mirror of
https://github.com/lightsoutgames/bevy_openal.git
synced 2024-11-21 08:55:56 +00:00
Separate property synchronization from state sync, allowing other actions to happen before a source starts/stops playing.
This commit is contained in:
parent
e12fc0fb10
commit
612ac74a56
353
src/lib.rs
353
src/lib.rs
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@ -215,203 +215,6 @@ impl Default for Sound {
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}
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}
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#[derive(Default)]
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pub struct GlobalEffects(Vec<AuxEffectSlot>);
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impl Deref for GlobalEffects {
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type Target = Vec<AuxEffectSlot>;
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fn deref(&self) -> &Self::Target {
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&self.0
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}
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}
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impl DerefMut for GlobalEffects {
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fn deref_mut(&mut self) -> &mut Self::Target {
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&mut self.0
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}
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}
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#[allow(clippy::too_many_arguments)]
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fn sync_source_and_components(
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source: &mut StaticSource,
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transform: Option<&Transform>,
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global_transform: Option<&GlobalTransform>,
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gain: f32,
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pitch: f32,
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looping: bool,
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reference_distance: f32,
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max_distance: f32,
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rolloff_factor: f32,
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radius: f32,
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bypass_global_effects: bool,
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global_effects: &mut Vec<AuxEffectSlot>,
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) {
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let translation = global_transform
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.map(|v| v.translation)
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.or_else(|| transform.map(|v| v.translation));
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if let Some(translation) = translation {
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source.set_relative(false);
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source
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.set_position([translation.x, translation.y, translation.z])
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.ok();
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} else {
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source.set_relative(true);
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source.set_position([0., 0., 0.]).ok();
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}
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source.set_gain(gain).ok();
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source.set_pitch(pitch).ok();
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source.set_looping(looping);
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source.set_reference_distance(reference_distance).ok();
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source.set_max_distance(max_distance).ok();
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source.set_rolloff_factor(rolloff_factor).ok();
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source.set_radius(radius).ok();
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if !bypass_global_effects {
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for (send, effect) in global_effects.iter_mut().enumerate() {
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source.set_aux_send(send as i32, effect).ok();
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}
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}
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}
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fn source_update(
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context: Res<Context>,
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buffers: Res<Buffers>,
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mut global_effects: ResMut<GlobalEffects>,
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mut query: Query<(&mut Sound, Option<&Transform>, Option<&GlobalTransform>)>,
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) {
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for (mut sound, transform, global_transform) in query.iter_mut() {
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let Sound {
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gain,
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pitch,
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looping,
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reference_distance,
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max_distance,
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rolloff_factor,
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radius,
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bypass_global_effects,
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state,
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..
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} = *sound;
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let mut clear = false;
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match state {
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SoundState::Stopped => {
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if let Some(source) = sound.source.as_mut() {
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let mut source = source.lock().unwrap();
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source.stop();
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}
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sound.source = None;
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}
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SoundState::Playing => {
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if let Some(source) = sound.source.as_mut() {
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let mut source = source.lock().unwrap();
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if !vec![SourceState::Playing, SourceState::Paused].contains(&source.state()) {
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clear = true;
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} else {
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sync_source_and_components(
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&mut source,
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transform,
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global_transform,
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gain,
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pitch,
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looping,
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reference_distance,
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max_distance,
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rolloff_factor,
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radius,
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bypass_global_effects,
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&mut **global_effects,
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);
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if source.state() != SourceState::Playing {
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source.play();
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}
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}
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} else {
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if let Ok(mut source) = context.new_static_source() {
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if let Some(buffer) = buffers.0.get(&sound.buffer.id) {
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source.set_buffer(buffer.clone()).unwrap();
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}
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sync_source_and_components(
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&mut source,
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transform,
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global_transform,
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gain,
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pitch,
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looping,
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reference_distance,
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max_distance,
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rolloff_factor,
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radius,
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bypass_global_effects,
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&mut **global_effects,
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);
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source.play();
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sound.source = Some(Arc::new(Mutex::new(source)));
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} else {
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error!("Error creating source");
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}
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}
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}
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SoundState::Paused => {
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if let Some(source) = sound.source.as_mut() {
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let mut source = source.lock().unwrap();
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if source.state() != SourceState::Paused {
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source.pause();
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sync_source_and_components(
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&mut source,
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transform,
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global_transform,
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gain,
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pitch,
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looping,
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reference_distance,
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max_distance,
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rolloff_factor,
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radius,
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bypass_global_effects,
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&mut **global_effects,
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);
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}
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} else {
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let mut source = context.new_static_source().unwrap();
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if let Some(buffer) = buffers.0.get(&sound.buffer.id) {
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source.set_buffer(buffer.clone()).unwrap();
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}
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sync_source_and_components(
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&mut source,
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transform,
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global_transform,
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gain,
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pitch,
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looping,
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reference_distance,
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max_distance,
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rolloff_factor,
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radius,
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bypass_global_effects,
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&mut **global_effects,
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);
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source.pause();
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sound.source = Some(Arc::new(Mutex::new(source)));
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}
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}
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}
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if clear {
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sound.source = None;
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sound.state = SoundState::Stopped;
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}
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if let Some(source) = sound.source.clone() {
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let source = source.lock().unwrap();
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sound.state = match &source.state() {
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SourceState::Initial => SoundState::Stopped,
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SourceState::Playing => SoundState::Playing,
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SourceState::Paused => SoundState::Paused,
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SourceState::Stopped => SoundState::Stopped,
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SourceState::Unknown(_) => SoundState::Stopped,
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};
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}
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}
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}
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impl Sound {
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pub fn stop(&mut self) {
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if let Some(source) = self.source.as_mut() {
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@ -443,7 +246,24 @@ impl Sound {
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#[reflect(Component)]
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pub struct Listener;
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fn listener_update(
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#[derive(Default)]
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pub struct GlobalEffects(Vec<AuxEffectSlot>);
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impl Deref for GlobalEffects {
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type Target = Vec<AuxEffectSlot>;
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fn deref(&self) -> &Self::Target {
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&self.0
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}
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}
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impl DerefMut for GlobalEffects {
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fn deref_mut(&mut self) -> &mut Self::Target {
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&mut self.0
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}
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}
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fn update_listener(
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context: ResMut<Context>,
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query: Query<(&Listener, Option<&Transform>, Option<&GlobalTransform>)>,
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) {
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@ -475,6 +295,118 @@ fn listener_update(
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}
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}
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fn update_source_properties(
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context: Res<Context>,
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buffers: Res<Buffers>,
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mut global_effects: ResMut<GlobalEffects>,
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mut query: Query<(&mut Sound, Option<&Transform>, Option<&GlobalTransform>)>,
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) {
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for (mut sound, transform, global_transform) in query.iter_mut() {
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let Sound {
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gain,
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pitch,
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looping,
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reference_distance,
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max_distance,
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rolloff_factor,
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radius,
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bypass_global_effects,
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state,
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..
