > 0 && y > 0 && self.is_exit_valid(x-1, y-1) { exits.push((x-1, y-1, 1.45)); }
if y > 0 && self.is_exit_valid(x+1, y-1) { exits.push((x+1, y-1, 1.45)); }
if x > 0 && self.is_exit_valid(x-1, y+1) { exits.push((x-1, y+1, 1.45)); }
if self.is_exit_valid(x+1, y+1) { exits.push((x+1, y+1, 1.45)); }
if x > 0 && y > 0 && self.is_exit_valid(x - 1, y - 1) {
exits.push((x - 1, y - 1, 1.45));
}
if y > 0 && self.is_exit_valid(x + 1, y - 1) {
exits.push((x + 1, y - 1, 1.45));
}
if x > 0 && self.is_exit_valid(x - 1, y + 1) {
exits.push((x - 1, y + 1, 1.45));
}
if self.is_exit_valid(x + 1, y + 1) {
exits.push((x + 1, y + 1, 1.45));
}
exits
}
@ -236,7 +260,11 @@ impl<D: BuilderData> Map<D> {
let half_brush_size = brush_size / 2;
for brush_y in y - half_brush_size..y + half_brush_size {
for brush_x in x - half_brush_size..x + half_brush_size {
if brush_x > 1 && brush_x < self.width-1 && brush_y > 1 && brush_y < self.height-1 {
if brush_x > 1
&& brush_x < self.width - 1
&& brush_y > 1
&& brush_y < self.height - 1
{
self.set_tile(brush_x, brush_y, Tile::floor());
}
}
@ -347,7 +375,6 @@ mod tests {
assert_eq!(map.tiles, expected_map.tiles);
}
#[test]
fn test_available_exists() {
let map_str = "

View File

@ -4,28 +4,24 @@
//! and the provide generator score as an average.
//!
use super::BuilderData;
use super::map::Map;
use super::dijkstra::DijkstraMap;
use super::map::Map;
use super::BuilderData;
/// This metric calculates the percentage of walkable cells (Floor).
/// If this number is very low (like < 10%) then it means that the map
/// is probably to degenerated and shouldn't be used
pub fn density<D>(map: &Map<D>) -> f32 {
let floor_count = map.tiles.iter()
.filter(|&t| t.is_walkable())
.count();
let floor_count = map.tiles.iter().filter(|&t| t.is_walkable()).count();
floor_count as f32 / map.tiles.len() as f32
}
/// Calculate the length of the shortes path from the starting point
/// to the exit.
/// If this path is very short, then the map is probably degenerated.
pub fn path_length<D: BuilderData>(map: &Map<D>) -> f32 {
if map.starting_point.is_none() {
return 0.0
return 0.0;
}
match map.exit_point {
@ -33,10 +29,9 @@ pub fn path_length<D: BuilderData>(map: &Map<D>) -> f32 {
Some(exit) => {
let dijkstra = DijkstraMap::new(map);
dijkstra.tiles[map.xy_idx(exit.x, exit.y)]
},
}
}
}
/// ------------------------------------------------------------------------------------------------
/// Module unit tests
@ -46,7 +41,6 @@ mod tests {
use super::*;
use crate::{geometry::Point, map::NoData};
#[test]
fn test_density_no_floor() {
let map = Map::<NoData>::new(10, 10);

View File

@ -29,8 +29,8 @@ impl Rng for StdRng {
/// ------------------------------------------------------------------------------------------------
#[cfg(test)]
mod tests {
use rand::prelude::*;
use super::Rng;
use rand::prelude::*;
#[test]
fn test_range() {
@ -64,5 +64,4 @@ mod tests {
assert_eq!(min, 1);
assert_eq!(max, 7);
}
}