Merge branch 'main' into avian

This commit is contained in:
Nolan Darilek 2024-12-03 10:08:51 -06:00
commit 2f85dcda91
8 changed files with 440 additions and 437 deletions

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@ -13,10 +13,43 @@ speech_dispatcher_0_9 = ["bevy_tts/speech_dispatcher_0_9"]
speech_dispatcher_0_10 = ["bevy_tts/speech_dispatcher_0_10"]
speech_dispatcher_0_11 = ["bevy_tts/speech_dispatcher_0_11"]
[dependencies.bevy]
version = "0.14"
default-features = false
features = [
"android_shared_stdcxx",
"animation",
"bevy_animation",
"bevy_asset",
"bevy_color",
"bevy_core_pipeline",
"bevy_gilrs",
"bevy_gizmos",
"bevy_gltf",
"bevy_pbr",
"bevy_render",
"bevy_scene",
"bevy_sprite",
"bevy_state",
"bevy_text",
"bevy_ui",
"bevy_winit",
"default_font",
"hdr",
"ktx2",
"multi_threaded",
"png",
"smaa_luts",
"sysinfo_plugin",
"tonemapping_luts",
"webgl2",
"x11",
"zstd",
]
[dependencies]
avian2d = "0.1"
bevy = "0.14"
bevy_synthizer = "0.7"
bevy_synthizer = "0.8"
bevy_tts = { version = "0.9", default-features = false, features = ["tolk"] }
coord_2d = "0.3"
here_be_dragons = { version = "0.3", features = ["serde"] }

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@ -2,7 +2,6 @@ use std::{
cmp::{max, min},
f32::consts::PI,
fmt::Display,
ops::Sub,
sync::RwLock,
};
@ -13,180 +12,100 @@ use avian2d::{
},
prelude::*,
};
use bevy::{app::PluginGroupBuilder, math::FloatOrd, prelude::*};
use bevy::{
app::PluginGroupBuilder,
math::{CompassOctant, CompassQuadrant, FloatOrd},
prelude::*,
};
use once_cell::sync::Lazy;
use rand::prelude::*;
use serde::{Deserialize, Serialize};
#[derive(Clone, Copy, Debug, Reflect)]
pub enum Angle {
Degrees(f32),
Radians(f32),
fn relative_desc(rot: &Rot2) -> String {
let mode = RELATIVE_DIRECTION_MODE.read().unwrap();
match rot.as_radians() {
v if v <= PI / 12. && v > -PI / 12. => "ahead",
v if v <= PI / 4. && v > PI / 12. => {
if *mode == RelativeDirectionMode::ClockFacing {
"11:00"
} else {
"ahead and left"
}
}
v if v <= 3. * PI / 8. && v > PI / 4. => {
if *mode == RelativeDirectionMode::ClockFacing {
"10:00"
} else {
"left and ahead"
}
}
v if v <= 5. * PI / 8. && v > 3. * PI / 8. => "left",
v if v <= 3. * PI / 4. && v > 5. * PI / 8. => {
if *mode == RelativeDirectionMode::ClockFacing {
"8:00"
} else {
"left and behind"
}
}
v if v <= 11. * PI / 12. && v > 3. * PI / 4. => {
if *mode == RelativeDirectionMode::ClockFacing {
"7:00"
} else {
"behind and left"
}
}
v if v <= PI && v > 11. * PI / 12. || v > -PI && v <= -11. * PI / 12. => "behind",
v if v <= -3. * PI / 4. && v > -11. * PI / 12. => {
if *mode == RelativeDirectionMode::ClockFacing {
"5:00"
} else {
"behind and right"
}
}
v if v <= -5. * PI / 8. && v > -3. * PI / 4. => {
if *mode == RelativeDirectionMode::ClockFacing {
"4:00"
} else {
"right and behind"
}
}
v if v <= -3. * PI / 8. && v > -5. * PI / 8. => "right",
v if v <= -PI / 4. && v > -3. * PI / 8. => {
if *mode == RelativeDirectionMode::ClockFacing {
"2:00"
} else {
"right and ahead"
}
}
v if v <= -PI / 12. && v > -PI / 4. => {
if *mode == RelativeDirectionMode::ClockFacing {
"1:00"
} else {
"ahead and right"
}
}
_ => "ahead",
}
.into()
}
impl Default for Angle {
fn default() -> Self {
Self::Radians(0.)
