use here_be_dragons::{ filter::{ AreaStartingPosition, CellularAutomata, CullUnreachable, NoiseGenerator, XStart, YStart, }, MapBuilder, MapFilter, }; #[derive(Clone, Default)] struct MyData { value: usize, } struct IncrementData; impl MapFilter for IncrementData { fn modify_map( &self, _rng: &mut rand::prelude::StdRng, map: &here_be_dragons::Map, ) -> here_be_dragons::Map { let mut map = map.clone(); map.data.value += 1; map } } fn main() { let map = MapBuilder::::new(20, 20) .with(NoiseGenerator::uniform()) .with(CellularAutomata::new()) .with(AreaStartingPosition::new(XStart::CENTER, YStart::CENTER)) .with(CullUnreachable::new()) .with(Box::new(IncrementData)) .build(); println!("{:}\n{}", map, map.data.value); }