mirror of
https://github.com/lightsoutgames/bevy_openal.git
synced 2024-11-23 09:45:56 +00:00
Separate property synchronization from state sync, allowing other actions to happen before a source starts/stops playing.
This commit is contained in:
parent
e12fc0fb10
commit
612ac74a56
353
src/lib.rs
353
src/lib.rs
|
@ -215,203 +215,6 @@ impl Default for Sound {
|
|||
}
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct GlobalEffects(Vec<AuxEffectSlot>);
|
||||
|
||||
impl Deref for GlobalEffects {
|
||||
type Target = Vec<AuxEffectSlot>;
|
||||
|
||||
fn deref(&self) -> &Self::Target {
|
||||
&self.0
|
||||
}
|
||||
}
|
||||
|
||||
impl DerefMut for GlobalEffects {
|
||||
fn deref_mut(&mut self) -> &mut Self::Target {
|
||||
&mut self.0
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn sync_source_and_components(
|
||||
source: &mut StaticSource,
|
||||
transform: Option<&Transform>,
|
||||
global_transform: Option<&GlobalTransform>,
|
||||
gain: f32,
|
||||
pitch: f32,
|
||||
looping: bool,
|
||||
reference_distance: f32,
|
||||
max_distance: f32,
|
||||
rolloff_factor: f32,
|
||||
radius: f32,
|
||||
bypass_global_effects: bool,
|
||||
global_effects: &mut Vec<AuxEffectSlot>,
|
||||
) {
|
||||
let translation = global_transform
|
||||
.map(|v| v.translation)
|
||||
.or_else(|| transform.map(|v| v.translation));
|
||||
if let Some(translation) = translation {
|
||||
source.set_relative(false);
|
||||
source
|
||||
.set_position([translation.x, translation.y, translation.z])
|
||||
.ok();
|
||||
} else {
|
||||
source.set_relative(true);
|
||||
source.set_position([0., 0., 0.]).ok();
|
||||
}
|
||||
source.set_gain(gain).ok();
|
||||
source.set_pitch(pitch).ok();
|
||||
source.set_looping(looping);
|
||||
source.set_reference_distance(reference_distance).ok();
|
||||
source.set_max_distance(max_distance).ok();
|
||||
source.set_rolloff_factor(rolloff_factor).ok();
|
||||
source.set_radius(radius).ok();
|
||||
if !bypass_global_effects {
|
||||
for (send, effect) in global_effects.iter_mut().enumerate() {
|
||||
source.set_aux_send(send as i32, effect).ok();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn source_update(
|
||||
context: Res<Context>,
|
||||
buffers: Res<Buffers>,
|
||||
mut global_effects: ResMut<GlobalEffects>,
|
||||
mut query: Query<(&mut Sound, Option<&Transform>, Option<&GlobalTransform>)>,
|
||||
) {
|
||||
for (mut sound, transform, global_transform) in query.iter_mut() {
|
||||
let Sound {
|
||||
gain,
|
||||
pitch,
|
||||
looping,
|
||||
reference_distance,
|
||||
max_distance,
|
||||
rolloff_factor,
|
||||
radius,
|
||||
bypass_global_effects,
|
||||
state,
|
||||
..
|
||||
} = *sound;
|
||||
let mut clear = false;
|
||||
match state {
|
||||
SoundState::Stopped => {
|
||||
if let Some(source) = sound.source.as_mut() {
|
||||
let mut source = source.lock().unwrap();
|
||||
source.stop();
|
||||
}
|
||||
sound.source = None;
|
||||
}
|
||||
SoundState::Playing => {
|
||||
if let Some(source) = sound.source.as_mut() {
|
||||
let mut source = source.lock().unwrap();
|
||||
if !vec![SourceState::Playing, SourceState::Paused].contains(&source.state()) {
|
||||
clear = true;
|
||||
} else {
|
||||
sync_source_and_components(
|
||||
&mut source,
|
||||
transform,
|
||||
global_transform,
|
||||
gain,
|
||||
pitch,
|
||||
looping,
|
||||
reference_distance,
|
||||
max_distance,
|
||||
rolloff_factor,
|
||||
radius,
|
||||
bypass_global_effects,
|
||||
&mut **global_effects,
|
||||
);
|
||||
if source.state() != SourceState::Playing {
|
||||
source.play();
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if let Ok(mut source) = context.new_static_source() {