}
}
#[derive(Clone, Copy, Debug, Eq, PartialEq, Deref, DerefMut, Reflect)]
pub struct MovementDirection(CompassOctant);
impl Angle {
pub fn degrees(&self) -> f32 {
use Angle::*;
let mut degrees: f32 = match self {
Degrees(v) => *v,
Radians(v) => v.to_degrees(),
};
while degrees < 0. {
degrees += 360.;
}
while degrees >= 360. {
degrees %= 360.;
}
degrees
}
pub fn degrees_u32(&self) -> u32 {
self.degrees() as u32
}
pub fn radians(&self) -> f32 {
use Angle::*;
match self {
Degrees(v) => v.to_radians(),
Radians(v) => *v,
}
}
fn relative_desc(&self) -> String {
let mode = RELATIVE_DIRECTION_MODE.read().unwrap();
match self.degrees() {
v if v <= 15. => "ahead",
v if v <= 45. => {
if *mode == RelativeDirectionMode::ClockFacing {
"11:00"
} else {
"ahead and left"
}
}
v if v <= 75. => {
if *mode == RelativeDirectionMode::ClockFacing {
"10:00"
} else {
"left and ahead"
}
}
v if v <= 105. => "left",
v if v <= 135. => {
if *mode == RelativeDirectionMode::ClockFacing {
"8:00"
} else {
"left and behind"
}
}
v if v <= 165. => {
if *mode == RelativeDirectionMode::ClockFacing {
"7:00"
} else {
"behind and left"
}
}
v if v <= 195. => "behind",
v if v <= 225. => {
if *mode == RelativeDirectionMode::ClockFacing {
"5:00"
} else {
"behind and right"
}
}
v if v <= 255. => {
if *mode == RelativeDirectionMode::ClockFacing {
"4:00"
} else {
"right and behind"
}
}
v if v <= 285. => "right",
v if v <= 315. => {
if *mode == RelativeDirectionMode::ClockFacing {
"2:00"
} else {
"right and ahead"
}
}
v if v <= 345. => {
if *mode == RelativeDirectionMode::ClockFacing {
"1:00"
} else {
"ahead and right"
}
}
_ => "ahead",
}
.into()
}
}
impl Sub for Angle {
type Output = Self;
fn sub(self, rhs: Self) -> Self::Output {
match self {
Angle::Degrees(v1) => match rhs {
Angle::Degrees(v2) => Angle::Degrees(v1 - v2),
Angle::Radians(v2) => Angle::Degrees(v1 - v2.to_degrees()),
},
Angle::Radians(v1) => match rhs {
Angle::Degrees(v2) => Angle::Radians(v1 - v2.to_radians()),
Angle::Radians(v2) => Angle::Radians(v1 - v2),
},
}
}
}
#[derive(Clone, Copy, Debug, Eq, PartialEq, Reflect)]
pub enum MovementDirection {
North,
NorthNortheast,
Northeast,
EastNortheast,
East,
EastSoutheast,
Southeast,
SouthSoutheast,
South,
SouthSouthwest,
Southwest,
WestSouthwest,
West,
WestNorthwest,
Northwest,
NorthNorthwest,
}
impl From<Angle> for MovementDirection {
fn from(angle: Angle) -> Self {
let heading = angle.degrees();
use MovementDirection::*;
match heading {
h if h < 11.5 => East,
h if h < 34.0 => EastNortheast,
h if h < 56.5 => Northeast,
h if h < 79.0 => NorthNortheast,
h if h < 101.5 => North,
h if h < 124.0 => NorthNorthwest,
h if h < 146.5 => Northwest,
h if h < 169.0 => WestNorthwest,
h if h < 191.5 => West,
h if h < 214.0 => WestSouthwest,
h if h < 236.5 => Southwest,
h if h < 259.0 => SouthSouthwest,
h if h < 281.5 => South,
h if h < 304.0 => SouthSoutheast,
h if h < 326.5 => Southeast,
h if h <= 349.0 => EastSoutheast,
_ => East,
}
impl From<Rot2> for MovementDirection {
fn from(rot: Rot2) -> Self {
use CompassOctant::*;
MovementDirection(match rot.as_radians() {
h if h > -PI / 8. && h <= PI / 8. => East,
h if h > PI / 8. && h <= 3. * PI / 8. => NorthEast,
h if h > 3. * PI / 8. && h <= 5. * PI / 8. => North,
h if h > 5. * PI / 8. && h <= 7. * PI / 8. => NorthWest,
h if h > 7. * PI / 8. || h <= -7. * PI / 8. => West,
h if h > -7. * PI / 8. && h <= -5. * PI / 8. => SouthWest,
h if h > -5. * PI / 8. && h <= -3. * PI / 8. => South,
h if h > -3. * PI / 8. && h <= -PI / 8. => SouthEast,
_ => West,
})
}
}
@ -194,25 +113,18 @@ impl From<Angle> for MovementDirection {
#[allow(clippy::from_over_into)]
impl Into<String> for MovementDirection {
fn into(self) -> String {
use MovementDirection::*;
match self {
North => "north".to_string(),
NorthNortheast => "north northeast".to_string(),
Northeast => "northeast".to_string(),
EastNortheast => "east northeast".to_string(),
East => "east".to_string(),
EastSoutheast => "east southeast".to_string(),
Southeast => "southeast".to_string(),
SouthSoutheast => "south southeast".to_string(),
South => "south".to_string(),
SouthSouthwest => "south southwest".to_string(),
Southwest => "southwest".to_string(),
WestSouthwest => "west southwest".to_string(),
