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kind: pipeline
type: docker
name: default
steps:
- name: test
image: rust
pull: always
commands:
- rustup component add clippy rustfmt
- cargo fmt --check
- cargo test --all-features
- cargo clippy --all-features
- name: release
image: rust
pull: always
commands:
- cargo publish
when:
event:
- tag
environment:
CARGO_REGISTRY_TOKEN:
from_secret: cargo_registry_token
- name: discord notification
image: appleboy/drone-discord
when:
status: [success, failure]
settings:
webhook_id:
from_secret: discord_webhook_id
webhook_token:
from_secret: discord_webhook_token
tts: true
message: >
{{#success build.status}}
{{repo.name}} build {{build.number}} succeeded: <{{build.link}}>
{{else}}
{{repo.name}} build {{build.number}} failed: <{{build.link}}>
{{/success}}

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Cargo.lock
.vscode/
pkg/
package-lock.json
.DS_Store
package-lock.json

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language: rust
rust:
- stable
- beta

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# Changelog
All notable changes to this project will be documented in this file.
## Version 0.3.0 - 2023-02-22
### Features
- Add optional map serialization.
## Version 0.2.1 - 2023-01-31
### Miscellaneous Tasks
- Resolve clippy warnings and add a bounds check.
## Version 0.2.0 - 2022-08-27
### Refactor
- `map.at` now returns `Option<&Tile>` rather than a wall tile when requested coordinates are out-of-bounds.
## Version 0.1.1 - 2022-03-18
### Miscellaneous Tasks
- More automated release configuration.
## Version 0.1.0 - 2022-03-18
### Miscellaneous Tasks
- Rename crate and set up automated releases.
- Remove demo.
<!-- generated by git-cliff -->

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@ -1,20 +1,14 @@
[package]
name = "here_be_dragons"
version = "0.3.0"
authors = ["Nolan Darilek <nolan@thewordnerd.info>", "Krzysztof Langner <klangner@gmail.com>"]
description = "Map generator for games"
name = "mapgen"
version = "0.5.2"
authors = ["Krzysztof Langner <klangner@gmail.com>"]
description = "Map generator for games (dungeons, worlds etc.)"
keywords = ["game", "map", "map-generator"]
license = "MIT OR Apache-2.0"
repository = "https://labs.lightsout.games/projects/here_be_dragons"
documentation = "https://docs.rs/here_be_dragons"
repository = "https://github.com/klangner/mapgen.rs"
homepage = "https://github.com/klangner/mapgen.rs"
documentation = "https://docs.rs/mapgen"
edition = "2021"
[dependencies]
rand = "0.8"
serde = { version = "1", optional = true, features = ["derive"]}
[package.metadata.release]
publish = false
push = false
pre-release-hook = ["git-cliff", "-o", "CHANGELOG.md", "--tag", "{{version}}"]
pre-release-commit-message = "Release"

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@ -1,17 +1,15 @@
# Here Be Dragons
# Game Map Generator
[![Crates.io](https://img.shields.io/crates/v/here_be_dragons.svg)](https://crates.io/crates/here_be_dragons)
[![here_be_dragons](https://docs.rs/here_be_dragons/badge.svg)](https://docs.rs/here_be_dragons/)
[![Build Status](https://travis-ci.org/klangner/mapgen.rs.svg?branch=master)](https://travis-ci.org/klangner/mapgen.rs)
[![Crates.io](https://img.shields.io/crates/v/mapgen.svg)](https://crates.io/crates/mapgen)
[![mapgen.rs](https://docs.rs/mapgen/badge.svg)](https://docs.rs/mapgen/)
Generate procedural maps for games.
Generate procedural maps for games. [Try it in the browser](https://klangner.github.io/mapgen.rs/) using WebAssembly.
## Acknowledgments
This crate is based on [mapgen.rs](https://github.com/klangner/mapgen.rs). Thanks to Krzysztof Langner for doing the hard work of implementing the many map generation algorithms this crate includes.
## Map filters
This library consists of different map filters which can be combined to create custom map generators.
This library consists of different map filters which can be combined to create custom map generator.
### Implemented filters
@ -31,19 +29,20 @@ This library consists of different map filters which can be combined to create c
* [x] Voronoi hive
* [ ] Wave Function Collapse
## Usage
Add the dependency to your project
Add dependency to your project
```
here_be_dragons = "0.1"
mapgen = "0.4"
```
Using single map generator:
```rust
use rand::prelude::*;
use here_be_dragons::{Map, MapFilter};
use here_be_dragons::filter::CellularAutomata;
use mapgen::{Map, MapFilter};
use mapgen::filter::CellularAutomata;
let mut rng = StdRng::seed_from_u64(100);
let gen = CellularAutomata::new();
@ -53,7 +52,7 @@ let map = gen.modify_map(&mut rng, &Map::new(80, 50));
Use MapBuilder for chaining map generator and modifiers
```rust
use here_be_dragons::{
use mapgen::{
MapBuilder,
filter::{
NoiseGenerator,
@ -73,11 +72,14 @@ let map = MapBuilder::new(80, 50)
.build();
```
For more information check the [docs](https://docs.rs/here_be_dragons).
For more information check the [doc](https://docs.rs/mapgen)
This library is based on the code from the [Roguelike tutorial](https://github.com/thebracket/rustrogueliketutorial). I highly recommend it for learning how to write a Roguelike in Rust.
## License
This library is based on the code from the [Roguelike tutorial](https://github.com/thebracket/rustrogueliketutorial).
I highly recommend it for learning how to write Roguelike in Rust.
# License
Licensed under either of
@ -86,8 +88,9 @@ Licensed under either of
at your option.
**Contributions**
Unless you explicitly state otherwise, any contribution intentionally submitted
for inclusion in the work by you, as defined in the Apache-2.0 license, shall be
dual licensed as above, without any additional terms or conditions.
dual licensed as above, without any additional terms or conditions.

