//! Map structure contains information about tiles and other elements on the map. //! //! Map is created with generators and then can by modified with MapModifiers. //! //! This structure is not intented to be your map in the game (But can be used as one). //! Rather the information from this map will be copied to the structures required by //! specific game. //! use std::fmt; use crate::common::geometry::{Point, Rect}; #[derive(PartialEq, Copy, Clone, Debug, Eq, Hash)] pub enum TileType { Wall, Floor } /// Map data #[derive(Default, Clone)] pub struct Map { pub tiles : Vec, pub width : usize, pub height : usize, pub starting_point: Option, pub exit_point: Option, pub rooms: Vec, pub corridors: Vec>, } impl Map { /// Generates an empty map, consisting entirely of solid walls pub fn new(width: usize, height: usize) -> Map { let map_tile_count = width*height; Map{ tiles : vec![TileType::Wall; map_tile_count], width, height, starting_point: None, exit_point: None, rooms: Vec::new(), corridors: Vec::new() } } /// Create map from given string pub fn from_string(map_string: &str) -> Map { let lines: Vec<&str> = map_string.split("\n") .map(|l| l.trim()) .filter(|l| l.len() > 0) .collect(); let cols = lines.iter().map(|l| l.len()).max().get_or_insert(1).to_owned(); let rows = lines.len(); let mut map = Map::new(cols, rows); for i in 0..rows { let line = lines[i].as_bytes(); for j in 0..line.len() { if line[j] as char == ' ' { map.set_tile(j, i, TileType::Floor); } } } map } /// Get TileType at the given location pub fn at(&self, x: usize, y: usize) -> TileType { if x >= self.width || y >= self.height { TileType::Wall } else { let idx = (y as usize) * self.width + (x as usize); self.tiles[idx] } } /// Get available exists from the given tile pub fn get_available_exits(&self, x: usize, y: usize) -> Vec<(usize, usize, f32)> { let mut exits = Vec::new(); // Cardinal directions if self.is_exit_valid(x-1, y) { exits.push((x-1, y, 1.0)) }; if self.is_exit_valid(x+1, y) { exits.push((x+1, y, 1.0)) }; if self.is_exit_valid(x, y-1) { exits.push((x, y-1, 1.0)) }; if self.is_exit_valid(x, y+1) { exits.push((x, y+1, 1.0)) }; // Diagonals if self.is_exit_valid(x-1, y-1) { exits.push((x-1, y-1, 1.45)); } if self.is_exit_valid(x+1, y-1) { exits.push((x+1, y-1, 1.45)); } if self.is_exit_valid(x-1, y+1) { exits.push((x-1, y+1, 1.45)); } if self.is_exit_valid(x+1, y+1) { exits.push((x+1, y+1, 1.45)); } exits } // Check if given tile can be accessed fn is_exit_valid(&self, x:usize, y:usize) -> bool { self.at(x, y) == TileType::Floor } /// Modify tile at the given location pub fn set_tile(&mut self, x: usize, y: usize, tile: TileType) { if x < self.width && y < self.height { let idx = (y as usize) * self.width + (x as usize); self.tiles[idx] = tile; } } /// Create room on the map at given location /// Room is created by setting all tiles in the room to the Floor pub fn add_room(&mut self, rect: Rect) { for x in rect.x1..rect.x2 { for y in rect.y1..rect.y2 { self.set_tile(x as usize, y as usize, TileType::Floor); } } self.rooms.push(rect); } pub fn add_corridor(&mut self, from: Point, to:Point) { let mut corridor = Vec::new(); let mut x = from.x; let mut y = from.y; while x != to.x || y != to.y { if x < to.x { x += 1; } else if x > to.x { x -= 1; } else if y < to.y { y += 1; } else if y > to.y { y -= 1; } if self.at(x, y) != TileType::Floor { corridor.push(Point::new(x, y)); self.set_tile(x, y, TileType::Floor); } } } } impl fmt::Display for Map { fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { for y in 0..self.height { let bytes: Vec = (0..self.width) .map(|x| if self.at(x, y) == TileType::Wall {'#'} else {' '} as u8) .collect(); let line = String::from_utf8(bytes).expect("Can't convert map to string"); let _ = write!(f, "{}\n", line); } Ok(()) } } /// ------------------------------------------------------------------------------------------------ /// Module unit tests /// ------------------------------------------------------------------------------------------------ #[cfg(test)] mod tests { use super::*; #[test] fn test_new_map() { let map = Map::new(10, 10); for i in 0..10 { for j in 0..10 { assert_eq!(map.at(i, j), TileType::Wall); } } } #[test] fn test_from_string() { let map_str = " ########## # # ########## "; let map = Map::from_string(map_str); assert_eq!(map.width, 10); assert_eq!(map.height, 3); for i in 0..10 { assert_eq!(map.at(i, 0), TileType::Wall); assert_eq!(map.at(i, 2), TileType::Wall); if i == 0 || i == 9 { assert_eq!(map.at(i, 1), TileType::Wall); } else { assert_eq!(map.at(i, 1), TileType::Floor); } } } #[test] fn test_exists() { let map_str = " ########## # # # # ########## "; let map = Map::from_string(map_str); let exists = map.get_available_exits(1, 1); let expected_exists = vec![(2, 1, 1.0), (1, 2, 1.0), (2, 2, 1.45)]; assert_eq!(exists, expected_exists); } #[test] fn test_create_room() { let mut map = Map::new(5, 5); map.add_room(Rect::new(1, 1, 3, 3)); for x in 0..map.width { for y in 0..map.height { if x == 0 || y == 0 || x == 4 || y == 4 { assert_eq!(map.at(x, y), TileType::Wall); } else { assert_eq!(map.at(x, y), TileType::Floor); } } } } #[test] fn test_add_corridor() { let map_str = " ########## # # # ########## "; let mut map = Map::from_string(map_str); let expected_map_str = " ########## # # ########## "; let expected_map = Map::from_string(expected_map_str); map.add_corridor(Point::new(1, 1), Point::new(8, 1)); assert_eq!(map.tiles, expected_map.tiles); } }