West => "west".to_string(),
WestNorthwest => "west northwest".to_string(),
Northwest => "northwest".to_string(),
NorthNorthwest => "north northwest".to_string(),
use CompassOctant::*;
match self.0 {
North => "north",
NorthEast => "northeast",
East => "east",
SouthEast => "southeast",
South => "south",
SouthWest => "southwest",
West => "west",
NorthWest => "northwest",
}
.into()
}
}
@ -223,38 +135,36 @@ impl Display for MovementDirection {
}
}
#[derive(Component, Clone, Copy, Default, Debug, Eq, PartialEq, Reflect)]
#[derive(Component, Clone, Copy, Debug, Eq, PartialEq, Deref, DerefMut, Reflect)]
#[reflect(Component)]
pub enum CardinalDirection {
#[default]
North,
East,
South,
West,
}
pub struct CardinalDirection(pub CompassQuadrant);
impl From<Angle> for CardinalDirection {
fn from(angle: Angle) -> Self {
let heading = angle.degrees();
use CardinalDirection::*;
match heading {
h if h <= 45. => East,
h if h <= 135. => North,
h if h <= 225. => West,
h if h <= 315. => South,
_ => East,
}
impl Default for CardinalDirection {
fn default() -> Self {
Self(CompassQuadrant::East)
}
}
impl From<&CardinalDirection> for Angle {
impl From<Rot2> for CardinalDirection {
fn from(rot: Rot2) -> Self {
use CompassQuadrant::*;
CardinalDirection(match rot.as_radians() {
h if h > -PI / 4. && h <= PI / 4. => East,
h if h > PI / 4. && h <= 3. * PI / 4. => North,
h if h > 3. * PI / 4. || h <= -3. * PI / 4. => West,
_ => South,
})
}
}
impl From<&CardinalDirection> for Rot2 {
fn from(direction: &CardinalDirection) -> Self {
use CardinalDirection::*;
match direction {
North => Angle::Radians(PI / 2.),
East => Angle::Radians(0.),
South => Angle::Radians(PI * 1.5),
West => Angle::Radians(PI),
use CompassQuadrant::*;
match direction.0 {
North => Rot2::radians(PI / 2.),
East => Rot2::radians(0.),
South => Rot2::radians(-PI / 2.),
West => Rot2::radians(PI),
}
}
}
@ -263,8 +173,8 @@ impl From<&CardinalDirection> for Angle {
#[allow(clippy::from_over_into)]
impl Into<String> for CardinalDirection {
fn into(self) -> String {
use CardinalDirection::*;
match self {
use CompassQuadrant::*;
match self.0 {
North => "north".to_string(),
East => "east".to_string(),
South => "south".to_string(),
@ -344,24 +254,26 @@ pub trait PointLike {
self.distance_squared(other).sqrt()
}
fn bearing(&self, other: &dyn PointLike) -> Angle {
fn bearing(&self, other: &dyn PointLike) -> Rot2 {
let y = other.y() - self.y();
let x = other.x() - self.x();
Angle::Radians(y.atan2(x))
Rot2::radians(y.atan2(x))
}
fn direction(&self, other: &dyn PointLike) -> MovementDirection {
self.bearing(other).into()
}
fn direction_and_distance(&self, other: &dyn PointLike, yaw: Option<Angle>) -> String {
fn direction_and_distance(&self, other: &dyn PointLike, yaw: Option<Rot2>) -> String {
let mut tokens: Vec<String> = vec![];
let distance = self.distance(other).round() as i32;
if distance > 0 {
let tile_or_tiles = if distance == 1 { "tile" } else { "tiles" };
let direction: String = if let Some(yaw) = yaw {
let bearing = self.bearing(other);
(bearing - yaw).relative_desc()
let yaw = yaw.as_radians();
let bearing = self.bearing(other).as_radians();
let rot = Rot2::radians(bearing - yaw);
relative_desc(&rot)
} else {
self.direction(other).into()
};
@ -483,18 +395,18 @@ impl From<&dyn PointLike> for (i32, i32) {
}
pub trait TransformExt {
fn yaw(&self) -> Angle;
fn yaw(&self) -> Rot2;
}
impl TransformExt for Transform {
fn yaw(&self) -> Angle {
fn yaw(&self) -> Rot2 {
let forward = self.right();
Angle::Radians(forward.y.atan2(forward.x))
Rot2::radians(forward.y.atan2(forward.x))
}
}
pub trait GlobalTransformExt {
fn yaw(&self) -> Angle;
fn yaw(&self) -> Rot2;
fn closest_points(
&self,
@ -512,9 +424,9 @@ pub trait GlobalTransformExt {
}
impl GlobalTransformExt for GlobalTransform {
fn yaw(&self) -> Angle {
fn yaw(&self) -> Rot2 {
let forward = self.right();
Angle::Radians(forward.y.atan2(forward.x))
Rot2::radians(forward.y.atan2(forward.x))
}
fn closest_points(
@ -526,11 +438,11 @@ impl GlobalTransformExt for GlobalTransform {
let scale = PHYSICS_SCALE.read().unwrap();
let pos1 = Isometry::new(
(self.translation() / *scale).xy().into(),
self.yaw().radians(),
self.yaw().as_radians(),
);
let pos2 = Isometry::new(