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# configuration file for git-cliff (0.1.0)
[changelog]
# changelog header
header = """
# Changelog\n
All notable changes to this project will be documented in this file.\n
"""
# template for the changelog body
# https://tera.netlify.app/docs/#introduction
body = """
{% if version %}\
## Version {{ version | trim_start_matches(pat="v") }} - {{ timestamp | date(format="%Y-%m-%d") }}
{% else %}\
## Unreleased
{% endif %}\
{% for group, commits in commits | group_by(attribute="group") %}
### {{ group | upper_first }}
{% for commit in commits %}
- {% if commit.breaking %}[**breaking**] {% endif %}{{ commit.message | upper_first }}\
{% endfor %}
{% endfor %}\n
"""
# remove the leading and trailing whitespace from the template
trim = true
# changelog footer
footer = """
<!-- generated by git-cliff -->
"""
[git]
# parse the commits based on https://www.conventionalcommits.org
conventional_commits = true
# filter out the commits that are not conventional
filter_unconventional = true
# regex for parsing and grouping commits
commit_parsers = [
{ message = "^feat", group = "Features"},
{ message = "^fix", group = "Bug Fixes"},
{ message = "^doc", group = "Documentation"},
{ message = "^perf", group = "Performance"},
{ message = "^refactor", group = "Refactor"},
{ message = "^style", group = "Styling"},
{ message = "^test", group = "Testing"},
{ message = "^chore\\(release\\): prepare for", skip = true},
{ message = "^chore", group = "Miscellaneous Tasks"},
{ body = ".*security", group = "Security"},
]
# filter out the commits that are not matched by commit parsers
filter_commits = false
# glob pattern for matching git tags
tag_pattern = "v[0-9]*"
# regex for skipping tags
skip_tags = ""
# regex for ignoring tags
ignore_tags = ""
# sort the tags chronologically
date_order = false
# sort the commits inside sections by oldest/newest order
sort_commits = "oldest"

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[package]
name = "mapgen-demo"
version = "0.1.2"
authors = ["Krzysztof Langner <klangner@gmail.com>"]
description = "Map generator demo"
license = "MIT OR Apache-2.0"
repository = "https://github.com/klangner/mapgen.rs"
edition = "2018"
[lib]
crate-type = ["cdylib"]
[dependencies]
mapgen = {path=".."}
getrandom = { version = "0.2", features = ["js"] }
rand = "0.8"
wasm-bindgen = "0.2"
js-sys = "0.3"
[dependencies.web-sys]
version = "0.3.4"
features = [
'Document',
'Element',
'HtmlElement',
'Node',
'Window',
]

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Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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"License" shall mean the terms and conditions for use, reproduction,
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of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
as modifying the License.
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
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of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
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8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS
APPENDIX: How to apply the Apache License to your work.
To apply the Apache License to your work, attach the following
boilerplate notice, with the fields enclosed by brackets "[]"
replaced with your own identifying information. (Don't include
the brackets!) The text should be enclosed in the appropriate
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file or class name and description of purpose be included on the
same "printed page" as the copyright notice for easier
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Copyright 2017 Krzysztof Langner
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
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Unless required by applicable law or agreed to in writing, software
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

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# Demo application for mapgen
## Build the project:
```
wasm-pack build
cd www
npm run server
```
Deply application
```
cd www
npm run build
```
This app uses:
* [Urizen OneBit Tilesets](https://vurmux.itch.io/urizen-onebit-tilesets)

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#![enable(implicit_some)]
Grid((
texture_width: 320,
texture_height: 320,
columns: 16,
rows: 16,
))

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#![enable(implicit_some)]
Grid((
texture_width: 261,
texture_height: 261,
columns: 20,
rows: 20,
))

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use wasm_bindgen::prelude::*;
use web_sys;
use rand::prelude::*;
use mapgen::{Map, MapBuilder, NoData, geometry::Point};
use mapgen::filter::*;
use mapgen::metric;
#[wasm_bindgen]
#[repr(u8)]
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum Cell {
Floor = 0,
Wall = 1,
}
#[wasm_bindgen]
pub struct World {
width: u32,
height: u32,
tiles: Vec<Cell>,
map: Map<NoData>,
}
#[wasm_bindgen]
pub struct Position {
col: usize,
row: usize,
}
#[wasm_bindgen]
impl World {
fn new(width: u32, height: u32, map: Map<NoData>) -> World {
let tiles = (0..map.tiles.len())
.map(|i| if map.tiles[i].is_walkable() {Cell::Floor} else {Cell::Wall})
.collect();
World { width, height, tiles, map }
}
pub fn new_cellular_automata(width: u32, height: u32, seed: u32) -> World {
World::print_map_info(format!("Cellular Automata with the seed: {}", seed));
let mut rng = StdRng::seed_from_u64(seed as u64);
let map = MapBuilder::new(width as usize, height as usize)
.with(NoiseGenerator::uniform())
.with(CellularAutomata::new())
.with(AreaStartingPosition::new(XStart::CENTER, YStart::CENTER))
.with(CullUnreachable::new())
.with(DistantExit::new())
.build_with_rng(&mut rng);
World::print_map_metrics(&map);
World::new(width, height, map)
}
pub fn new_simple_rooms(width: u32, height: u32, seed: u32) -> World {
World::print_map_info(format!("Simple Rooms with the seed: {}", seed));
let mut rng = StdRng::seed_from_u64(seed as u64);
let map = MapBuilder::new(width as usize, height as usize)
.with(SimpleRooms::new())
.with(NearestCorridors::new())
.with(AreaStartingPosition::new(XStart::LEFT, YStart::TOP))
.with(DistantExit::new())
.build_with_rng(&mut rng);
World::print_map_metrics(&map);
World::new(width, height, map)
}
pub fn new_bsp_rooms(width: u32, height: u32, seed: u32) -> World {
