here_be_dragons/src/filter/simple_rooms.rs

71 lines
1.9 KiB
Rust

//! Random rooms map generator.
//!
//! Try to generate rooms of different size to fill the map area.
//! Rooms will not overlap.
//!
//! Example generator usage:
//! ```
//! use rand::prelude::*;
//! use here_be_dragons::{MapFilter, Map, NoData};
//! use here_be_dragons::filter::SimpleRooms;
//!
//! let mut rng = StdRng::seed_from_u64(100);
//! let gen = SimpleRooms::<NoData>::new();
//! let map = gen.modify_map(&mut rng, &Map::new(80, 50));
//!
//! assert_eq!(map.width, 80);
//! assert_eq!(map.height, 50);
//! ```
//!
use std::marker::PhantomData;
use crate::geometry::Rect;
use crate::random::Rng;
use crate::Map;
use crate::MapFilter;
use rand::prelude::*;
pub struct SimpleRooms<D> {
max_rooms: usize,
min_room_size: usize,
max_room_size: usize,
phantom: PhantomData<D>,
}
impl<D: Clone + Default> MapFilter<D> for SimpleRooms<D> {
fn modify_map(&self, rng: &mut StdRng, map: &Map<D>) -> Map<D> {
self.build_rooms(map, rng)
}
}
impl<D: Clone + Default> SimpleRooms<D> {
pub fn new() -> Box<SimpleRooms<D>> {
Box::new(SimpleRooms {
max_rooms: 30,
min_room_size: 6,
max_room_size: 10,
phantom: PhantomData,
})
}
fn build_rooms(&self, map: &Map<D>, rng: &mut StdRng) -> Map<D> {
let mut new_map = map.clone();
// Create room dimensions
for _ in 0..self.max_rooms {
let w = rng.random_range(self.min_room_size, self.max_room_size);
let h = rng.random_range(self.min_room_size, self.max_room_size);
let x = rng.random_range(1, new_map.width - w);
let y = rng.random_range(1, new_map.height - h);
let new_room = Rect::new(x, y, w, h);
let intersects = new_map.rooms.iter().any(|r| new_room.intersect(r));
if !intersects {
new_map.add_room(new_room);
}
}
new_map
}
}