(other.translation() / *scale).xy().into(),
other.yaw().radians(),
other.yaw().as_radians(),
);
closest_points(
&pos1,
@ -551,11 +463,11 @@ impl GlobalTransformExt for GlobalTransform {
let scale = PHYSICS_SCALE.read().unwrap();
let pos1 = Isometry::new(
(self.translation() / *scale).xy().into(),
self.yaw().radians(),
self.yaw().as_radians(),
);
let pos2 = Isometry::new(
(other.translation() / *scale).xy().into(),
other.yaw().radians(),
other.yaw().as_radians(),
);
let closest = self.closest_points(collider, other, other_collider);
let distance = distance(
@ -570,9 +482,10 @@ impl GlobalTransformExt for GlobalTransform {
if let ClosestPoints::WithinMargin(p1, p2) = closest {
let p1 = (p1.x, p1.y);
let p2 = (p2.x, p2.y);
let bearing = p1.bearing(&p2);
let yaw = self.yaw();
let direction = (bearing - yaw).relative_desc();
let bearing = p1.bearing(&p2).as_radians();
let yaw = self.yaw().as_radians();
let rot = Rot2::radians(bearing - yaw);
let direction = relative_desc(&rot);
format!("{direction} {distance} {tile_or_tiles}")
} else {
format!("{} {}", distance, tile_or_tiles)

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@ -1,4 +1,9 @@
use std::{error::Error, fmt::Debug, hash::Hash, marker::PhantomData};
use std::{
error::Error,
fmt::{Debug, Display},
hash::Hash,
marker::PhantomData,
};
use avian2d::prelude::*;
use bevy::prelude::*;
@ -182,7 +187,7 @@ fn exploration_type_changed_announcement<ExplorationType>(
>,
) -> Result<(), Box<dyn Error>>
where
ExplorationType: Component + Default + Copy + Into<String>,
ExplorationType: Component + Default + Copy + Display,
{
for (focused, changed) in &focused {
if changed.is_added() {
@ -190,8 +195,7 @@ where
}
match &focused.0 {
Some(v) => {
let v: String = (*v).into();
tts.speak(v, true)?;
tts.speak(format!("{v}"), true)?;
}
None => {
tts.speak("Everything", true)?;
@ -284,7 +288,7 @@ fn exploration_changed_announcement<ExplorationType, MapData>(
spatial_query: SpatialQuery,
) -> Result<(), Box<dyn Error>>
where
ExplorationType: Component + Copy + Into<String>,
ExplorationType: Component + Copy + Display,
MapData: 'static + Clone + Default + Send + Sync,
{
if let Ok((coordinates, exploring, viewshed)) = explorer.get_single() {
@ -319,7 +323,7 @@ where
}
if tokens.is_empty() {
if let Ok(t) = types.get(entity) {
tokens.push((*t).into());
tokens.push(format!("{t}"));
}
}
}
@ -387,7 +391,7 @@ pub struct Exploration;
impl<ExplorationType, MapData> Plugin for ExplorationPlugin<ExplorationType, MapData>
where
ExplorationType: 'static + Component + Default + Copy + Ord + PartialEq + Into<String>,
ExplorationType: 'static + Component + Default + Copy + Ord + PartialEq + Display,
MapData: 'static + Clone + Default + Send + Sync,
{
fn build(&self, app: &mut App) {

View File

@ -3,12 +3,12 @@
use std::{collections::HashMap, error::Error, f32::consts::PI, fmt::Debug, hash::Hash};
use avian2d::prelude::*;
use bevy::prelude::*;
use bevy::{math::CompassQuadrant, prelude::*};
use bevy_tts::Tts;
use leafwing_input_manager::prelude::*;
use crate::{
core::{Angle, CardinalDirection, GlobalTransformExt, Player, TransformExt},
core::{CardinalDirection, GlobalTransformExt, Player, TransformExt},
error::error_handler,
log::Log,
map::Zone,
@ -77,7 +77,7 @@ impl Default for StrafeMovementFactor {
#[derive(Component, Clone, Copy, Default, Debug, Deref, DerefMut, Reflect)]
#[reflect(Component)]
pub struct RotationSpeed(pub Angle);
pub struct RotationSpeed(pub Rot2);
#[derive(Deref, DerefMut)]
struct SnapTimer(Timer);
@ -102,7 +102,6 @@ impl Default for Speed {
}
fn snap(
mut tts: ResMut<Tts>,
mut snap_timers: ResMut<SnapTimers>,
mut query: Query<
(
@ -113,37 +112,40 @@ fn snap(
),
With<Player>,
>,
) -> Result<(), Box<dyn Error>> {
) {
for (entity, actions, mut transform, direction) in &mut query {
if snap_timers.contains_key(&entity) {
continue;
} else if actions.just_pressed(&NavigationAction::SnapLeft) {
snap_timers.insert(entity, SnapTimer::default());
transform.rotation = Quat::from_rotation_z(match direction {
CardinalDirection::North => PI,
CardinalDirection::East => PI / 2.,
CardinalDirection::South => 0.,
CardinalDirection::West => -PI / 2.,
transform.rotation = Quat::from_rotation_z(match direction.0 {
