bevy_synthizer/examples/buffer.rs

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use std::f32;
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use bevy::{asset::LoadedFolder, prelude::*};
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use bevy_synthizer::*;
#[derive(Component, Deref, DerefMut)]
struct RotationTimer(Timer);
impl Default for RotationTimer {
fn default() -> Self {
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Self(Timer::from_seconds(30., TimerMode::Repeating))
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}
}
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#[derive(Resource, Default, Deref, DerefMut)]
struct AssetHandles(Handle<LoadedFolder>);
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fn setup(asset_server: Res<AssetServer>, mut handles: ResMut<AssetHandles>) {
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**handles = asset_server.load_folder(".");
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}
fn load_and_create(
mut commands: Commands,
asset_server: Res<AssetServer>,
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handles: Res<AssetHandles>,
listeners: Query<&Listener>,
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) {
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if !asset_server.is_loaded_with_dependencies(&**handles) {
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return;
}
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if !listeners.is_empty() {
return;
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}
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commands.spawn((
TransformBundle::default(),
Listener,
RotationTimer::default(),
));
let handle = asset_server.load("footstep.wav");
commands.spawn((
TransformBundle::from(Transform::from_translation(Vec3::new(10., 0., 0.))),
Source::default(),
Sound {
audio: handle.into(),
looping: true,
..default()
},
));
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}
fn rotate_listener(time: Res<Time>, mut query: Query<(&mut RotationTimer, &mut Transform)>) {
for (mut timer, mut transform) in query.iter_mut() {
timer.tick(time.delta());
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let angle = f32::consts::PI * 2. * timer.fraction();
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transform.rotation = Quat::from_rotation_z(angle);
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}
}
fn main() {
App::new()
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.add_plugins((
DefaultPlugins,
SynthizerPlugin {
default_panner_strategy: Some(bevy_synthizer::syz::PannerStrategy::Hrtf),
default_distance_model: Some(bevy_synthizer::syz::DistanceModel::Inverse),
..default()
},
))
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.init_resource::<AssetHandles>()
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.add_systems(Startup, setup)
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.add_systems(Update, (load_and_create, rotate_listener))
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.run();
}