World::print_map_info(format!("BSP Rooms with the seed: {}", seed));
let mut rng = StdRng::seed_from_u64(seed as u64);
let map = MapBuilder::new(width as usize, height as usize)
.with(BspRooms::new())
.with(NearestCorridors::new())
.with(AreaStartingPosition::new(XStart::LEFT, YStart::BOTTOM))
.with(DistantExit::new())
.build_with_rng(&mut rng);
World::print_map_metrics(&map);
World::new(width, height, map)
}
pub fn new_bsp_interior(width: u32, height: u32, seed: u32) -> World {
World::print_map_info(format!("BSP Interior with the seed: {}", seed));
let mut rng = StdRng::seed_from_u64(seed as u64);
let map = MapBuilder::new(width as usize, height as usize)
.with(BspInterior::new())
.with(AreaStartingPosition::new(XStart::CENTER, YStart::CENTER))
.with(CullUnreachable::new())
.with(DistantExit::new())
.build_with_rng(&mut rng);
World::print_map_metrics(&map);
World::new(width, height, map)
}
pub fn new_drunkard(width: u32, height: u32, seed: u32) -> World {
World::print_map_info(format!("Drunkard with the seed: {}", seed));
let mut rng = StdRng::seed_from_u64(seed as u64);
let map = MapBuilder::new(width as usize, height as usize)
.with(DrunkardsWalk::open_halls())
.with(AreaStartingPosition::new(XStart::RIGHT, YStart::BOTTOM))
.with(CullUnreachable::new())
.with(DistantExit::new())
.build_with_rng(&mut rng);
World::print_map_metrics(&map);
World::new(width, height, map)
}
pub fn new_maze(width: u32, height: u32, seed: u32) -> World {
World::print_map_info(format!("Maze with the seed: {}", seed));
let mut rng = StdRng::seed_from_u64(seed as u64);
let map = MapBuilder::new(width as usize, height as usize)
.with(MazeBuilder::new())
.with(AreaStartingPosition::new(XStart::LEFT, YStart::TOP))
.with(DistantExit::new())
.build_with_rng(&mut rng);
World::print_map_metrics(&map);
World::new(width, height, map)
}
pub fn new_voronoi(width: u32, height: u32, seed: u32) -> World {
World::print_map_info(format!("Voronoi Hive with the seed: {}", seed));
let mut rng = StdRng::seed_from_u64(seed as u64);
let map = MapBuilder::new(width as usize, height as usize)
.with(VoronoiHive::new())
.with(AreaStartingPosition::new(XStart::LEFT, YStart::TOP))
.with(DistantExit::new())
.build_with_rng(&mut rng);
World::print_map_metrics(&map);
World::new(width, height, map)
}
pub fn new_random(width: u32, height: u32, seed: u32) -> World {
let mut rng = rand::thread_rng();
let px = rng.gen::<f32>();
if px < 1.0/6.0 {
World::new_cellular_automata(width, height, seed)
} else if px < 2.0/6.0 {
World::new_simple_rooms(width, height, seed)
} else if px < 3.0/6.0 {
World::new_drunkard(width, height, seed)
} else if px < 4.0/6.0 {
World::new_bsp_rooms(width, height, seed)
} else if px < 5.0/6.0 {
World::new_bsp_rooms(width, height, seed)
} else {
World::new_maze(width, height, seed)
}
}
pub fn width(&self) -> u32 {
self.width
}
pub fn height(&self) -> u32 {
self.height
}
pub fn tiles(&self) -> *const Cell {
self.tiles.as_ptr()
}
pub fn player_pos(&self) -> Position {
let p = self.map.starting_point.unwrap_or(Point::new(0, 0));
Position { col: p.x, row: p.y }
}
pub fn exit_pos(&self) -> Position {
let p = self.map.exit_point.unwrap_or(Point::new(0, 0));
Position { col: p.x, row: p.y }
}
fn print_map_info(info: String) {
let window = web_sys::window().expect("no global `window` exists");
let document = window.document().expect("should have a document on window");
let div = document.get_element_by_id("map-info").expect("Need div with id: map-info");
div.set_inner_html(&info);
}
fn print_map_metrics(map: &Map<NoData>) {
let window = web_sys::window().expect("no global `window` exists");
let document = window.document().expect("should have a document on window");
let div = document.get_element_by_id("map-metrics").expect("Need div with id: map-metrics");
let density = metric::density(map);
let path_length = metric::path_length(map);
let info = format!("Metrics: density: {}, path length: {}", density, path_length);
div.set_inner_html(&info);
}
}
#[wasm_bindgen]
impl Position {
pub fn new(col: usize, row: usize) -> Position {
Position { col, row }
}
pub fn col(&self) -> usize {
self.col
}
pub fn row(&self) -> usize {
self.row
}
}

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pub fn set_panic_hook() {
// When the `console_error_panic_hook` feature is enabled, we can call the
// `set_panic_hook` function at least once during initialization, and then
// we will get better error messages if our code ever panics.
//
// For more details see
// https://github.com/rustwasm/console_error_panic_hook#readme
#[cfg(feature = "console_error_panic_hook")]
console_error_panic_hook::set_once();
}

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node_modules
dist
.bin/
package-lock.json

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// A dependency graph that contains any wasm must all be imported
// asynchronously. This `bootstrap.js` file does the single async import, so
// that no one else needs to worry about it again.
import("./index.js")
.catch(e => console.error("Error importing `index.js`:", e));

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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<link rel="icon" type="image/png" href="assets/favicon.ico" />
<title>Mapgen demo</title>
<link rel="stylesheet" href="https://stackpath.bootstrapcdn.com/bootstrap/4.5.2/css/bootstrap.min.css"
integrity="sha384-JcKb8q3iqJ61gNV9KGb8thSsNjpSL0n8PARn9HuZOnIxN0hoP+VmmDGMN5t9UJ0Z" crossorigin="anonymous">
<style>
body {
background-color: lightgrey;
}
canvas {
padding-left: 0;
padding-right: 0;
margin-left: auto;
margin-right: auto;
display: block;
}
</style>
<script src="./bootstrap.js"></script>
</head>
<body>
<nav class="navbar navbar-expand-lg navbar-light bg-light">
<a class="navbar-brand" href="#">Mapgen demo</a>
<button class="navbar-toggler" type="button" data-toggle="collapse" data-target="#navbarSupportedContent"
aria-controls="navbarSupportedContent" aria-expanded="false" aria-label="Toggle navigation">
<span class="navbar-toggler-icon"></span>
</button>
<div class="mx-auto" id="navbarSupportedContent">
<ul class="navbar-nav">
<span class="navbar-text mr-2">Generator</span>
<li class="nav-item dropdown">
<button class="btn btn-secondary dropdown-toggle mr-2" type="button" id="generatorDropdown"
data-toggle="dropdown" aria-haspopup="true" aria-expanded="false">