CompassQuadrant::North => PI,
CompassQuadrant::East => PI / 2.,
CompassQuadrant::South => 0.,
CompassQuadrant::West => -PI / 2.,
});
} else if actions.just_pressed(&NavigationAction::SnapRight) {
snap_timers.insert(entity, SnapTimer::default());
transform.rotation = Quat::from_rotation_z(match direction {
CardinalDirection::North => 0.,
CardinalDirection::East => -PI / 2.,
CardinalDirection::South => PI,
CardinalDirection::West => PI / 2.,
transform.rotation = Quat::from_rotation_z(match direction.0 {
CompassQuadrant::North => 0.,
CompassQuadrant::East => -PI / 2.,
CompassQuadrant::South => PI,
CompassQuadrant::West => PI / 2.,
});
} else if actions.just_pressed(&NavigationAction::SnapReverse) {
snap_timers.insert(entity, SnapTimer::default());
transform.rotate(Quat::from_rotation_z(PI));
} else if actions.just_pressed(&NavigationAction::SnapCardinal) {
let yaw: Angle = direction.into();
let yaw = yaw.radians();
transform.rotation = Quat::from_rotation_z(yaw);
tts.speak(direction.to_string(), true)?;
println!("Direction: {direction:?}");
let yaw: Rot2 = direction.into();
let yaw = yaw.as_radians();
println!("Yaw: {yaw}");
let rotation = Quat::from_rotation_z(yaw);
if transform.rotation != rotation {
transform.rotation = rotation;
}
}
}
Ok(())
}
fn tick_snap_timers(time: Res<Time>, mut snap_timers: ResMut<SnapTimers>) {
@ -226,7 +228,7 @@ fn controls(
.cast_shape(
collider,
transform.translation.truncate(),
transform.yaw().radians(),
transform.yaw().as_radians(),
dir,
1.,
true,
@ -241,7 +243,7 @@ fn controls(
if !snap_timers.contains_key(&entity) {
if let Some(rotation_speed) = rotation_speed {
let delta =
-rotation_speed.radians() * actions.clamped_value(&NavigationAction::Rotate);
rotation_speed.as_radians() * actions.clamped_value(&NavigationAction::Rotate);
actions.set_value(&NavigationAction::SetAngularVelocity, delta);
}
}
@ -289,16 +291,11 @@ fn remove_direction(
fn speak_direction(
mut tts: ResMut<Tts>,
player: Query<
(&CardinalDirection, Ref<CardinalDirection>),
(With<Player>, Changed<CardinalDirection>),
>,
player: Query<&CardinalDirection, (With<Player>, Changed<CardinalDirection>)>,
) -> Result<(), Box<dyn Error>> {
if let Ok((direction, change)) = player.get_single() {
if !change.is_added() {
let direction: String = (*direction).into();
tts.speak(direction, true)?;
}
if let Ok(direction) = player.get_single() {
let direction: String = (*direction).into();
tts.speak(direction, true)?;
}
Ok(())
}
@ -384,12 +381,7 @@ impl Plugin for NavigationPlugin {
.register_type::<Speed>()
.add_plugins(InputManagerPlugin::<NavigationAction>::default())
.add_systems(PreUpdate, (update_direction, add_speed))
.add_systems(
Update,
(snap.pipe(error_handler), controls)
.chain()
.in_set(Movement),
)
.add_systems(Update, (snap, controls).chain().in_set(Movement))
.add_systems(
FixedUpdate,
(tick_snap_timers, speak_direction.pipe(error_handler)),

View File

@ -139,7 +139,7 @@ fn calculate_path(
.shape_intersections(
collider,
start.translation.truncate(),
start.yaw().radians(),
start.yaw().as_radians(),
SpatialQueryFilter::default(),
)
.is_empty()
@ -244,7 +244,7 @@ fn negotiate_path(
.cast_shape(
collider,
start,
transform.yaw().radians(),
transform.yaw().as_radians(),
Dir2::new_unchecked(direction.normalize()),
direction.length(),
true,

View File

@ -75,42 +75,43 @@ fn update<S>(
} else {
None
};
if let Some(entity) = entity {
if visible.contains(&entity) {
if let Some(interval) = icon.interval.as_mut() {
if interval.finished() {
interval.reset();
continue;
} else if interval.fraction() == 0. {
sound.generator = None;
}
interval.tick(time.delta());
}
if sound.audio != icon.audio {
sound.audio = icon.audio.clone();
}
if sound.gain != icon.gain {
sound.gain = icon.gain;
}
if sound.pitch != icon.pitch {
sound.pitch = icon.pitch;
}
let looping = icon.interval.is_none();
if sound.looping != looping {
sound.looping = looping;
}
if sound.paused {
sound.paused = false;
let Some(entity) = entity else {
continue;
};
if visible.contains(&entity) {
if let Some(interval) = icon.interval.as_mut() {
if interval.finished() {
interval.reset();
continue;
} else if interval.fraction() == 0. {
sound.playback_position = 0.;
sound.generator = None;
}
