here_be_dragons/src/dungeon/map.rs
2020-09-03 21:54:24 +02:00

196 lines
5.6 KiB
Rust

//! Map structure contains information about tiles and other elements on the map.
//!
//! Map is created with generators and then can by modified with MapModifiers.
//!
//! This structure is not intented to be your map in the game (But can be used as one).
//! Rather the information from this map will be copied to the structures required by
//! specific game.
//!
use std::fmt;
/// Position on the map
#[derive(PartialEq, Copy, Clone, Debug, Eq, Hash)]
pub struct Point {
pub x: usize,
pub y: usize
}
impl Point {
/// Create new point
pub fn new(x: usize, y: usize) -> Point {
Point {x, y}
}
/// Euclidean distance to a given point
pub fn distance_to(self, point: &Point) -> f32 {
let a = (self.x as f32 - point.x as f32).powf(2.0);
let b = (self.y as f32 - point.y as f32).powf(2.0);
(a + b).sqrt()
}
}
/// Possible tile type on the map
#[derive(PartialEq, Copy, Clone, Debug, Eq, Hash)]
pub enum TileType {
Wall, Floor
}
/// Map data
#[derive(Default, Clone)]
pub struct Map {
pub tiles : Vec<TileType>,
pub width : usize,
pub height : usize,
pub starting_point: Option<Point>,
pub exit_point: Option<Point>
}
impl Map {
/// Generates an empty map, consisting entirely of solid walls
pub fn new(width: usize, height: usize) -> Map {
let map_tile_count = width*height;
Map{
tiles : vec![TileType::Wall; map_tile_count],
width,
height,
starting_point: None,
exit_point: None,
}
}
/// Create map from given string
pub fn from_string(map_string: &str) -> Map {
let lines: Vec<&str> = map_string.split("\n")
.map(|l| l.trim())
.filter(|l| l.len() > 0)
.collect();
let cols = lines.iter().map(|l| l.len()).max().get_or_insert(1).to_owned();
let rows = lines.len();
let mut map = Map::new(cols, rows);
for i in 0..rows {
let line = lines[i].as_bytes();
for j in 0..line.len() {
if line[j] as char == ' ' {
map.set_tile(j, i, TileType::Floor);
}
}
}
map
}
/// Get TileType at the given location
pub fn at(&self, x: usize, y: usize) -> TileType {
let idx = y * self.width + x;
self.tiles[idx]
}
/// Get available exists from the given tile
pub fn get_available_exits(&self, x: usize, y: usize) -> Vec<(usize, usize, f32)> {
let mut exits = Vec::new();
// Cardinal directions
if self.is_exit_valid(x-1, y) { exits.push((x-1, y, 1.0)) };
if self.is_exit_valid(x+1, y) { exits.push((x+1, y, 1.0)) };
if self.is_exit_valid(x, y-1) { exits.push((x, y-1, 1.0)) };
if self.is_exit_valid(x, y+1) { exits.push((x, y+1, 1.0)) };
// Diagonals
if self.is_exit_valid(x-1, y-1) { exits.push((x-1, y-1, 1.45)); }
if self.is_exit_valid(x+1, y-1) { exits.push((x+1, y-1, 1.45)); }
if self.is_exit_valid(x-1, y+1) { exits.push((x-1, y+1, 1.45)); }
if self.is_exit_valid(x+1, y+1) { exits.push((x+1, y+1, 1.45)); }
exits
}
// Check if given tile can be accessed
fn is_exit_valid(&self, x:usize, y:usize) -> bool {
if x < 1 || x > self.width-1 || y < 1 || y > self.height-1 { return false; }
self.at(x, y) == TileType::Floor
}
/// Modify tile at the given location
pub fn set_tile(&mut self, x: usize, y: usize, tile: TileType) {
let idx = y * self.width + x;
self.tiles[idx] = tile;
}
}
impl fmt::Display for Map {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
for y in 0..self.height {
let bytes: Vec<u8> = (0..self.width)
.map(|x| if self.at(x, y) == TileType::Wall {'#'} else {' '} as u8)
.collect();
let line = String::from_utf8(bytes).expect("Can't convert map to string");
let _ = write!(f, "{}\n", line);
}
Ok(())
}
}
/// ------------------------------------------------------------------------------------------------
/// Module unit tests
/// ------------------------------------------------------------------------------------------------
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_distance() {
let p1 = Point::new(10, 10);
let p2 = Point::new(14, 7);
let distance = p1.distance_to(&p2);
assert_eq!(distance, 5.0);
}
#[test]
fn test_new_map() {
let map = Map::new(10, 10);
for i in 0..10 {
for j in 0..10 {
assert_eq!(map.at(i, j), TileType::Wall);
}
}
}
#[test]
fn test_from_string() {
let map_str = "
##########
# #
##########
";
let map = Map::from_string(map_str);
assert_eq!(map.width, 10);
assert_eq!(map.height, 3);
for i in 0..10 {
assert_eq!(map.at(i, 0), TileType::Wall);
assert_eq!(map.at(i, 2), TileType::Wall);
if i == 0 || i == 9 {
assert_eq!(map.at(i, 1), TileType::Wall);
} else {
assert_eq!(map.at(i, 1), TileType::Floor);
}
}
}
#[test]
fn test_exists() {
let map_str = "
##########
# #
# #
##########
";
let map = Map::from_string(map_str);
let exists = map.get_available_exits(1, 1);
let expected_exists = vec![(2, 1, 1.0), (1, 2, 1.0), (2, 2, 1.45)];
assert_eq!(exists, expected_exists);
}
}