Random
</button>
<div class="dropdown-menu" aria-labelledby="generatorDropdown">
<a class="dropdown-item" id="cellular-automata-option">Cellular Automata</a>
<a class="dropdown-item" id="simple-rooms-option">Simple Rooms</a>
<a class="dropdown-item" id="bsp-rooms-option">BSP Rooms</a>
<a class="dropdown-item" id="bsp-interior-option">BSP Interior</a>
<a class="dropdown-item" id="drunkard-option">Drunkard Walk</a>
<a class="dropdown-item" id="maze-option">Maze</a>
<a class="dropdown-item" id="voronoi-option">Voronoi Hive</a>
<a class="dropdown-item" id="random-option">Random</a>
</div>
</li>
<span class="navbar-text mr-2">Seed</span>
<input class="form-control mr-sm-2 w-25" id="seed" type="search" placeholder="random" aria-label="Seed">
<button class="btn btn-outline-success my-2 my-sm-0" type="submit" id="refresh">Refresh</button>
</ul>
</div>
<a class="github-button" href="https://github.com/klangner/mapgen.rs" data-icon="octicon-star"
aria-label="Star ntkme/github-buttons on GitHub">Star</a>
</nav>
<canvas id="mapgen-canvas"></canvas>
<div id="map-info" style="text-align: center"></div>
<div id="map-metrics" style="text-align: center"></div>
<script src="https://code.jquery.com/jquery-3.5.1.slim.min.js"
integrity="sha384-DfXdz2htPH0lsSSs5nCTpuj/zy4C+OGpamoFVy38MVBnE+IbbVYUew+OrCXaRkfj" crossorigin="anonymous"></script>
<script src="https://cdn.jsdelivr.net/npm/popper.js@1.16.1/dist/umd/popper.min.js"
integrity="sha384-9/reFTGAW83EW2RDu2S0VKaIzap3H66lZH81PoYlFhbGU+6BZp6G7niu735Sk7lN" crossorigin="anonymous"></script>
<script src="https://stackpath.bootstrapcdn.com/bootstrap/4.5.2/js/bootstrap.min.js"
integrity="sha384-B4gt1jrGC7Jh4AgTPSdUtOBvfO8shuf57BaghqFfPlYxofvL8/KUEfYiJOMMV+rV" crossorigin="anonymous"></script>
<script async defer src="https://buttons.github.io/buttons.js"></script>
</body>
</html>

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import {Cell, World} from "mapgen-demo";
import { memory } from "mapgen-demo/mapgen_demo_bg";
const CANVAS_SIZE = 750;
const GRID_COLS = 80;
const GRID_ROWS = 50;
const CELL_SIZE = CANVAS_SIZE/GRID_ROWS;
const TILE_SIZE = 39;
// Init canvas
const canvas = document.getElementById("mapgen-canvas");
canvas.height = CELL_SIZE * GRID_ROWS;
canvas.width = CELL_SIZE * GRID_COLS;
const ctx = canvas.getContext('2d');
// Info box
const infoDiv = document.getElementById('map-info');
// API to the WASM
let world = null;
// Load tiles bitmap
let tiles_image = new Image();
tiles_image.src = 'assets/tiles.png';
// Take provided seed or generate new one
function get_seed() {
var seed_text = document.getElementById("seed").value;
if( seed_text.length > 0) {
return Number(seed_text);
}
return Date.now();
}
function setGenerator(e) {
document.getElementById("generatorDropdown").innerHTML = e.target.innerText;
}
// Map generators
function refreshMap() {
var generator_name = document.getElementById("generatorDropdown").innerHTML;
switch(generator_name){
case "Cellular Automata":
world = World.new_cellular_automata(GRID_COLS, GRID_ROWS, get_seed());
break;
case "Simple Rooms":
world = World.new_simple_rooms(GRID_COLS, GRID_ROWS, get_seed());
break;
case "BSP Rooms":
world = World.new_bsp_rooms(GRID_COLS, GRID_ROWS, get_seed());
break;
case "BSP Interior":
world = World.new_bsp_interior(GRID_COLS, GRID_ROWS, get_seed());
break;
case "Drunkard Walk":
world = World.new_drunkard(GRID_COLS, GRID_ROWS, get_seed());
break;
case "Maze":
world = World.new_maze(GRID_COLS, GRID_ROWS, get_seed());
break;
case "Voronoi Hive":
world = World.new_voronoi(GRID_COLS, GRID_ROWS, get_seed());
break;
default:
world = World.new_random(GRID_COLS, GRID_ROWS, get_seed());
}
requestAnimationFrame(renderLoop);
}
// Main loop
function renderLoop() {
// universe.tick();
drawCells();
requestAnimationFrame(renderLoop);
};
const getIndex = (row, column) => {
return row * GRID_COLS + column;
};
const is_inner_wall = (tiles, col, row) => {
for (let c = Math.max(col - 1, 0); c < Math.min(col + 2, GRID_COLS); c++) {
for (let r = Math.max(row - 1, 0); r < Math.min(row + 2, GRID_ROWS); r++) {
if ((c != col || r != row) && tiles[getIndex(r, c)] == Cell.Floor) {
return false;
}
}
}
return true;
}
const draw_tile = (ctx, row, col, tile_type) => {
var tile_x = 0;
var tile_y = 0;
if (tile_type == "floor") {
tile_x = 3;
tile_y = 2;
} else if (tile_type == "wall") {
tile_x = 0;
tile_y = 3;
} else if (tile_type == "player") {
tile_x = 0;
tile_y = 8;
} else if (tile_type == "exit") {
tile_x = 10;
tile_y = 1;
} else {
tile_x = 18;
tile_y = 0;
}
ctx.drawImage(
tiles_image,
tile_x * TILE_SIZE + 3,
tile_y * TILE_SIZE + 3,
TILE_SIZE - 3,
TILE_SIZE - 3,
col * CELL_SIZE,
row * CELL_SIZE,
CELL_SIZE,
CELL_SIZE);
}
const drawCells = () => {
const tilesPtr = world.tiles();
const tiles = new Uint8Array(memory.buffer, tilesPtr, GRID_COLS * GRID_ROWS);
// tiles
for (let row = 0; row < GRID_ROWS; row++) {
for (let col = 0; col < GRID_COLS; col++) {
const idx = getIndex(row, col);
if (tiles[idx] == Cell.Floor) {
draw_tile(ctx, row, col, "floor");
} else if (is_inner_wall(tiles, col, row)){
draw_tile(ctx, row, col, "inner-wall");
} else {
draw_tile(ctx, row, col, "wall");
}
}
}
// Player position
let player = world.player_pos();
draw_tile(ctx, player.row(), player.col(), "player");
// Exit position
let exit = world.exit_pos();
draw_tile(ctx, exit.row(), exit.col(), "exit");
};
// Connect UI element
document.getElementById('cellular-automata-option').addEventListener('click', setGenerator);
document.getElementById('simple-rooms-option').addEventListener('click', setGenerator);
document.getElementById('bsp-rooms-option').addEventListener('click', setGenerator);
document.getElementById('drunkard-option').addEventListener('click', setGenerator);
document.getElementById('bsp-interior-option').addEventListener('click', setGenerator);
document.getElementById('maze-option').addEventListener('click', setGenerator);
document.getElementById('voronoi-option').addEventListener('click', setGenerator);
document.getElementById('random-option').addEventListener('click', setGenerator);
document.getElementById('refresh').addEventListener('click', refreshMap);
refreshMap();

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{
"name": "create-wasm-app",
"version": "0.1.0",
"description": "create an app to consume rust-generated wasm packages",