} else if !sound.paused {
sound.paused = true;
if let Some(interval) = icon.interval.as_mut() {
interval.reset();
}
interval.tick(time.delta());
}
if sound.audio != icon.audio {
sound.audio = icon.audio.clone();
}
if sound.gain != icon.gain {
sound.gain = icon.gain;
}
if sound.pitch != icon.pitch {
sound.pitch = icon.pitch;
}
let looping = icon.interval.is_none();
if sound.looping != looping {
sound.looping = looping;
}
if sound.paused {
sound.paused = false;
sound.playback_position = 0.;
sound.generator = None;
}
} else if !sound.paused {
sound.paused = true;
if let Some(interval) = icon.interval.as_mut() {
interval.reset();
}
} else {
panic!("Should not happen");
}
}
}

View File

@ -9,31 +9,46 @@ use crate::core::GlobalTransformExt;
pub struct Volumetric;
fn update(
mut commands: Commands,
listener: Query<(&Collider, &GlobalTransform), With<Listener>>,
mut sounds: Query<(&Sound, &Parent, &mut Transform), With<Volumetric>>,
mut sounds: Query<(Entity, &Sound, &Parent, Option<&mut Transform>), With<Volumetric>>,
colliders: Query<(&Collider, &GlobalTransform)>,
) {
if let Ok((listener_collider, listener_global_transform)) = listener.get_single() {
for (sound, parent, mut sound_transform) in &mut sounds {
for (sound_entity, sound, parent, sound_transform) in &mut sounds {
if sound.paused {
continue;
}
if let Ok((sound_collider, sound_global_transform)) = colliders.get(**parent) {
let closest = listener_global_transform.closest_points(
listener_collider,
sound_global_transform,
sound_collider,
);
if let ClosestPoints::WithinMargin(_p1, p2) = closest {
let p2 = Vec3::new(p2.x, p2.y, 0.);
let Ok((sound_collider, sound_global_transform)) = colliders.get(**parent) else {
continue;
};
let closest = listener_global_transform.closest_points(
listener_collider,
sound_global_transform,
sound_collider,
);
if let ClosestPoints::WithinMargin(_p1, p2) = closest {
if let Some(mut sound_transform) = sound_transform {
sound_transform.translation.x = p2.x - sound_global_transform.translation().x;
sound_transform.translation.y = p2.y - sound_global_transform.translation().y;
} else if closest == ClosestPoints::Intersecting {
sound_transform.translation.x = listener_global_transform.translation().x
- sound_global_transform.translation().x;
sound_transform.translation.y = listener_global_transform.translation().y
- sound_global_transform.translation().y;
} else {
let sound_translation = Vec3::new(
p2.x - sound_global_transform.translation().x,
p2.y - sound_global_transform.translation().y,
0.,
);
commands
.entity(sound_entity)
.insert(TransformBundle::from_transform(
Transform::from_translation(sound_translation),
));
}
} else if closest == ClosestPoints::Intersecting && sound_transform.is_some() {
println!("Clearing volumetric");
commands
.entity(sound_entity)
.remove::<Transform>()
.remove::<GlobalTransform>();
}
}
}

View File

@ -1,5 +1,4 @@
use std::{
cell::RefCell,
collections::{HashMap, HashSet},
marker::PhantomData,
};
@ -49,92 +48,17 @@ impl Viewshed {
viewer_entity: &Entity,
visible_entities: &mut VisibleEntities,
start: &Vec2,
opacity_map: &OpacityMap,
sensors: &Query<&Sensor>,
spatial_query: &SpatialQuery,
visible_query: &Query<(&Visible, &Collider, &GlobalTransform)>,
cache: &mut RefCell<HashMap<(i32, i32), (u8, HashSet<Entity>)>>,
) {
// println!("Start");
let mut boxes = vec![];
let shape = Collider::rectangle(self.range as f32, self.range as f32);
spatial_query.shape_intersections_callback(&shape, *start, 0., default(), |entity| {
if let Ok((_, collider, transform)) = visible_query.get(entity) {
boxes.push(collider.aabb(transform.translation().truncate(), 0.));
}
true
});
let mut context: Context<u8> = Context::default();
let vision_distance = vision_distance::Circle::new(self.range);
let shape = Collider::rectangle(0.49, 0.49);
let size = (
(start.x.abs() + self.range as f32 * 2.) as u32,
(start.y.abs() + self.range as f32 * 2.) as u32,
);
let visibility_grid = VisibilityGrid(
size,
RefCell::new(Box::new(|coord: Coord| {
let shape_pos = Vec2::new(coord.x as f32 + 0.5, coord.y as f32 + 0.5);
// println!("Checking {coord:?}: {shape_pos:?}");
if start.distance(&shape_pos) > self.range as f32 {
// println!("Out of range");
return u8::MAX;
}
