//! Map structure contains information about tiles and other elements on the map. //! //! Map is created with generators and then can by modified with MapModifiers. //! //! This structure is not intented to be your map in the game (But can be used as one). //! Rather the information from this map will be copied to the structures required by //! specific game. //! /// Position on the map #[derive(PartialEq, Copy, Clone, Debug, Eq, Hash)] pub struct Point { x: usize, y: usize } impl Point { /// Create new point pub fn new(x: usize, y: usize) -> Point { Point {x, y} } /// Euclidean distance to a given point pub fn distance_to(self, point: &Point) -> f32 { let a = (self.x as f32 - point.x as f32).powf(2.0); let b = (self.y as f32 - point.y as f32).powf(2.0); (a + b).sqrt() } } /// Possible tile type on the map #[derive(PartialEq, Copy, Clone, Debug, Eq, Hash)] pub enum TileType { Wall, Floor } /// Map data #[derive(Default, Clone)] pub struct Map { pub tiles : Vec, pub width : usize, pub height : usize, pub starting_point: Option, pub exit_point: Option } impl Map { /// Generates an empty map, consisting entirely of solid walls pub fn new(width: usize, height: usize) -> Map { let map_tile_count = width*height; Map{ tiles : vec![TileType::Wall; map_tile_count], width, height, starting_point: None, exit_point: None, } } /// Get TileType at the given location pub fn at(&self, x: usize, y: usize) -> TileType { let idx = y * self.width + x; self.tiles[idx] } /// Modify tile at the given location pub fn set_tile(&mut self, x: usize, y: usize, tile: TileType) { let idx = y * self.width + x; self.tiles[idx] = tile; } } /// ------------------------------------------------------------------------------------------------ /// Module unit tests /// ------------------------------------------------------------------------------------------------ #[cfg(test)] mod tests { use super::*; #[test] fn test_distance() { let p1 = Point::new(10, 10); let p2 = Point::new(14, 7); let distance = p1.distance_to(&p2); assert_eq!(distance, 5.0); } #[test] fn test_new_map() { let map = Map::new(10, 10); for i in 0..10 { for j in 0..10 { assert_eq!(map.at(i, j), TileType::Wall); } } } }