"main": "index.js",
"bin": {
"create-wasm-app": ".bin/create-wasm-app.js"
},
"scripts": {
"build": "webpack --config webpack.config.js",
"server": "webpack-dev-server",
"deploy": "gh-pages -d dist"
},
"repository": {
"type": "git",
"url": "git+https://github.com/rustwasm/create-wasm-app.git"
},
"keywords": [
"webassembly",
"wasm",
"rust",
"webpack"
],
"author": "Ashley Williams <ashley666ashley@gmail.com>",
"license": "(MIT OR Apache-2.0)",
"bugs": {
"url": "https://github.com/rustwasm/create-wasm-app/issues"
},
"homepage": "https://github.com/rustwasm/create-wasm-app#readme",
"dependencies": {
"gh-pages": "^3.1.0",
"mapgen-demo": "file:../pkg"
},
"devDependencies": {
"hello-wasm-pack": "^0.1.0",
"webpack": "^4.29.3",
"webpack-cli": "^3.1.0",
"webpack-dev-server": "^3.1.5",
"copy-webpack-plugin": "^5.0.0"
}
}

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const CopyWebpackPlugin = require("copy-webpack-plugin");
const path = require('path');
module.exports = {
entry: "./bootstrap.js",
output: {
path: path.resolve(__dirname, "../../docs"),
filename: "bootstrap.js",
},
mode: "development",
plugins: [
new CopyWebpackPlugin(['index.html', { from: 'assets', to: 'assets' }])
],
};

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/******/ (function(modules) { // webpackBootstrap
/******/ // install a JSONP callback for chunk loading
/******/ function webpackJsonpCallback(data) {
/******/ var chunkIds = data[0];
/******/ var moreModules = data[1];
/******/
/******/
/******/ // add "moreModules" to the modules object,
/******/ // then flag all "chunkIds" as loaded and fire callback
/******/ var moduleId, chunkId, i = 0, resolves = [];
/******/ for(;i < chunkIds.length; i++) {
/******/ chunkId = chunkIds[i];
/******/ if(Object.prototype.hasOwnProperty.call(installedChunks, chunkId) && installedChunks[chunkId]) {
/******/ resolves.push(installedChunks[chunkId][0]);
/******/ }
/******/ installedChunks[chunkId] = 0;
/******/ }
/******/ for(moduleId in moreModules) {
/******/ if(Object.prototype.hasOwnProperty.call(moreModules, moduleId)) {
/******/ modules[moduleId] = moreModules[moduleId];
/******/ }
/******/ }
/******/ if(parentJsonpFunction) parentJsonpFunction(data);
/******/
/******/ while(resolves.length) {
/******/ resolves.shift()();
/******/ }
/******/
/******/ };
/******/
/******/
/******/ // The module cache
/******/ var installedModules = {};
/******/
/******/ // object to store loaded and loading chunks
/******/ // undefined = chunk not loaded, null = chunk preloaded/prefetched
/******/ // Promise = chunk loading, 0 = chunk loaded
/******/ var installedChunks = {
/******/ "main": 0
/******/ };
/******/
/******/
/******/
/******/ // script path function
/******/ function jsonpScriptSrc(chunkId) {
/******/ return __webpack_require__.p + "" + chunkId + ".bootstrap.js"
/******/ }
/******/
/******/ // object to store loaded and loading wasm modules
/******/ var installedWasmModules = {};
/******/
/******/ function promiseResolve() { return Promise.resolve(); }
/******/
/******/ var wasmImportObjects = {
/******/ "../pkg/mapgen_demo_bg.wasm": function() {
/******/ return {
/******/ "./mapgen_demo_bg.js": {
/******/ "__wbindgen_object_drop_ref": function(p0i32) {
/******/ return installedModules["../pkg/mapgen_demo_bg.js"].exports["__wbindgen_object_drop_ref"](p0i32);
/******/ },
/******/ "__wbg_getRandomValues_c73f06b5ed8b878d": function(p0i32,p1i32) {
/******/ return installedModules["../pkg/mapgen_demo_bg.js"].exports["__wbg_getRandomValues_c73f06b5ed8b878d"](p0i32,p1i32);
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/******/ return installedModules["../pkg/mapgen_demo_bg.js"].exports["__wbg_randomFillSync_5fa0a72035c7bfd9"](p0i32,p1i32,p2i32);
/******/ },
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/******/ return installedModules["../pkg/mapgen_demo_bg.js"].exports["__wbg_self_23b14d60c8dbf9da"]();
/******/ },
/******/ "__wbg_static_accessor_MODULE_ff1e47f7076e0ee1": function() {
/******/ return installedModules["../pkg/mapgen_demo_bg.js"].exports["__wbg_static_accessor_MODULE_ff1e47f7076e0ee1"]();
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/******/ },
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/******/ return installedModules["../pkg/mapgen_demo_bg.js"].exports["__wbg_crypto_df96f3577c8a9bae"](p0i32);
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/******/ return installedModules["../pkg/mapgen_demo_bg.js"].exports["__wbg_msCrypto_331efcdb9be40d7c"](p0i32);
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/******/ return installedModules["../pkg/mapgen_demo_bg.js"].exports["__wbindgen_is_undefined"](p0i32);
/******/ },
/******/ "__wbg_instanceof_Window_adf3196bdc02b386": function(p0i32) {
/******/ return installedModules["../pkg/mapgen_demo_bg.js"].exports["__wbg_instanceof_Window_adf3196bdc02b386"](p0i32);
/******/ },
/******/ "__wbg_document_6cc8d0b87c0a99b9": function(p0i32) {
/******/ return installedModules["../pkg/mapgen_demo_bg.js"].exports["__wbg_document_6cc8d0b87c0a99b9"](p0i32);
/******/ },
/******/ "__wbg_getElementById_0cb6ad9511b1efc0": function(p0i32,p1i32,p2i32) {
/******/ return installedModules["../pkg/mapgen_demo_bg.js"].exports["__wbg_getElementById_0cb6ad9511b1efc0"](p0i32,p1i32,p2i32);
/******/ },
/******/ "__wbg_setinnerHTML_4ff235db1a3cb4d8": function(p0i32,p1i32,p2i32) {
/******/ return installedModules["../pkg/mapgen_demo_bg.js"].exports["__wbg_setinnerHTML_4ff235db1a3cb4d8"](p0i32,p1i32,p2i32);
/******/ },
/******/ "__wbg_call_8e95613cc6524977": function(p0i32,p1i32) {
/******/ return installedModules["../pkg/mapgen_demo_bg.js"].exports["__wbg_call_8e95613cc6524977"](p0i32,p1i32);
/******/ },
/******/ "__wbindgen_object_clone_ref": function(p0i32) {
/******/ return installedModules["../pkg/mapgen_demo_bg.js"].exports["__wbindgen_object_clone_ref"](p0i32);
/******/ },
/******/ "__wbg_newnoargs_f3b8a801d5d4b079": function(p0i32,p1i32) {
/******/ return installedModules["../pkg/mapgen_demo_bg.js"].exports["__wbg_newnoargs_f3b8a801d5d4b079"](p0i32,p1i32);
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/******/ "__wbg_self_07b2f89e82ceb76d": function() {
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/******/ "__wbg_window_ba85d88572adc0dc": function() {
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/******/ },
