Nolan Darilek nolan
  • Joined on 2022-02-09
nolan pushed to main at projects/blackout 2022-02-24 17:11:22 +00:00
6d6ff3ae23 Since visibility requires physics, use RigidBodyPositionComponent rather than Coordinates for calculations.
nolan pushed to main at projects/blackout 2022-02-24 15:56:54 +00:00
460039548a Wrong URL.
nolan pushed to main at projects/blackout 2022-02-24 15:53:29 +00:00
45dd520709 Initial README.
227f1943f4 Add license.
Compare 2 commits »
nolan pushed to main at projects/blackout 2022-02-24 02:57:53 +00:00
7786de18e3 Lots of visibility refactoring and bugfixes.
nolan pushed to main at projects/blackout 2022-02-23 23:39:27 +00:00
nolan pushed to main at projects/blackout 2022-02-22 22:27:00 +00:00
21daafe913 No, really.
nolan pushed to main at projects/blackout 2022-02-22 22:25:13 +00:00
9798988141 Minor cleanup.
nolan pushed to main at projects/blackout 2022-02-17 17:14:04 +00:00
dee62d2dca Resume logging panics.
nolan pushed to main at projects/blackout 2022-02-15 04:51:31 +00:00
ea0b04da53 Fix many errors tracing colliders in maps.
nolan pushed to main at projects/blackout 2022-02-14 12:56:53 +00:00
6c97ff6be4 Prefer writing a component value where possible, and other minor cleanup.
nolan pushed to main at projects/blackout 2022-02-12 14:51:01 +00:00
1176c65ce9 Add another conversion.
nolan pushed to main at projects/blackout 2022-02-12 14:48:07 +00:00
701cac5568 Add conversion methods.
nolan pushed to main at projects/blackout 2022-02-11 17:40:00 +00:00
7087e47e6a Add pitch-shifting when behind.
nolan pushed to main at projects/blackout 2022-02-11 17:28:52 +00:00
0b9fd0921d Add RunIfExists command for only executing if a given entity exists.
nolan pushed to main at projects/blackout 2022-02-11 14:44:54 +00:00
27baaceaea Ditch constructors in favor of From conversions where it makes sense.