//! Map structure contains information about tiles and other elements on the map. //! //! Map is created with generators and then can by modified with MapModifiers. //! //! This structure is not intented to be your map in the game (But can be used as one). //! Rather the information from this map will be copied to the structures required by //! specific game. //! use std::fmt; use super::geometry::{Point, Rect, usize_abs}; #[derive(PartialEq, Copy, Clone, Debug, Eq, Hash)] pub struct Tile { is_blocked: bool, index: usize, } #[derive(PartialEq, Copy, Clone)] pub enum Symmetry { None, Horizontal, Vertical, Both } /// Map data #[derive(Default, Clone)] pub struct Map { pub tiles : Vec, pub width : usize, pub height : usize, pub starting_point: Option, pub exit_point: Option, pub rooms: Vec, pub corridors: Vec>, } impl Tile { pub fn new(is_blocked: bool, index: usize) -> Tile { Tile { is_blocked, index} } pub fn wall() -> Tile { Tile::new(true, 0) } pub fn floor() -> Tile { Tile::new(false, 0) } pub fn is_walkable(&self) -> bool { !self.is_blocked } pub fn is_blocked(&self) -> bool { self.is_blocked } } impl Map { /// Generates an empty map, consisting entirely of solid walls pub fn new(width: usize, height: usize) -> Map { let map_tile_count = width*height; Map{ tiles : vec![Tile::wall(); map_tile_count], width, height, starting_point: None, exit_point: None, rooms: Vec::new(), corridors: Vec::new() } } /// Create map from given string pub fn from_string(map_string: &str) -> Map { let lines: Vec<&str> = map_string.split("\n") .map(|l| l.trim()) .filter(|l| l.len() > 0) .collect(); let cols = lines.iter().map(|l| l.len()).max().get_or_insert(1).to_owned(); let rows = lines.len(); let mut map = Map::new(cols, rows); for i in 0..rows { let line = lines[i].as_bytes(); for j in 0..line.len() { if line[j] as char == ' ' { map.set_tile(j, i, Tile::floor()); } } } map } /// Get TileType at the given location pub fn at(&self, x: usize, y: usize) -> Tile { if x >= self.width || y >= self.height { Tile::wall() } else { let idx = (y as usize) * self.width + (x as usize); self.tiles[idx] } } /// Get available exists from the given tile pub fn get_available_exits(&self, x: usize, y: usize) -> Vec<(usize, usize, f32)> { let mut exits = Vec::new(); // Cardinal directions if self.is_exit_valid(x-1, y) { exits.push((x-1, y, 1.0)) }; if self.is_exit_valid(x+1, y) { exits.push((x+1, y, 1.0)) }; if self.is_exit_valid(x, y-1) { exits.push((x, y-1, 1.0)) }; if self.is_exit_valid(x, y+1) { exits.push((x, y+1, 1.0)) }; // Diagonals if self.is_exit_valid(x-1, y-1) { exits.push((x-1, y-1, 1.45)); } if self.is_exit_valid(x+1, y-1) { exits.push((x+1, y-1, 1.45)); } if self.is_exit_valid(x-1, y+1) { exits.push((x-1, y+1, 1.45)); } if self.is_exit_valid(x+1, y+1) { exits.push((x+1, y+1, 1.45)); } exits } // Check if given tile can be accessed fn is_exit_valid(&self, x:usize, y:usize) -> bool { self.at(x, y).is_blocked == false } /// Modify tile at the given location pub fn set_tile(&mut self, x: usize, y: usize, tile: Tile) { if x < self.width && y < self.height { let idx = self.xy_idx(x as usize, y as usize); self.tiles[idx] = tile; } } pub fn xy_idx(&self, x: usize, y: usize) -> usize { y * self.width + x } /// Create room on the map at given location /// Room is created by setting all tiles in the room to the Floor pub fn add_room(&mut self, rect: Rect) { for x in rect.x1..rect.x2 { for y in rect.y1..rect.y2 { self.set_tile(x as usize, y as usize, Tile::floor()); } } self.rooms.push(rect); } pub fn add_corridor(&mut self, from: Point, to:Point) { let mut corridor = Vec::new(); let mut x = from.x; let mut y = from.y; while x != to.x || y != to.y { if x < to.x { x += 1; } else if x > to.x { x -= 1; } else if y < to.y { y += 1; } else if y > to.y { y -= 1; } if self.at(x, y).is_blocked { corridor.push(Point::new(x, y)); self.set_tile(x, y, Tile::floor()); } } } pub fn paint(&mut self, mode: Symmetry, brush_size: usize, x: usize, y: usize) { match mode { Symmetry::None => self.apply_paint(brush_size, x, y), Symmetry::Horizontal => { let center_x = self.width / 2; if x == center_x { self.apply_paint(brush_size, x, y); } else { let dist_x = usize_abs(center_x, x); self.apply_paint(brush_size, center_x + dist_x, y); self.apply_paint(brush_size, center_x - dist_x, y); } } Symmetry::Vertical => { let center_y = self.height / 2; if y == center_y { self.apply_paint(brush_size, x, y); } else { let dist_y = usize_abs(center_y, y); self.apply_paint(brush_size, x, center_y + dist_y); self.apply_paint(brush_size, x, center_y - dist_y); } } Symmetry::Both => { let center_x = self.width / 2; let center_y = self.height / 2; if x == center_x && y == center_y { self.apply_paint(brush_size, x, y); } else { let dist_x = usize_abs(center_x, x); self.apply_paint(brush_size, center_x + dist_x, y); self.apply_paint(brush_size, center_x - dist_x, y); let dist_y = usize_abs(center_y, y); self.apply_paint(brush_size, x, center_y + dist_y); self.apply_paint(brush_size, x, center_y - dist_y); } } } } fn apply_paint(&mut self, brush_size: usize, x: usize, y: usize) { match brush_size { 1 => { self.set_tile(x, y, Tile::floor()); } _ => { let half_brush_size = brush_size / 2; for brush_y in y-half_brush_size .. y+half_brush_size { for brush_x in x-half_brush_size .. x+half_brush_size { if brush_x > 1 && brush_x < self.width-1 && brush_y > 1 && brush_y < self.height-1 { self.set_tile(brush_x, brush_y, Tile::floor()); } } } } } } } impl fmt::Display for Map { fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { for y in 0..self.height { let bytes: Vec = (0..self.width) .map(|x| if self.at(x, y).is_blocked {'#'} else {' '} as u8) .collect(); let line = String::from_utf8(bytes).expect("Can't convert map to string"); let _ = write!(f, "{}\n", line); } Ok(()) } } /// ------------------------------------------------------------------------------------------------ /// Module unit tests /// ------------------------------------------------------------------------------------------------ #[cfg(test)] mod tests { use super::*; #[test] fn test_new_map() { let map = Map::new(10, 10); for i in 0..10 { for j in 0..10 { assert!(map.at(i, j).is_blocked); } } } #[test] fn test_from_string() { let map_str = " ########## # # ########## "; let map = Map::from_string(map_str); assert_eq!(map.width, 10); assert_eq!(map.height, 3); for i in 0..10 { assert!(map.at(i, 0).is_blocked); assert!(map.at(i, 2).is_blocked); if i == 0 || i == 9 { assert!(map.at(i, 1).is_blocked); } else { assert!(map.at(i, 1).is_blocked == false); } } } #[test] fn test_exists() { let map_str = " ########## # # # # ########## "; let map = Map::from_string(map_str); let exists = map.get_available_exits(1, 1); let expected_exists = vec![(2, 1, 1.0), (1, 2, 1.0), (2, 2, 1.45)]; assert_eq!(exists, expected_exists); } #[test] fn test_create_room() { let mut map = Map::new(5, 5); map.add_room(Rect::new(1, 1, 3, 3)); for x in 0..map.width { for y in 0..map.height { if x == 0 || y == 0 || x == 4 || y == 4 { assert!(map.at(x, y).is_blocked); } else { assert!(map.at(x, y).is_blocked == false); } } } } #[test] fn test_add_corridor() { let map_str = " ########## # # # ########## "; let mut map = Map::from_string(map_str); let expected_map_str = " ########## # # ########## "; let expected_map = Map::from_string(expected_map_str); map.add_corridor(Point::new(1, 1), Point::new(8, 1)); assert_eq!(map.tiles, expected_map.tiles); } }