/******/ "__wbg_globalThis_b9277fc37e201fe5": function() {
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/******/ },
/******/ "__wbindgen_throw": function(p0i32,p1i32) {
/******/ return installedModules["../pkg/mapgen_demo_bg.js"].exports["__wbindgen_throw"](p0i32,p1i32);
/******/ },
/******/ "__wbindgen_memory": function() {
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/******/ }
/******/ };
/******/ },
/******/ };
/******/
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71
docs/index.html Normal file
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@ -0,0 +1,71 @@
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<link rel="icon" type="image/png" href="assets/favicon.ico" />
<title>Mapgen demo</title>
<link rel="stylesheet" href="https://stackpath.bootstrapcdn.com/bootstrap/4.5.2/css/bootstrap.min.css"
integrity="sha384-JcKb8q3iqJ61gNV9KGb8thSsNjpSL0n8PARn9HuZOnIxN0hoP+VmmDGMN5t9UJ0Z" crossorigin="anonymous">
<style>
body {
background-color: lightgrey;
}
canvas {
padding-left: 0;
padding-right: 0;
margin-left: auto;
margin-right: auto;
display: block;
}
</style>
<script src="./bootstrap.js"></script>
</head>
<body>
<nav class="navbar navbar-expand-lg navbar-light bg-light">
<a class="navbar-brand" href="#">Mapgen demo</a>
<button class="navbar-toggler" type="button" data-toggle="collapse" data-target="#navbarSupportedContent"
aria-controls="navbarSupportedContent" aria-expanded="false" aria-label="Toggle navigation">
<span class="navbar-toggler-icon"></span>
</button>
<div class="mx-auto" id="navbarSupportedContent">
<ul class="navbar-nav">
<span class="navbar-text mr-2">Generator</span>
<li class="nav-item dropdown">
<button class="btn btn-secondary dropdown-toggle mr-2" type="button" id="generatorDropdown"
data-toggle="dropdown" aria-haspopup="true" aria-expanded="false">
Random
</button>
<div class="dropdown-menu" aria-labelledby="generatorDropdown">
<a class="dropdown-item" id="cellular-automata-option">Cellular Automata</a>
<a class="dropdown-item" id="simple-rooms-option">Simple Rooms</a>
<a class="dropdown-item" id="bsp-rooms-option">BSP Rooms</a>
<a class="dropdown-item" id="bsp-interior-option">BSP Interior</a>
<a class="dropdown-item" id="drunkard-option">Drunkard Walk</a>
<a class="dropdown-item" id="maze-option">Maze</a>
<a class="dropdown-item" id="voronoi-option">Voronoi Hive</a>
<a class="dropdown-item" id="random-option">Random</a>
</div>
</li>
<span class="navbar-text mr-2">Seed</span>
<input class="form-control mr-sm-2 w-25" id="seed" type="search" placeholder="random" aria-label="Seed">
<button class="btn btn-outline-success my-2 my-sm-0" type="submit" id="refresh">Refresh</button>
</ul>
</div>
<a class="github-button" href="https://github.com/klangner/mapgen.rs" data-icon="octicon-star"
aria-label="Star ntkme/github-buttons on GitHub">Star</a>
</nav>
<canvas id="mapgen-canvas"></canvas>
<div id="map-info" style="text-align: center"></div>
<div id="map-metrics" style="text-align: center"></div>
<script src="https://code.jquery.com/jquery-3.5.1.slim.min.js"
integrity="sha384-DfXdz2htPH0lsSSs5nCTpuj/zy4C+OGpamoFVy38MVBnE+IbbVYUew+OrCXaRkfj" crossorigin="anonymous"></script>
<script src="https://cdn.jsdelivr.net/npm/popper.js@1.16.1/dist/umd/popper.min.js"
integrity="sha384-9/reFTGAW83EW2RDu2S0VKaIzap3H66lZH81PoYlFhbGU+6BZp6G7niu735Sk7lN" crossorigin="anonymous"></script>
<script src="https://stackpath.bootstrapcdn.com/bootstrap/4.5.2/js/bootstrap.min.js"
integrity="sha384-B4gt1jrGC7Jh4AgTPSdUtOBvfO8shuf57BaghqFfPlYxofvL8/KUEfYiJOMMV+rV" crossorigin="anonymous"></script>
<script async defer src="https://buttons.github.io/buttons.js"></script>
</body>
</html>

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@ -1,4 +1,4 @@
use here_be_dragons::*;
use mapgen::*;
use rand::prelude::*;
fn main() {

View File

@ -1,4 +1,4 @@
use here_be_dragons::*;
use mapgen::*;
use rand::prelude::*;
use std::time::{SystemTime, UNIX_EPOCH};

View File

@ -1,4 +1,4 @@
use here_be_dragons::{
use mapgen::{
filter::{
AreaStartingPosition, CellularAutomata, CullUnreachable, NoiseGenerator, XStart, YStart,
},
@ -16,8 +16,8 @@ impl MapFilter<MyData> for IncrementData {
fn modify_map(
&self,
_rng: &mut rand::prelude::StdRng,
map: &here_be_dragons::Map<MyData>,
) -> here_be_dragons::Map<MyData> {
map: &mapgen::Map<MyData>,
) -> mapgen::Map<MyData> {
let mut map = map.clone();
map.data.value += 1;
map

View File

@ -1,4 +1,4 @@
use here_be_dragons::{
use mapgen::{
filter::{
AreaStartingPosition, CellularAutomata, CullUnreachable, NoiseGenerator, XStart, YStart,
},

View File

@ -9,7 +9,7 @@
//! ---
//! use rand::prelude::*;
//! use crate::common::geometry::Point;
//! use here_be_dragons::dungeon::{
//! use mapgen::dungeon::{
//! MapModifier,
//! map::{Map, TileType},
//! starting_point::{AreaStartingPosition, XStart, YStart}
@ -63,7 +63,7 @@ impl<D: Clone + Default> DijkstraMap<D> {
/// WARNING: Will give incorrect results when used with non-uniform exit costs. Much slower
/// algorithm required to support that.
fn build(&mut self, map: &Map<D>) {
let mapsize = self.size_x * self.size_y;
let mapsize: usize = (self.size_x * self.size_y) as usize;
let mut open_list: VecDeque<((usize, usize), f32)> = VecDeque::with_capacity(mapsize);
if let Some(pos) = map.starting_point {

View File

@ -6,8 +6,8 @@
//! Example generator usage:
//! ```
//! use rand::prelude::*;
//! use here_be_dragons::{Map, MapFilter, NoData};
//! use here_be_dragons::filter::{
//! use mapgen::{Map, MapFilter, NoData};
//! use mapgen::filter::{
//! BspInterior
//! };
//!
@ -130,12 +130,12 @@ mod tests {
let gen = BspInterior::<NoData>::new();
let map = gen.modify_map(&mut rng, &Map::new(80, 50));
for i in 0..80 {
assert!(map.at(i, 0).unwrap().is_blocked());
assert!(map.at(i, 49).unwrap().is_blocked());
assert!(map.at(i, 0).is_blocked());
assert!(map.at(i, 49).is_blocked());
}
for j in 0..50 {
assert!(map.at(0, j).unwrap().is_blocked());
assert!(map.at(79, j).unwrap().is_blocked());
assert!(map.at(0, j).is_blocked());
assert!(map.at(79, j).is_blocked());
}
}
}

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@ -6,8 +6,8 @@
//! Example generator usage:
//! ```
//! use rand::prelude::*;
//! use here_be_dragons::{Map, MapFilter, NoData};
//! use here_be_dragons::filter::BspRooms;
//! use mapgen::{Map, MapFilter, NoData};
//! use mapgen::filter::BspRooms;
//!