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} = *sound;
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if state != SoundState::Stopped {
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if sound.source.is_none() {
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if let Ok(mut source) = context.new_static_source() {
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if let Some(buffer) = buffers.0.get(&sound.buffer.id) {
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source.set_buffer(buffer.clone()).unwrap();
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}
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sound.source = Some(Arc::new(Mutex::new(source)));
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}
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}
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if let Some(source) = sound.source.as_mut() {
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let mut source = source.lock().unwrap();
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let translation = global_transform
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.map(|v| v.translation)
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.or_else(|| transform.map(|v| v.translation));
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if let Some(translation) = translation {
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source.set_relative(false);
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source
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.set_position([translation.x, translation.y, translation.z])
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.ok();
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} else {
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source.set_relative(true);
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source.set_position([0., 0., 0.]).ok();
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}
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source.set_gain(gain).ok();
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source.set_pitch(pitch).ok();
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source.set_looping(looping);
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source.set_reference_distance(reference_distance).ok();
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source.set_max_distance(max_distance).ok();
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source.set_rolloff_factor(rolloff_factor).ok();
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source.set_radius(radius).ok();
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if !bypass_global_effects {
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for (send, effect) in global_effects.iter_mut().enumerate() {
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source.set_aux_send(send as i32, effect).ok();
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}
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}
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}
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}
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}
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}
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fn update_source_state(mut query: Query<&mut Sound>) {
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for mut sound in query.iter_mut() {
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let mut clear = false;
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match &sound.state {
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SoundState::Stopped => {
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if let Some(source) = sound.source.as_mut() {
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let mut source = source.lock().unwrap();
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source.stop();
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}
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sound.source = None;
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}
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SoundState::Playing => {
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if let Some(source) = sound.source.as_mut() {
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let mut source = source.lock().unwrap();
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if !vec![
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SourceState::Initial,
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SourceState::Playing,
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SourceState::Paused,
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]
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.contains(&source.state())
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{
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clear = true;
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} else if source.state() != SourceState::Playing {
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source.play();
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}
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}
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}
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SoundState::Paused => {
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if let Some(source) = sound.source.as_mut() {
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let mut source = source.lock().unwrap();
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if source.state() != SourceState::Paused {
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source.pause();
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}
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}
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}
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}
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if clear {
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sound.source = None;
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sound.state = SoundState::Stopped;
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}
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if let Some(source) = sound.source.clone() {
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let source = source.lock().unwrap();
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sound.state = match &source.state() {
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SourceState::Initial => SoundState::Stopped,
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SourceState::Playing => SoundState::Playing,
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SourceState::Paused => SoundState::Paused,
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SourceState::Stopped => SoundState::Stopped,
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SourceState::Unknown(_) => SoundState::Stopped,
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};
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}
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}
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}
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#[derive(Clone, Copy, Debug, Default)]
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pub struct OpenAlConfig {
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pub soft_hrtf: bool,
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@ -482,6 +414,13 @@ pub struct OpenAlConfig {
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pub struct OpenAlPlugin;
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#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq, SystemLabel)]
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pub enum OpenAlSystem {
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UpdateListener,
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UpdateSourceProperties,
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UpdateSourceState,
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}
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impl Plugin for OpenAlPlugin {
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fn build(&self, app: &mut AppBuilder) {
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if !app.world().contains_resource::<OpenAlConfig>() {
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@ -507,15 +446,25 @@ impl Plugin for OpenAlPlugin {
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.add_system(buffer_creation.system())
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.add_system_to_stage(
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CoreStage::PostUpdate,
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source_update
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update_listener
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.system()
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.after(TransformSystem::TransformPropagate),
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.label(OpenAlSystem::UpdateListener)
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.after(TransformSystem::TransformPropagate)
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.before(OpenAlSystem::UpdateSourceState),
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)
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.add_system_to_stage(
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CoreStage::PostUpdate,
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listener_update
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update_source_properties
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.system()
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.after(TransformSystem::TransformPropagate),
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.label(OpenAlSystem::UpdateSourceProperties)
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.after(TransformSystem::TransformPropagate)
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.before(OpenAlSystem::UpdateSourceState),
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)
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.add_system_to_stage(
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CoreStage::PostUpdate,
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update_source_state
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.system()
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.label(OpenAlSystem::UpdateSourceState),
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);
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}
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}
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