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Sources can bypass global effects.
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8a07a26fb5
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@ -160,6 +160,7 @@ pub struct Sound {
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pub pitch: f32,
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pub reference_distance: f32,
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pub rolloff_factor: f32,
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pub bypass_global_effects: bool,
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#[reflect(ignore)]
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pub source: Option<StaticSource>,
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}
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@ -174,6 +175,7 @@ impl Default for Sound {
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pitch: 1.,
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reference_distance: 1.,
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rolloff_factor: 1.,
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bypass_global_effects: false,
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source: None,
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}
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}
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@ -261,6 +263,7 @@ fn source_update(
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let pitch = sound.pitch;
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let reference_distance = sound.reference_distance;
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let rolloff_factor = sound.rolloff_factor;
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let bypass_global_effects = sound.bypass_global_effects;
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let source_state = if let Some(source) = &sound.source {
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Some(source.state())
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} else {
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@ -285,8 +288,10 @@ fn source_update(
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source.set_reference_distance(reference_distance).unwrap();
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source.set_rolloff_factor(rolloff_factor).unwrap();
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update_source_position(source, transform, global_transform);
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for (send, effect) in global_effects.iter_mut().enumerate() {
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source.set_aux_send(send as i32, effect).unwrap();
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if !bypass_global_effects {
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for (send, effect) in global_effects.iter_mut().enumerate() {
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source.set_aux_send(send as i32, effect).unwrap();
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}
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}
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} else {
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sound.source = None;
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