//! let mut rng = StdRng::seed_from_u64(100);
//! let gen = BspRooms::<NoData>::new();
@ -110,8 +110,8 @@ impl<D: Clone + Default> BspRooms<D> {
let rect_width = rect.width();
let rect_height = rect.height();
let w = usize::max(3, rng.random_range(1, usize::min(rect_width, 20))) + 1;
let h = usize::max(3, rng.random_range(1, usize::min(rect_height, 20))) + 1;
let w = usize::max(3, rng.random_range(1, usize::min(rect_width as usize, 20))) + 1;
let h = usize::max(3, rng.random_range(1, usize::min(rect_height as usize, 20))) + 1;
result.x1 += rng.random_range(0, 6);
result.y1 += rng.random_range(0, 6);
@ -150,12 +150,8 @@ impl<D: Clone + Default> BspRooms<D> {
if y < 1 {
can_build = false;
}
if can_build {
if let Some(tile) = map.at(x, y) {
if tile.is_walkable() {
can_build = false;
}
}
if can_build && map.at(x as usize, y as usize).is_walkable() {
can_build = false;
}
}
}
@ -178,12 +174,12 @@ mod tests {
let gen = BspRooms::<NoData>::new();
let map = gen.modify_map(&mut rng, &Map::new(80, 50));
for i in 0..80 {
assert!(map.at(i, 0).unwrap().is_blocked());
assert!(map.at(i, 49).unwrap().is_blocked());
assert!(map.at(i, 0).is_blocked());
assert!(map.at(i, 49).is_blocked());
}
for j in 0..50 {
assert!(map.at(0, j).unwrap().is_blocked());
assert!(map.at(79, j).unwrap().is_blocked());
assert!(map.at(0, j).is_blocked());
assert!(map.at(79, j).is_blocked());
}
}
}

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@ -9,8 +9,8 @@
//! Example usage:
//! ```
//! use rand::prelude::*;
//! use here_be_dragons::{Map, MapFilter, NoData};
//! use here_be_dragons::filter::CellularAutomata;
//! use mapgen::{Map, MapFilter, NoData};
//! use mapgen::filter::CellularAutomata;
//!
//! let mut rng = StdRng::seed_from_u64(100);
//! let gen = CellularAutomata::<NoData>::new();
@ -76,7 +76,7 @@ fn apply_iteration<D: Clone + Default>(map: &Map<D>) -> Map<D> {
];
let neighbors = idxs
.iter()
.filter(|(x, y)| map.at(*x, *y).unwrap().is_blocked())
.filter(|(x, y)| map.at(*x, *y).is_blocked())
.count();
if neighbors > 4 || neighbors == 0 {
@ -103,7 +103,7 @@ mod tests {
fn test_iteration_wal() {
let map = Map::<NoData>::new(3, 3);
let new_map = apply_iteration(&map);
assert!(new_map.at(1, 1).unwrap().is_blocked());
assert!(new_map.at(1, 1).is_blocked());
}
#[test]
@ -115,6 +115,6 @@ mod tests {
}
}
let new_map = apply_iteration(&map);
assert!(new_map.at(1, 1).unwrap().is_walkable());
assert!(new_map.at(1, 1).is_walkable());
}
}

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@ -1,8 +1,8 @@
//! Example generator usage:
//! ```
//! use rand::prelude::*;
//! use here_be_dragons::{Map, MapFilter, NoData};
//! use here_be_dragons::filter::DrunkardsWalk;
//! use mapgen::{Map, MapFilter, NoData};
//! use mapgen::filter::DrunkardsWalk;
//!
//! let mut rng = StdRng::seed_from_u64(100);
//! let gen = DrunkardsWalk::<NoData>::open_area();

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@ -1,8 +1,8 @@
//! Example generator usage:
//! ```
//! use rand::prelude::*;
//! use here_be_dragons::{Map, MapFilter, NoData};
//! use here_be_dragons::filter::MazeBuilder;
//! use mapgen::{Map, MapFilter, NoData};
//! use mapgen::filter::MazeBuilder;
//!
//! let mut rng = StdRng::seed_from_u64(100);
//! let gen = MazeBuilder::<NoData>::new();
@ -160,7 +160,7 @@ impl<'a, D: Clone + Default> Grid<'a, D> {
if neighbors.len() == 1 {
return Some(neighbors[0]);
} else {
return Some(neighbors[(self.rng.roll_dice(1, neighbors.len()) - 1)]);
return Some(neighbors[(self.rng.roll_dice(1, neighbors.len()) - 1) as usize]);
}
}
None

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@ -4,8 +4,8 @@
//! Example usage:
//! ```
//! use rand::prelude::*;
//! use here_be_dragons::{Map, MapFilter, NoData};
//! use here_be_dragons::filter::NoiseGenerator;
//! use mapgen::{Map, MapFilter, NoData};
//! use mapgen::filter::NoiseGenerator;
//!
//! let mut rng = StdRng::seed_from_u64(100);
//! let gen = NoiseGenerator::<NoData>::uniform();

View File

@ -6,8 +6,8 @@
//! Example generator usage:
//! ```
//! use rand::prelude::*;
//! use here_be_dragons::{MapFilter, Map, NoData};
//! use here_be_dragons::filter::SimpleRooms;
//! use mapgen::{MapFilter, Map, NoData};
//! use mapgen::filter::SimpleRooms;
//!
//! let mut rng = StdRng::seed_from_u64(100);
//! let gen = SimpleRooms::<NoData>::new();

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@ -6,9 +6,9 @@
//! Example modifier usage:
//! ```
//! use rand::prelude::*;
//! use here_be_dragons::{MapFilter, Map, NoData, Tile};
//! use here_be_dragons::filter::starting_point::{AreaStartingPosition, XStart, YStart};
//! use here_be_dragons::geometry::Point;
//! use mapgen::{MapFilter, Map, NoData, Tile};
//! use mapgen::filter::starting_point::{AreaStartingPosition, XStart, YStart};
//! use mapgen::geometry::Point;
//!
//! let mut rng = StdRng::seed_from_u64(100);
//! let mut map = Map::<NoData>::new(80, 50);

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@ -1,8 +1,8 @@
//! Example generator usage:
//! ```
//! use rand::prelude::*;
//! use here_be_dragons::{Map, MapFilter, NoData};
//! use here_be_dragons::filter::VoronoiHive;
//! use mapgen::{Map, MapFilter, NoData};
//! use mapgen::filter::VoronoiHive;
//!