let mut coord_entities = HashSet::new();
let mut to_insert = None;
let opacity = if let Some((opacity, entities)) =
cache.borrow().get(&(coord.x, coord.y))
{
// println!("Cache hit: {opacity:?}: {entities:?}");
coord_entities = entities.clone();
*opacity
} else {
let aabb = shape.aabb(shape_pos, 0.);
if boxes.iter().any(|b| b.intersects(&aabb)) {
// println!("Hit");
let mut opacity = 0;
spatial_query.shape_intersections_callback(
&shape,
shape_pos,
0.,
default(),
|entity| {
if let Ok((visible, _, _)) = visible_query.get(entity) {
// println!(
// "{entity:?}: {visible:?}: {:?}",
// transform.translation().truncate()
// );
coord_entities.insert(entity);
opacity = opacity.max(**visible);
}
true
},
);
to_insert = Some(((coord.x, coord.y), (opacity, coord_entities.clone())));
// println!("New opacity: {opacity}");
opacity
} else {
// println!("No hits, 0");
to_insert = Some(((coord.x, coord.y), default()));
0
}
};
if let Some((k, v)) = to_insert {
cache.borrow_mut().insert(k, v);
}
if coord_entities.contains(viewer_entity) {
let mut coord_entities = coord_entities.clone();
coord_entities.retain(|e| e != viewer_entity);
let opacity = coord_entities
.iter()
.map(|v| visible_query.get(*v).unwrap().0 .0)
.max()
.unwrap_or(0);
// println!("Viewer hit, removing viewer opacity: {opacity}");
opacity
} else {
opacity
}
})),
);
let visibility_grid = VisibilityGrid(size, *viewer_entity, opacity_map.clone());
let mut new_visible = HashSet::new();
let mut new_visible_entities = HashSet::new();
// println!("Start: {viewer_entity}");
@ -146,9 +70,36 @@ impl Viewshed {
u8::MAX,
|coord, _directions, _visibility| {
new_visible.insert((coord.x, coord.y));
if let Some((_, entities)) = cache.borrow().get(&(coord.x, coord.y)) {
let coord = IVec2::new(coord.x, coord.y);
// println!("Checking {coord:?}");
if let Some((_, entities)) = opacity_map.get(&coord) {
for e in entities {
new_visible_entities.insert(*e);
if entities.len() == 1 || sensors.contains(*e) {
new_visible_entities.insert(*e);
} else {
let should_push = std::cell::RefCell::new(true);
let coord = Vec2::new(coord.x as f32 + 0.5, coord.y as f32 + 0.5);
let dir = Dir2::new_unchecked((coord - *start).normalize());
// println!("Casting from {coord}");
spatial_query.cast_ray_predicate(
*start,
dir,
dir.distance(*start),
true,
default(),
&|entity| {
if *e != entity && entities.contains(e) {
// println!("{entities:?} contains {e} and hits at {:?}", hit.point);
// commands.entity(*e).log_components();
*should_push.borrow_mut() = false;
}
true
},
);
if *should_push.borrow() {
new_visible_entities.insert(*e);
}
}
}
}
},
@ -161,8 +112,6 @@ impl Viewshed {
commands.trigger_targets(VisibilityChanged::Lost(*lost), *viewer_entity);
}
for gained in new_visible_entities.difference(visible_entities) {
// println!("transition: {:?} gains {:?}", viewer_entity,
// gained);
commands.trigger_targets(VisibilityChanged::Gained(*gained), *viewer_entity);
}
**visible_entities = new_visible_entities;
@ -190,6 +139,82 @@ impl Visible {
}
}
#[derive(Resource, Clone, Deref, DerefMut, Default)]
pub struct OpacityMap(HashMap<IVec2, (u8, HashSet<Entity>)>);
impl OpacityMap {
fn update(
&mut self,
spatial_query: &SpatialQuery,
coordinates: HashSet<IVec2>,
visible: &Query<(Entity, &GlobalTransform, &Collider, &Visible)>,
) {
self.retain(|k, _| !coordinates.contains(k));
let shape = Collider::rectangle(0.49, 0.49);
for coords in &coordinates {
let shape_pos = Vec2::new(coords.x as f32 + 0.5, coords.y as f32 + 0.5);
let mut opacity = 0;
let mut coord_entities = HashSet::new();
spatial_query.shape_intersections_callback(
&shape,
shape_pos,
0.,
default(),
|entity| {
if let Ok((_, _, _, visible)) = visible.get(entity) {
coord_entities.insert(entity);
opacity = opacity.max(**visible);
}
true
},
);
self.insert(*coords, (opacity, coord_entities));
}
}
}
fn update_opacity_map(
mut opacity_map: ResMut<OpacityMap>,
spatial_query: SpatialQuery,
query: Query<
(Entity, &GlobalTransform, &Collider, &Visible),
Or<(Changed<GlobalTransform>, Changed<Visible>)>,
>,
visible: Query<(Entity, &GlobalTransform, &Collider, &Visible)>,
) {
let mut to_update = HashSet::new();
for (entity, transform, collider, _) in &query {
// println!(
// "Updating {entity} at {:?}",