|
||||
if let Some(buffer) = buffers.0.get(&sound.buffer.id) {
|
||||
source.set_buffer(buffer.clone()).unwrap();
|
||||
}
|
||||
sync_source_and_components(
|
||||
&mut source,
|
||||
transform,
|
||||
global_transform,
|
||||
gain,
|
||||
pitch,
|
||||
looping,
|
||||
reference_distance,
|
||||
max_distance,
|
||||
rolloff_factor,
|
||||
radius,
|
||||
bypass_global_effects,
|
||||
&mut **global_effects,
|
||||
);
|
||||
source.play();
|
||||
sound.source = Some(Arc::new(Mutex::new(source)));
|
||||
} else {
|
||||
error!("Error creating source");
|
||||
}
|
||||
}
|
||||
}
|
||||
SoundState::Paused => {
|
||||
if let Some(source) = sound.source.as_mut() {
|
||||
let mut source = source.lock().unwrap();
|
||||
if source.state() != SourceState::Paused {
|
||||
source.pause();
|
||||
sync_source_and_components(
|
||||
&mut source,
|
||||
transform,
|
||||
global_transform,
|
||||
gain,
|
||||
pitch,
|
||||
looping,
|
||||
reference_distance,
|
||||
max_distance,
|
||||
rolloff_factor,
|
||||
radius,
|
||||
bypass_global_effects,
|
||||
&mut **global_effects,
|
||||
);
|
||||
}
|
||||
} else {
|
||||
let mut source = context.new_static_source().unwrap();
|
||||
if let Some(buffer) = buffers.0.get(&sound.buffer.id) {
|
||||
source.set_buffer(buffer.clone()).unwrap();
|
||||
}
|
||||
sync_source_and_components(
|
||||
&mut source,
|
||||
transform,
|
||||
global_transform,
|
||||
gain,
|
||||
pitch,
|
||||
looping,
|
||||
reference_distance,
|
||||
max_distance,
|
||||
rolloff_factor,
|
||||
radius,
|
||||
bypass_global_effects,
|
||||
&mut **global_effects,
|
||||
);
|
||||
source.pause();
|
||||
sound.source = Some(Arc::new(Mutex::new(source)));
|
||||
}
|
||||
}
|
||||
}
|
||||
if clear {
|
||||
sound.source = None;
|
||||
sound.state = SoundState::Stopped;
|
||||
}
|
||||
if let Some(source) = sound.source.clone() {
|
||||
let source = source.lock().unwrap();
|
||||
sound.state = match &source.state() {
|
||||
SourceState::Initial => SoundState::Stopped,
|
||||
SourceState::Playing => SoundState::Playing,
|
||||
SourceState::Paused => SoundState::Paused,
|
||||
SourceState::Stopped => SoundState::Stopped,
|
||||
SourceState::Unknown(_) => SoundState::Stopped,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Sound {
|
||||
pub fn stop(&mut self) {
|
||||
if let Some(source) = self.source.as_mut() {
|
||||
|
@ -443,7 +246,24 @@ impl Sound {
|
|||
#[reflect(Component)]
|
||||
pub struct Listener;
|
||||
|
||||
fn listener_update(
|
||||
#[derive(Default)]
|
||||
pub struct GlobalEffects(Vec<AuxEffectSlot>);
|
||||
|
||||
impl Deref for GlobalEffects {
|
||||
type Target = Vec<AuxEffectSlot>;
|
||||
|
||||
fn deref(&self) -> &Self::Target {
|
||||
&self.0
|
||||
}
|
||||
}
|
||||
|
||||
impl DerefMut for GlobalEffects {
|
||||
fn deref_mut(&mut self) -> &mut Self::Target {
|
||||
&mut self.0
|
||||
}
|
||||
}
|
||||
|
||||
fn update_listener(
|
||||
context: ResMut<Context>,
|
||||
query: Query<(&Listener, Option<&Transform>, Option<&GlobalTransform>)>,
|
||||
) {
|
||||
|
@ -475,6 +295,118 @@ fn listener_update(
|
|||
}
|
||||
}
|
||||
|
||||
fn update_source_properties(
|
||||
context: Res<Context>,
|
||||
buffers: Res<Buffers>,
|
||||
mut global_effects: ResMut<GlobalEffects>,
|
||||
mut query: Query<(&mut Sound, Option<&Transform>, Option<&GlobalTransform>)>,
|
||||
) {
|
||||
for (mut sound, transform, global_transform) in query.iter_mut() {
|
||||
let Sound {
|
||||
gain,
|
||||
pitch,
|
||||
looping,
|
||||
reference_distance,
|
||||
max_distance,
|
||||
rolloff_factor,
|
||||
radius,
|
||||
bypass_global_effects,
|
||||
state,
|
||||
..