//! let mut rng = StdRng::seed_from_u64(100);
//! let gen = VoronoiHive::<NoData>::new();
@ -47,7 +47,7 @@ impl<D: Clone + Default> VoronoiHive<D> {
let seeds = self.generate_seeds(rng, map.width, map.height);
let mut voronoi_distance = vec![(0, 0.0f32); self.n_seeds];
let mut voronoi_membership: Vec<i32> = vec![0; map.width * map.height];
let mut voronoi_membership: Vec<i32> = vec![0; map.width as usize * map.height as usize];
for (i, vid) in voronoi_membership.iter_mut().enumerate() {
let x = i % map.width;
let y = i / map.width;

View File

@ -1,12 +1,8 @@
//! Support function for 2D geometry
//!
#[cfg(feature = "serde")]
use serde::{Deserialize, Serialize};
/// Position on the map
#[derive(Default, PartialEq, Copy, Clone, Debug, Eq, Hash)]
#[cfg_attr(feature = "serde", derive(Deserialize, Serialize))]
pub struct Point {
pub x: usize,
pub y: usize,
@ -33,7 +29,6 @@ impl Point {
/// Rectangle region on the map
#[derive(Hash, PartialEq, Eq, Copy, Clone, Debug)]
#[cfg_attr(feature = "serde", derive(Deserialize, Serialize))]
pub struct Rect {
pub x1: usize,
pub x2: usize,
@ -89,7 +84,7 @@ impl Rect {
/// Calculate abs value between 2 usize values
/// Example:
/// ```
/// use here_be_dragons::geometry::usize_abs;
/// use mapgen::geometry::usize_abs;
///
/// assert_eq!(usize_abs(5, 3), 2);
/// assert_eq!(usize_abs(3, 5), 2);

View File

@ -8,13 +8,13 @@
//!
//! Example
//! ```
//! use here_be_dragons::{MapFilter, MapBuilder, Map, NoData, Tile};
//! use here_be_dragons::filter::{
//! use mapgen::{MapFilter, MapBuilder, Map, NoData, Tile};
//! use mapgen::filter::{
//! NoiseGenerator,
//! CellularAutomata,
//! starting_point::{AreaStartingPosition, XStart, YStart}
//! };
//! use here_be_dragons::geometry::Point;
//! use mapgen::geometry::Point;
//!
//! let map = MapBuilder::<NoData>::new(80, 50)
//! .with(NoiseGenerator::uniform())

View File

@ -7,15 +7,10 @@
//! specific game.
//!
use super::geometry::{usize_abs, Point, Rect};
use std::fmt;
#[cfg(feature = "serde")]
use serde::{Deserialize, Serialize};
use crate::geometry::{usize_abs, Point, Rect};
#[derive(PartialEq, Copy, Clone, Debug, Eq, Hash)]
#[cfg_attr(feature = "serde", derive(Deserialize, Serialize))]
pub struct Tile {
is_blocked: bool,
index: usize,
@ -35,7 +30,6 @@ pub struct NoData;
/// Map data
#[derive(Default, Clone)]
#[cfg_attr(feature = "serde", derive(Deserialize, Serialize))]
pub struct Map<D: Clone + Default> {
pub tiles: Vec<Tile>,
pub width: usize,
@ -118,12 +112,12 @@ impl<D: Clone + Default> Map<D> {
}
/// Get TileType at the given location
pub fn at(&self, x: usize, y: usize) -> Option<&Tile> {
if x < self.width && y < self.height {
let idx = y * self.width + x;
self.tiles.get(idx)
pub fn at(&self, x: usize, y: usize) -> Tile {
if x >= self.width || y >= self.height {
Tile::wall()
} else {
None
let idx = (y as usize) * self.width + (x as usize);
self.tiles[idx]
}
}
@ -164,17 +158,13 @@ impl<D: Clone + Default> Map<D> {
// Check if given tile can be accessed
fn is_exit_valid(&self, x: usize, y: usize) -> bool {
if let Some(tile) = self.at(x, y) {
!tile.is_blocked
} else {
false
}
!self.at(x, y).is_blocked
}
/// Modify tile at the given location
pub fn set_tile(&mut self, x: usize, y: usize, tile: Tile) {
if x < self.width && y < self.height {
let idx = self.xy_idx(x, y);
let idx = self.xy_idx(x as usize, y as usize);
self.tiles[idx] = tile;
}
}
@ -188,7 +178,7 @@ impl<D: Clone + Default> Map<D> {
pub fn add_room(&mut self, rect: Rect) {
for x in rect.x1..rect.x2 {
for y in rect.y1..rect.y2 {
self.set_tile(x, y, Tile::floor());
self.set_tile(x as usize, y as usize, Tile::floor());
}
}
self.rooms.push(rect);
@ -210,11 +200,9 @@ impl<D: Clone + Default> Map<D> {
y -= 1;
}
if let Some(tile) = self.at(x, y) {
if tile.is_blocked {
corridor.push(Point::new(x, y));
self.set_tile(x, y, Tile::floor());
}
if self.at(x, y).is_blocked {
corridor.push(Point::new(x, y));
self.set_tile(x, y, Tile::floor());
}
}
}
@ -286,10 +274,10 @@ impl<D: Clone + Default> fmt::Display for Map<D> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
for y in 0..self.height {
let bytes: Vec<u8> = (0..self.width)
.map(|x| if self.at(x, y).unwrap().is_blocked { '#' } else { ' ' } as u8)
.map(|x| if self.at(x, y).is_blocked { '#' } else { ' ' } as u8)
.collect();
let line = String::from_utf8(bytes).expect("Can't convert map to string");
let _ = writeln!(f, "{line}");
let _ = writeln!(f, "{}", line);
}
Ok(())
}
@ -307,7 +295,7 @@ mod tests {
let map = Map::<NoData>::new(10, 10);
for i in 0..10 {
for j in 0..10 {
assert!(map.at(i, j).unwrap().is_blocked);
assert!(map.at(i, j).is_blocked);
}
}
}
@ -324,12 +312,12 @@ mod tests {
assert_eq!(map.width, 10);
assert_eq!(map.height, 3);
for i in 0..10 {
assert!(map.at(i, 0).unwrap().is_blocked);
assert!(map.at(i, 2).unwrap().is_blocked);
assert!(map.at(i, 0).is_blocked);
assert!(map.at(i, 2).is_blocked);
if i == 0 || i == 9 {
assert!(map.at(i, 1).unwrap().is_blocked);
assert!(map.at(i, 1).is_blocked);
} else {
assert!(map.at(i, 1).unwrap().is_walkable());
assert!(map.at(i, 1).is_walkable());
}
}
}
@ -355,9 +343,9 @@ mod tests {
for x in 0..map.width {
for y in 0..map.height {
if x == 0 || y == 0 || x == 4 || y == 4 {
assert!(map.at(x, y).unwrap().is_blocked);
assert!(map.at(x, y).is_blocked);
} else {
assert!(map.at(x, y).unwrap().is_walkable());
assert!(map.at(x, y).is_walkable());
}
}
}