// transform.translation().truncate().as_ivec2()
// );
let mut prev = HashSet::new();
for (k, v) in opacity_map.iter() {
if v.1.contains(&entity) {
// println!("Also updating {k} because it contained entity");
prev.insert(*k);
}
}
let mut current = HashSet::new();
current.insert(transform.translation().truncate().as_ivec2());
let aabb = collider.aabb(transform.translation().truncate(), transform);
for x in aabb.min.x as i32..aabb.max.x as i32 {
for y in aabb.min.y as i32..aabb.max.y as i32 {
// println!(
// "Also updating coordinates at {:?}",
// IVec2::new(x as i32, y as i32)
// );
current.insert(IVec2::new(x, y));
}
}
if prev != current {
to_update.extend(prev);
to_update.extend(current);
}
}
opacity_map.update(&spatial_query, to_update, &visible);
}
#[derive(Component, Clone, Debug, Default, Deref, DerefMut)]
pub struct VisibleEntities(HashSet<Entity>);
@ -251,12 +276,9 @@ fn viewshed_removed(
}
}
pub struct VisibilityGrid<F>(pub (u32, u32), pub RefCell<Box<F>>);
pub struct VisibilityGrid(pub (u32, u32), pub Entity, pub OpacityMap);
impl<F> InputGrid for VisibilityGrid<F>
where
F: FnMut(Coord) -> u8,
{
impl InputGrid for VisibilityGrid {
type Grid = (u32, u32);
type Opacity = u8;
@ -266,31 +288,43 @@ where
}
fn get_opacity(&self, _grid: &Self::Grid, coord: Coord) -> Self::Opacity {
(self.1.borrow_mut())(coord)
// println!("Checking {coord:?}");
if let Some((opacity, entities)) = self.2.get(&IVec2::new(coord.x, coord.y)) {
if entities.len() == 1 && entities.contains(&self.1) {
// println!("Hit viewer, 0");
0
} else {
// println!("{opacity:?}");
*opacity
}
} else {
// println!("Miss, 0");
0
}
}
}
fn update_viewshed(
mut commands: Commands,
visible: Query<(&Visible, &Collider, &GlobalTransform)>,
mut viewers: Query<(
Entity,
&mut Viewshed,
&mut VisibleEntities,
&GlobalTransform,
)>,
opacity_map: Res<OpacityMap>,
sensors: Query<&Sensor>,
spatial_query: SpatialQuery,
) {
let mut cache = default();
for (viewer_entity, mut viewshed, mut visible_entities, viewer_transform) in &mut viewers {
viewshed.update(
&mut commands,
&viewer_entity,
&mut visible_entities,
&viewer_transform.translation().truncate(),
&opacity_map,
&sensors,
&spatial_query,
&visible,
&mut cache,
);
}
}
@ -304,11 +338,21 @@ fn remove_visible(
&mut VisibleEntities,
&GlobalTransform,
)>,
sensors: Query<&Sensor>,
spatial_query: SpatialQuery,
visible: Query<(&Visible, &Collider, &GlobalTransform)>,
mut opacity_map: ResMut<OpacityMap>,
visible: Query<(Entity, &GlobalTransform, &Collider, &Visible)>,
) {
if !removed.is_empty() {
let mut cache = default();
let mut to_update = HashSet::new();
for e in removed.read() {
for (k, v) in opacity_map.iter() {
if v.1.contains(&e) {
to_update.insert(*k);
}
}
}
opacity_map.update(&spatial_query, to_update, &visible);
for removed in removed.read() {
for (viewer_entity, mut viewshed, mut visible_entities, start) in &mut viewers {
if !visible_entities.contains(&removed) {
@ -319,9 +363,9 @@ fn remove_visible(
&viewer_entity,
&mut visible_entities,
&start.translation().truncate(),
&opacity_map,
&sensors,
&spatial_query,
&visible,
&mut cache,
);
}
}
@ -357,7 +401,6 @@ fn log_visible(
}
if let Ok((viewer_transform, viewer_collider)) = viewers.get(trigger.entity()) {
if let Ok((name, viewed_transform, viewed_collider)) = visible.get(*entity) {
// println!("Gain {name}: {entity}");
let location = if let (Some(viewer_collider), Some(viewed_collider)) =
(viewer_collider, viewed_collider)
{
@ -388,15 +431,17 @@ impl<MapData: 'static + Clone + Default + Send + Sync> Default for VisibilityPlu
impl<MapData: 'static + Clone + Default + Send + Sync> Plugin for VisibilityPlugin<MapData> {
fn build(&self, app: &mut App) {
app.add_systems(
FixedPreUpdate,
(
add_visibility_indices::<MapData>,
update_viewshed,
update_revealed_tiles::<MapData>,
),
)
.add_systems(FixedPostUpdate, (viewshed_removed, remove_visible))
.observe(log_visible);
app.init_resource::<OpacityMap>()
.add_systems(FixedPreUpdate, update_opacity_map.before(update_viewshed))
.add_systems(
FixedPreUpdate,
(
add_visibility_indices::<MapData>,
update_viewshed,
update_revealed_tiles::<MapData>,
),
)
.add_systems(FixedPostUpdate, (viewshed_removed, remove_visible))
.observe(log_visible);
}
}