|
||||
} = *sound;
|
||||
if state != SoundState::Stopped {
|
||||
if sound.source.is_none() {
|
||||
if let Ok(mut source) = context.new_static_source() {
|
||||
if let Some(buffer) = buffers.0.get(&sound.buffer.id) {
|
||||
source.set_buffer(buffer.clone()).unwrap();
|
||||
}
|
||||
sound.source = Some(Arc::new(Mutex::new(source)));
|
||||
}
|
||||
}
|
||||
if let Some(source) = sound.source.as_mut() {
|
||||
let mut source = source.lock().unwrap();
|
||||
let translation = global_transform
|
||||
.map(|v| v.translation)
|
||||
.or_else(|| transform.map(|v| v.translation));
|
||||
if let Some(translation) = translation {
|
||||
source.set_relative(false);
|
||||
source
|
||||
.set_position([translation.x, translation.y, translation.z])
|
||||
.ok();
|
||||
} else {
|
||||
source.set_relative(true);
|
||||
source.set_position([0., 0., 0.]).ok();
|
||||
}
|
||||
source.set_gain(gain).ok();
|
||||
source.set_pitch(pitch).ok();
|
||||
source.set_looping(looping);
|
||||
source.set_reference_distance(reference_distance).ok();
|
||||
source.set_max_distance(max_distance).ok();
|
||||
source.set_rolloff_factor(rolloff_factor).ok();
|
||||
source.set_radius(radius).ok();
|
||||
if !bypass_global_effects {
|
||||
for (send, effect) in global_effects.iter_mut().enumerate() {
|
||||
source.set_aux_send(send as i32, effect).ok();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn update_source_state(mut query: Query<&mut Sound>) {
|
||||
for mut sound in query.iter_mut() {
|
||||
let mut clear = false;
|
||||
match &sound.state {
|
||||
SoundState::Stopped => {
|
||||
if let Some(source) = sound.source.as_mut() {
|
||||
let mut source = source.lock().unwrap();
|
||||
source.stop();
|
||||
}
|
||||
sound.source = None;
|
||||
}
|
||||
SoundState::Playing => {
|
||||
if let Some(source) = sound.source.as_mut() {
|
||||
let mut source = source.lock().unwrap();
|
||||
if !vec![
|
||||
SourceState::Initial,
|
||||
SourceState::Playing,
|
||||
SourceState::Paused,
|
||||
]
|
||||
.contains(&source.state())
|
||||
{
|
||||
clear = true;
|
||||
} else if source.state() != SourceState::Playing {
|
||||
source.play();
|
||||
}
|
||||
}
|
||||
}
|
||||
SoundState::Paused => {
|
||||
if let Some(source) = sound.source.as_mut() {
|
||||
let mut source = source.lock().unwrap();
|
||||
if source.state() != SourceState::Paused {
|
||||
source.pause();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if clear {
|
||||
sound.source = None;
|
||||
sound.state = SoundState::Stopped;
|
||||
}
|
||||
if let Some(source) = sound.source.clone() {
|
||||
let source = source.lock().unwrap();
|
||||
sound.state = match &source.state() {
|
||||
SourceState::Initial => SoundState::Stopped,
|
||||
SourceState::Playing => SoundState::Playing,
|
||||
SourceState::Paused => SoundState::Paused,
|
||||
SourceState::Stopped => SoundState::Stopped,
|
||||
SourceState::Unknown(_) => SoundState::Stopped,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Default)]
|
||||
pub struct OpenAlConfig {
|
||||
pub soft_hrtf: bool,
|
||||
|
@ -482,6 +414,13 @@ pub struct OpenAlConfig {
|
|||
|
||||
pub struct OpenAlPlugin;
|
||||
|
||||
#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq, SystemLabel)]
|
||||
pub enum OpenAlSystem {
|
||||
UpdateListener,
|
||||
UpdateSourceProperties,
|
||||
UpdateSourceState,
|
||||
}
|
||||
|
||||
impl Plugin for OpenAlPlugin {
|
||||
fn build(&self, app: &mut AppBuilder) {
|
||||
if !app.world().contains_resource::<OpenAlConfig>() {
|
||||
|
@ -507,15 +446,25 @@ impl Plugin for OpenAlPlugin {
|
|||
.add_system(buffer_creation.system())
|
||||
.add_system_to_stage(
|
||||
CoreStage::PostUpdate,
|
||||
source_update
|
||||
update_listener
|
||||
.system()
|
||||
.after(TransformSystem::TransformPropagate),
|
||||
.label(OpenAlSystem::UpdateListener)
|
||||
.after(TransformSystem::TransformPropagate)
|
||||
.before(OpenAlSystem::UpdateSourceState),
|
||||
)
|
||||
.add_system_to_stage(
|
||||
CoreStage::PostUpdate,
|
||||
listener_update
|
||||
update_source_properties
|
||||
.system()
|
||||
.after(TransformSystem::TransformPropagate),
|
||||
.label(OpenAlSystem::UpdateSourceProperties)
|
||||
.after(TransformSystem::TransformPropagate)
|
||||
.before(OpenAlSystem::UpdateSourceState),
|
||||
)
|
||||
.add_system_to_stage(
|
||||
CoreStage::PostUpdate,
|
||||
update_source_state
|
||||
.system()
|
||||
.label(OpenAlSystem::UpdateSourceState),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user